In gazebo, the LaserVertical test is disabled for macOS so that's a known issue but RaysUnitBox should pass.
Output from jenkins below:
GpuRays/GpuRaysTest.RaysUnitBox/ogre
/Users/jenkins/workspace/ignition_rendering-ci-pr_any-homebrew-amd64/ign-rendering/test/integration/gpu_rays.cc:248
The difference between scan[mid] and expectedRangeAtMidPointBox1 is 2.5, which exceeds 1e-4, where
scan[mid] evaluates to 0,
expectedRangeAtMidPointBox1 evaluates to 2.5, and
1e-4 evaluates to 0.0001.
GpuRays/GpuRaysTest.LaserVertical/ogre
/Users/jenkins/workspace/ignition_rendering-ci-pr_any-homebrew-amd64/ign-rendering/test/integration/gpu_rays.cc:382
The difference between scan[i * hRayCount * channels + mid] and expectedRange is 0.094709730238659473, which exceeds 1e-3, where
scan[i * hRayCount * channels + mid] evaluates to 0.25884366035461426,
expectedRange evaluates to 0.35355339059327373, and
1e-3 evaluates to 0.001.
Original report (archived issue) by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).
Jenkins homebrew job caught two test failures:
GpuRays/GpuRaysTest.RaysUnitBox/ogre
GpuRays/GpuRaysTest.LaserVertical/ogre
In gazebo, the
LaserVertical
test is disabled for macOS so that's a known issue butRaysUnitBox
should pass.Output from jenkins below:
GpuRays/GpuRaysTest.RaysUnitBox/ogre
GpuRays/GpuRaysTest.LaserVertical/ogre