gazebosim / docs

High-level Gazebo documentation that gets published to https://gazebosim.org/docs/
https://gazebosim.org/docs
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Errors are printed in terminal after launching some tutorials .sdf #202

Open matosinho opened 3 years ago

matosinho commented 3 years ago

Environment

``` 19:29:01: Creating resource group General 19:29:01: Creating resource group Internal 19:29:01: Creating resource group Autodetect 19:29:01: SceneManagerFactory for type 'DefaultSceneManager' registered. 19:29:01: Registering ResourceManager for type Material 19:29:01: Registering ResourceManager for type Mesh 19:29:01: Registering ResourceManager for type Skeleton 19:29:01: MovableObjectFactory for type 'ParticleSystem' registered. 19:29:01: ArchiveFactory for archive type FileSystem registered. 19:29:01: ArchiveFactory for archive type Zip registered. 19:29:01: ArchiveFactory for archive type EmbeddedZip registered. 19:29:01: DDS codec registering 19:29:01: FreeImage version: 3.18.0 19:29:01: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 19:29:01: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 19:29:01: PVRTC codec registering 19:29:01: ETC codec registering 19:29:01: Registering ResourceManager for type HighLevelGpuProgram 19:29:01: Registering ResourceManager for type Compositor 19:29:01: MovableObjectFactory for type 'Entity' registered. 19:29:01: MovableObjectFactory for type 'Light' registered. 19:29:01: MovableObjectFactory for type 'BillboardSet' registered. 19:29:01: MovableObjectFactory for type 'ManualObject' registered. 19:29:01: MovableObjectFactory for type 'BillboardChain' registered. 19:29:01: MovableObjectFactory for type 'RibbonTrail' registered. 19:29:01: *-*-* OGRE Initialising 19:29:01: *-*-* Version 1.9.0 (Ghadamon) 19:29:01: OverlayElementFactory for type Panel registered. 19:29:01: OverlayElementFactory for type BorderPanel registered. 19:29:01: OverlayElementFactory for type TextArea registered. 19:29:01: Registering ResourceManager for type Font 19:29:01: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL.so 19:29:01: Installing plugin: GL RenderSystem 19:29:01: OpenGL Rendering Subsystem created. 19:29:01: Plugin successfully installed 19:29:01: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_ParticleFX.so 19:29:01: Installing plugin: ParticleFX 19:29:01: Particle Emitter Type 'Point' registered 19:29:01: Particle Emitter Type 'Box' registered 19:29:01: Particle Emitter Type 'Ellipsoid' registered 19:29:01: Particle Emitter Type 'Cylinder' registered 19:29:01: Particle Emitter Type 'Ring' registered 19:29:01: Particle Emitter Type 'HollowEllipsoid' registered 19:29:01: Particle Affector Type 'LinearForce' registered 19:29:01: Particle Affector Type 'ColourFader' registered 19:29:01: Particle Affector Type 'ColourFader2' registered 19:29:01: Particle Affector Type 'ColourImage' registered 19:29:01: Particle Affector Type 'ColourInterpolator' registered 19:29:01: Particle Affector Type 'Scaler' registered 19:29:01: Particle Affector Type 'Rotator' registered 19:29:01: Particle Affector Type 'DirectionRandomiser' registered 19:29:01: Particle Affector Type 'DeflectorPlane' registered 19:29:01: Plugin successfully installed 19:29:01: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_BSPSceneManager.so 19:29:01: Installing plugin: BSP Scene Manager 19:29:01: Plugin successfully installed 19:29:01: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_OctreeSceneManager.so 19:29:01: Installing plugin: Octree Scene Manager 19:29:01: Plugin successfully installed 19:29:01: CPU Identifier & Features 19:29:01: ------------------------- 19:29:01: * CPU ID: AuthenticAMD: AMD Ryzen 5 3600 6-Core Processor 19:29:01: * SSE: yes 19:29:01: * SSE2: yes 19:29:01: * SSE3: yes 19:29:01: * MMX: yes 19:29:01: * MMXEXT: yes 19:29:01: * 3DNOW: no 19:29:01: * 3DNOWEXT: no 19:29:01: * CMOV: yes 19:29:01: * TSC: yes 19:29:01: * FPU: yes 19:29:01: * PRO: yes 19:29:01: * HT: no 19:29:01: ------------------------- 19:29:01: ****************************** *** Starting GLX Subsystem *** ****************************** 19:29:01: Registering ResourceManager for type Texture 19:29:01: Added resource location '/home/matosinho/dev/ROS2/brov/ignition/install/share/ignition/ignition-rendering5/ogre/media' of type 'FileSystem' to resource group 'General' 19:29:01: Added resource location '/home/matosinho/dev/ROS2/brov/ignition/install/share/ignition/ignition-rendering5/ogre/media/materials/programs' of type 'FileSystem' to resource group 'General' 19:29:01: Added resource location '/home/matosinho/dev/ROS2/brov/ignition/install/share/ignition/ignition-rendering5/ogre/media/materials/scripts' of type 'FileSystem' to resource group 'General' 19:29:01: Creating resource group Fonts 19:29:01: Added resource location '/home/matosinho/dev/ROS2/brov/ignition/install/share/ignition/ignition-rendering5/ogre/media/fonts' of type 'FileSystem' to resource group 'Fonts' 19:29:01: GLRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true macAPI=cocoa macAPICocoaUseNSView=true stereoMode=Frame Sequential 19:29:01: GLXWindow::create used FBConfigID = 165 19:29:01: GL_VERSION = 4.6.0 NVIDIA 460.91.03 19:29:01: GL_VENDOR = NVIDIA Corporation 19:29:01: GL_RENDERER = GeForce RTX 2060 SUPER/PCIe/SSE2 19:29:01: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 19:29:01: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address 19:29:01: *************************** 19:29:01: *** GL Renderer Started *** 19:29:01: *************************** 19:29:01: Registering ResourceManager for type GpuProgram 19:29:01: GLSL support detected 19:29:01: GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 19:29:01: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 19:29:01: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 19:29:01: RenderSystem capabilities 19:29:01: ------------------------- 19:29:01: RenderSystem Name: OpenGL Rendering Subsystem 19:29:01: GPU Vendor: nvidia 19:29:01: Device Name: GeForce RTX 2060 SUPER/PCIe/SSE2 19:29:01: Driver Version: 4.6.0.0 19:29:01: * Fixed function pipeline: yes 19:29:01: * Hardware generation of mipmaps: yes 19:29:01: * Texture blending: yes 19:29:01: * Anisotropic texture filtering: yes 19:29:01: * Dot product texture operation: yes 19:29:01: * Cube mapping: yes 19:29:01: * Hardware stencil buffer: yes 19:29:01: - Stencil depth: 8 19:29:01: - Two sided stencil support: yes 19:29:01: - Wrap stencil values: yes 19:29:01: * Hardware vertex / index buffers: yes 19:29:01: * Vertex programs: yes 19:29:01: * Number of floating-point constants for vertex programs: 1024 19:29:01: * Number of integer constants for vertex programs: 0 19:29:01: * Number of boolean constants for vertex programs: 0 19:29:01: * Fragment programs: yes 19:29:01: * Number of floating-point constants for fragment programs: 1024 19:29:01: * Number of integer constants for fragment programs: 0 19:29:01: * Number of boolean constants for fragment programs: 0 19:29:01: * Geometry programs: yes 19:29:01: * Number of floating-point constants for geometry programs: 2048 19:29:01: * Number of integer constants for geometry programs: 0 19:29:01: * Number of boolean constants for geometry programs: 0 19:29:01: * Tesselation Hull programs: no 19:29:01: * Number of floating-point constants for tesselation hull programs: 0 19:29:01: * Number of integer constants for tesselation hull programs: 0 19:29:01: * Number of boolean constants for tesselation hull programs: 0 19:29:01: * Tesselation Domain programs: no 19:29:01: * Number of floating-point constants for tesselation domain programs: 0 19:29:01: * Number of integer constants for tesselation domain programs: 0 19:29:01: * Number of boolean constants for tesselation domain programs: 0 19:29:01: * Compute programs: no 19:29:01: * Number of floating-point constants for compute programs: 0 19:29:01: * Number of integer constants for compute programs: 0 19:29:01: * Number of boolean constants for compute programs: 0 19:29:01: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40 19:29:01: * Texture Compression: yes 19:29:01: - DXT: yes 19:29:01: - VTC: yes 19:29:01: - PVRTC: no 19:29:01: - ATC: no 19:29:01: - ETC1: no 19:29:01: - ETC2: no 19:29:01: - BC4/BC5: no 19:29:01: - BC6H/BC7: no 19:29:01: * Scissor Rectangle: yes 19:29:01: * Hardware Occlusion Query: yes 19:29:01: * User clip planes: yes 19:29:01: * VET_UBYTE4 vertex element type: yes 19:29:01: * Infinite far plane projection: yes 19:29:01: * Hardware render-to-texture: yes 19:29:01: * Floating point textures: yes 19:29:01: * Non-power-of-two textures: yes 19:29:01: * 1d textures: yes 19:29:01: * Volume textures: yes 19:29:01: * Multiple Render Targets: 8 19:29:01: - With different bit depths: yes 19:29:01: * Point Sprites: yes 19:29:01: * Extended point parameters: yes 19:29:01: * Max Point Size: 2047 19:29:01: * Vertex texture fetch: yes 19:29:01: * Number of world matrices: 0 19:29:01: * Number of texture units: 16 19:29:01: * Stencil buffer depth: 8 19:29:01: * Number of vertex blend matrices: 0 19:29:01: - Max vertex textures: 32 19:29:01: - Vertex textures shared: yes 19:29:01: * Render to Vertex Buffer : yes 19:29:01: * Hardware Atomic Counters: no 19:29:01: * GL 1.5 without VBO workaround: no 19:29:01: * Frame Buffer objects: yes 19:29:01: * Frame Buffer objects (ARB extension): no 19:29:01: * Frame Buffer objects (ATI extension): no 19:29:01: * PBuffer support: yes 19:29:01: * GL 1.5 without HW-occlusion workaround: no 19:29:01: * Vertex Array Objects: no 19:29:01: * Separate shader objects: no 19:29:01: DefaultWorkQueue('Root') initialising on thread 7f5c1fbff700. 19:29:01: DefaultWorkQueue('Root')::WorkerFunc - thread 7f5c1cfce700 starting. 19:29:01: DefaultWorkQueue('Root')::WorkerFunc - thread 7f5c17fff700 starting. 19:29:01: DefaultWorkQueue('Root')::WorkerFunc - thread 7f5c0f7fe700 starting. 19:29:01: DefaultWorkQueue('Root')::WorkerFunc - thread 7f5c167fc700 starting. 19:29:01: DefaultWorkQueue('Root')::WorkerFunc - thread 7f5c16ffd700 starting. 19:29:01: DefaultWorkQueue('Root')::WorkerFunc - thread 7f5c177fe700 starting. 19:29:01: DefaultWorkQueue('Root')::WorkerFunc - thread 7f5c157fa700 starting. 19:29:01: DefaultWorkQueue('Root')::WorkerFunc - thread 7f5c15ffb700 starting. 19:29:01: DefaultWorkQueue('Root')::WorkerFunc - thread 7f5c14ff9700 starting. 19:29:01: DefaultWorkQueue('Root')::WorkerFunc - thread 7f5c0ffff700 starting. 19:29:01: DefaultWorkQueue('Root')::WorkerFunc - thread 7f5c0effd700 starting. 19:29:01: DefaultWorkQueue('Root')::WorkerFunc - thread 7f5c0e7fc700 starting. 19:29:01: Particle Renderer Type 'billboard' registered 19:29:01: SceneManagerFactory for type 'BspSceneManager' registered. 19:29:01: Registering ResourceManager for type BspLevel 19:29:01: SceneManagerFactory for type 'OctreeSceneManager' registered. 19:29:01: Parsing scripts for resource group Autodetect 19:29:01: Finished parsing scripts for resource group Autodetect 19:29:01: Creating resources for group Autodetect 19:29:01: All done 19:29:01: Parsing scripts for resource group Fonts 19:29:01: Parsing script ignition-rendering.fontdef 19:29:01: Finished parsing scripts for resource group Fonts 19:29:01: Creating resources for group Fonts 19:29:01: All done 19:29:01: Parsing scripts for resource group General 19:29:01: Parsing script pssm.material 19:29:01: Parsing script point_cloud_point.material 19:29:01: Parsing script thermal.material 19:29:01: Parsing script gaussian_noise.material 19:29:01: Parsing script picker.material 19:29:01: Parsing script gpu_rays.material 19:29:01: Parsing script gaussian_noise.compositor 19:29:01: Parsing script thermal_camera.compositor 19:29:01: Finished parsing scripts for resource group General 19:29:01: Creating resources for group General 19:29:01: All done 19:29:01: Parsing scripts for resource group Internal 19:29:01: Finished parsing scripts for resource group Internal 19:29:01: Creating resources for group Internal 19:29:01: All done 19:29:01: Added resource location '/home/matosinho/dev/ROS2/brov/ignition/install/share/ignition/ignition-rendering5/ogre/media/rtshaderlib150' of type 'FileSystem' to resource group 'General' 19:29:01: Creating resource group ShaderGeneratorResourceGroup 19:29:01: Added resource location '/home/matosinho/.ignition/rendering/ogre-rtshader/matosinho-rtshaderlibcache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup' 19:29:01: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. ```

Description

Steps to reproduce

  1. clone this repo and run cd docs
  2. run ign gazebo fortress/tutorials/building_robot/building_robot.sdf
  3. run ign gazebo fortress/tutorials/moving_robot/moving_robot.sdf
  4. run ign gazebo fortress/tutorials/sensors/sensor_tutorial.sdf

Output

building_robot.sdf has these warning upon loading:

Error:   Could not find the 'robot' element in the xml file
         at line 109 in /build/urdfdom-VnCcob/urdfdom-1.0.4+ds/urdf_parser/src/model.cpp
Error [parser_urdf.cc:3255] Unable to call parseURDF on robot model
Error [parser.cc:820] parse as old deprecated model file failed.
[GUI] [Err] [Model.hh:73] Unable to unserialize sdf::Model

moving_robot.sdf has these warning upon loading:

Warning [World.cc:202] Non-unique names detected in XML children of world with name[Moving_robot].
Error:   Could not find the 'robot' element in the xml file
         at line 109 in /build/urdfdom-VnCcob/urdfdom-1.0.4+ds/urdf_parser/src/model.cpp
Error [parser_urdf.cc:3255] Unable to call parseURDF on robot model
Error [parser.cc:820] parse as old deprecated model file failed.
[GUI] [Err] [Model.hh:73] Unable to unserialize sdf::Model

sensor_tutorial.sdf has these warning upon loading:

Warning [World.cc:202] Non-unique names detected in XML children of world with name[sensor_world].
Error:   Could not find the 'robot' element in the xml file
         at line 109 in /build/urdfdom-VnCcob/urdfdom-1.0.4+ds/urdf_parser/src/model.cpp
Error [parser_urdf.cc:3255] Unable to call parseURDF on robot model
Error [parser.cc:820] parse as old deprecated model file failed.
[GUI] [Err] [Model.hh:73] Unable to unserialize sdf::Model
scpeters commented 3 years ago
  • The left_wheel has some unwanted text in moving_robot.sdf and sensor_tutorial.sdf, here is how the ixx is defined: [Build your own robot](SDF_tutorial_link) tutorial. You can download the robot fro <ixx>0.145833</ixx>

I have a fix for this specific error in #204

scpeters commented 3 years ago

I can't reproduce the errors

scpeters commented 3 years ago

I will address the non-unique name warnings in https://github.com/ignitionrobotics/ign-gazebo/issues/1056

matosinho commented 3 years ago

I'll update everything and test again to see if the errors are fixed them. The warnings appeared for you, but the errors don't?