running gzserver -e bullet worlds/heightmap.world results in a segfault after some time (<1sec). The heightmap integration test passes probably because it only runs for a few iterations
loading a dem heightmap works (e.g. heightmap_dem.world) but there are no collisions. A box fill fall straight through the heightmap.
Original report (archived issue) by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).
Found two problemns:
running
gzserver -e bullet worlds/heightmap.world
results in a segfault after some time (<1sec). The heightmap integration test passes probably because it only runs for a few iterationsloading a dem heightmap works (e.g.
heightmap_dem.world
) but there are no collisions. A box fill fall straight through the heightmap.