Open osrf-migration opened 9 years ago
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters).
Can you add a world file corresponding to that image you posted in pull request #1879? We can use that to make a test.
Original comment by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).
It's the world/sonar_demo.world. If you move the box slightly away from the center of the cone or just use a sphere instead of a box, then it starts to give different contact points
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters).
Ok, can you post a patch so that world will show the behavior when it starts up?
Original comment by Jean-Francois Dupuis (Bitbucket: jfdupuis).
Related Issue #2000 has attached world and plugin that should help exhibit that behavior.
Original report (archived issue) by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).
from pull request #1879:
hybrid approach could be used:
use collision detection to generate contact points pick one (or more) of the points and do a ray cast to find the closest point along that line