Closed iche033 closed 6 months ago
All modified and coverable lines are covered by tests :white_check_mark:
Project coverage is 80.51%. Comparing base (
2d06bf7
) to head (6c43c95
). Report is 23 commits behind head on gz-common5.:exclamation: Current head 6c43c95 differs from pull request most recent head 4b07788. Consider uploading reports for the commit 4b07788 to get more accurate results
:umbrella: View full report in Codecov by Sentry.
:loudspeaker: Have feedback on the report? Share it here.
🦟 Bug fix
Summary
For glb meshes, our assimp loader generates a unique texture name for each embedded texture by prepending the 'scene' or 'root node' name of the glb mesh. However, the generated name may not always be unique. It's possible that different glb files have the same scene and root name. This PR adds the file base name of the mesh to the generated texture name string to make it more unique.
I think this change is similar to the intention in https://github.com/gazebosim/gz-common/pull/565 where it's also trying to make texture names unique.
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.