Open osrf-migration opened 10 years ago
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters).
I have seen this happen when an object flies away very far, which exceeds the size of the ogre bounding box.
We could try to truncate poses before rendering I suppose.
Original report (archived issue) by Andrei Haidu (Bitbucket: ahaidu).
Hi,
For a while now I get this ogre error during the simulations. The problem is I cannot reproduce it all the time. I used to get them at least from version 2.0 and now I am running default branch (4.0). Here is the error:
It usually happens when I change the visualization type, such as transparency, contact/collision visualization and afterwards I move around the scene. Or when when the objects accumulate huge forces and fly far away from the origin.