Open onurtore opened 2 years ago
Is it possible to get any feedback for this approach @ahcorde, @iche033?
hi, thanks for looking into this. Since the doc mentions GSOC, we'll be targeting this functionality to the Ignition / Gazebo simulator. The mesh loaders have moved to one its libraries here: https://github.com/ignitionrobotics/ign-common/tree/ign-common4/graphics/src
I think you're on the right direction with your analysis. assimp
is promising if it has good support for the 2 formats already. If we're to writer the loader ourselves, I think glTF2 importer is easier to write as its a open format but there may be more work with fbx as there is a text and also a binary format.
Thanks for valuable feedback, I will update my documentations and software stack.
This issue moved to here: https://github.com/ignitionrobotics/ign-common/issues/344
Gazebo's mesh loading library doesn't support glTF2 and FBX mesh loaders. There are two ways to extend the capabilities of the Gazebo's mesh loading system, (A) Using an external open-source library or (B) Writing glTF2 and FBX mesh loaders consistent with the current approach.
An initial analysis is required to decide which approach is better. I am planning to generate such analysis in the next couple of days, so any idea is welcome. The main aspect of the analysis will be around: