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🦟 Bug fix
Summary
For a body that has non-zero off-diagonal elements of moment of inertia, setting its world pose gave unexpected results:
This is because now there is a rotational offset in its principal axes. This PR fixes setting world pose by taking into account the rotational offset.
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.