Open osrf-migration opened 6 years ago
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
➤ Nathan Koenig commented:
Add support for visualzation plugins. Use cases include visualization of sensor data, visualization markers, and other custom plugins that may be project specific.
Create a demo plugin that renders something (like a sphere, or points) into a scene. Write a tutorial on how to create a custom plugin.
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
➤ Nathan Koenig commented:
This task is operating on the assumption that plugins to ign-rendering is the best approach to achieve sensor data visualization, visualization markers, etc.
There could be another approach that doesn't require plugins. For example, ign-rendering could offer interfaces to render and manage objects. A sensor, in ign-sensors, could then directly call into ign-rendering instead of using a plugin to render sensor data.
So, Michael Carroll and Ian Chen, can you discuss approaches and come up with a good strategy?
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
➤ Nathan Koenig commented:
I removed a due date for this so that you can focus on Ogre2.1 integration work with Ian and Javier.
Original report (archived issue) by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).
First step is to support a generic Scene plugin that lets user modify the existing scene.
Need to look into ign-common's plugin framework