Closed osrf-migration closed 5 years ago
Original report (archived issue) by Nate Koenig (Bitbucket: Nathan Koenig).
An OBJ file is not rendered correctly using ign-gazebo1.
The model in question is available here.
<?xml version="1.0" ?> <sdf version="1.6"> <world name="edgar"> <plugin filename="libignition-gazebo1-physics-system.so" name="ignition::gazebo::systems::Physics"> </plugin> <plugin filename="libignition-gazebo1-scene-broadcaster-system.so" name="ignition::gazebo::systems::SceneBroadcaster"> </plugin> <gui fullscreen="0"> <!-- 3D scene --> <plugin filename="Scene3D" name="3D View"> <ignition-gui> <title>3D View</title> <property type="bool" key="showTitleBar">false</property> <property type="string" key="state">docked</property> </ignition-gui> <engine>ogre2</engine> <scene>scene</scene> <ambient_light>0.4 0.4 0.4</ambient_light> <background_color>0.8 0.8 0.8</background_color> <camera_pose>-6 0 6 0 0.5 0</camera_pose> <service>/world/edgar/scene/info</service> <pose_topic>/world/edgar/pose/info</pose_topic> <scene_topic>/world/edgar/scene/info</scene_topic> <deletion_topic>/world/edgar/scene/deletion</deletion_topic> </plugin> <!-- World control --> <plugin filename="WorldControl" name="World control"> <ignition-gui> <title>World control</title> <property type="bool" key="showTitleBar">false</property> <property type="bool" key="resizable">false</property> <property type="double" key="height">72</property> <property type="double" key="width">121</property> <property type="double" key="z">1</property> <property type="string" key="state">floating</property> <anchors target="3D View"> <line own="left" target="left"/> <line own="bottom" target="bottom"/> </anchors> </ignition-gui> <play_pause>true</play_pause> <step>true</step> <start_paused>true</start_paused> <service>/world/edgar/control</service> <stats_topic>/world/edgar/stats</stats_topic> </plugin> <!-- World statistics --> <plugin filename="WorldStats" name="World stats"> <ignition-gui> <title>World stats</title> <property type="bool" key="showTitleBar">false</property> <property type="bool" key="resizable">false</property> <property type="double" key="height">110</property> <property type="double" key="width">290</property> <property type="double" key="z">1</property> <property type="string" key="state">floating</property> <anchors target="3D View"> <line own="right" target="right"/> <line own="bottom" target="bottom"/> </anchors> </ignition-gui> <sim_time>true</sim_time> <real_time>true</real_time> <real_time_factor>true</real_time_factor> <iterations>true</iterations> <topic>/world/edgar/stats</topic> </plugin> </gui> <include> <uri>https://fuel.ignitionrobotics.org/1.0/openrobotics/models/edgar </uri> </include> </world> </sdf>
Expected behavior:
Using gazebo10, the model looks correct.
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
Original comment by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).
looks like it's an ogre2 problem. The mesh works when the engine is ogre
ogre2
ogre
pull request #156
Original report (archived issue) by Nate Koenig (Bitbucket: Nathan Koenig).
Description
An OBJ file is not rendered correctly using ign-gazebo1.
The model in question is available here.
Steps to Reproduce
Expected behavior:
Using gazebo10, the model looks correct.