Source or binary build?
happens on both Fortress (ign-rendering6) and Garden (gz-rendering7)
If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section.
Rendering plugin: [ogre2]. <!-- You can find it in the logs of Gazebo it outputs to console when you launch it with -v 3 or `-v
Generally, mention all circumstances that might affect rendering capabilities:
[x] running on real hardware
Rendering system info:
On Linux, provide the outputs of the following commands:
direct rendering: Yes
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1070/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 510.85.02
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 510.85.02
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 510.85.02
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
[ ] Please, attach the ogre.log or ogre2.log file from ~/.gz/rendering
```
13:58:01: Creating resource group General
13:58:01: Creating resource group Internal
13:58:01: Creating resource group Autodetect
13:58:01: SceneManagerFactory for type 'DefaultSceneManager' registered.
13:58:01: Registering ResourceManager for type Material
13:58:01: Registering ResourceManager for type Mesh
13:58:01: Registering ResourceManager for type Mesh2
13:58:01: Registering ResourceManager for type OldSkeleton
13:58:01: MovableObjectFactory for type 'ParticleSystem' registered.
13:58:01: ArchiveFactory for archive type FileSystem registered.
13:58:01: ArchiveFactory for archive type Zip registered.
13:58:01: ArchiveFactory for archive type EmbeddedZip registered.
13:58:01: DDS codec registering
13:58:01: FreeImage version: 3.18.0
13:58:01: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
13:58:01: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
13:58:01: ETC codec registering
13:58:01: OITD codec registering
13:58:01: Registering ResourceManager for type HighLevelGpuProgram
13:58:01: MovableObjectFactory for type 'Decal' registered.
13:58:01: MovableObjectFactory for type 'InternalCubemapProbe' registered.
13:58:01: MovableObjectFactory for type 'Entity' registered.
13:58:01: MovableObjectFactory for type 'Item' registered.
13:58:01: MovableObjectFactory for type 'Light' registered.
13:58:01: MovableObjectFactory for type 'Rectangle2Dv2' registered.
13:58:01: MovableObjectFactory for type 'BillboardSet' registered.
13:58:01: MovableObjectFactory for type 'ManualObject2' registered.
13:58:01: MovableObjectFactory for type 'BillboardChain' registered.
13:58:01: MovableObjectFactory for type 'RibbonTrail' registered.
13:58:01: MovableObjectFactory for type 'WireAabb' registered.
13:58:01: *-*-* OGRE Initialising
13:58:01: *-*-* Version 2.3.1 (Daedalus)
13:58:01: OverlayElementFactory for type Panel registered.
13:58:01: OverlayElementFactory for type BorderPanel registered.
13:58:01: OverlayElementFactory for type TextArea registered.
13:58:01: Registering ResourceManager for type Font
13:58:01: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/RenderSystem_GL3Plus.so
13:58:01: Installing plugin: GL 3+ RenderSystem
13:58:01: OpenGL 3+ Rendering Subsystem created.
13:58:01: Found Num EGL Devices: 3
13:58:01: EGL Device: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_persistent_id #0 /dev/dri/card0
13:58:01: Trying to init device: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_persistent_id #0 /dev/dri/card0...
13:58:01: Created GL 4.5 context for device EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_persistent_id #0 /dev/dri/card0
13:58:01: Destroying device: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_persistent_id #0 /dev/dri/card0...
13:58:01: EGL Device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card0
13:58:01: Trying to init device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card0...
13:58:01: OGRE EXCEPTION(3:RenderingAPIException): eglInitialize failed for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card0 in EGLSupport::getGLDisplay at ./RenderSystems/GL3Plus/src/windowing/EGL/PBuffer/OgreEglPBufferSupport.cpp (line 320)
13:58:01: OGRE EXCEPTION(3:RenderingAPIException): eglInitialize failed for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card0 in EGLSupport::getGLDisplay at ./RenderSystems/GL3Plus/src/windowing/EGL/PBuffer/OgreEglPBufferSupport.cpp (line 320)
13:58:01: Destroying device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card0...
13:58:01: EGL Device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #2
13:58:01: Trying to init device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #2...
13:58:01: Created GL 4.5 context for device EGL_MESA_device_software EGL_EXT_device_drm_render_node #2
13:58:01: Destroying device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #2...
13:58:01: Plugin successfully installed
13:58:01: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/Plugin_ParticleFX.so
13:58:01: Installing plugin: ParticleFX
13:58:01: Particle Emitter Type 'Point' registered
13:58:01: Particle Emitter Type 'Box' registered
13:58:01: Particle Emitter Type 'Ellipsoid' registered
13:58:01: Particle Emitter Type 'Cylinder' registered
13:58:01: Particle Emitter Type 'Ring' registered
13:58:01: Particle Emitter Type 'HollowEllipsoid' registered
13:58:01: Particle Affector Type 'LinearForce' registered
13:58:01: Particle Affector Type 'ColourFader' registered
13:58:01: Particle Affector Type 'ColourFader2' registered
13:58:01: Particle Affector Type 'ColourImage' registered
13:58:01: Particle Affector Type 'ColourInterpolator' registered
13:58:01: Particle Affector Type 'Scaler' registered
13:58:01: Particle Affector Type 'Rotator' registered
13:58:01: Particle Affector Type 'DirectionRandomiser' registered
13:58:01: Particle Affector Type 'DeflectorPlane' registered
13:58:01: Plugin successfully installed
13:58:01: CPU Identifier & Features
13:58:01: -------------------------
13:58:01: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz
13:58:01: * Logical cores: 12
13:58:01: * SSE: yes
13:58:01: * SSE2: yes
13:58:01: * SSE3: yes
13:58:01: * MMX: yes
13:58:01: * MMXEXT: yes
13:58:01: * 3DNOW: no
13:58:01: * 3DNOWEXT: no
13:58:01: * CMOV: yes
13:58:01: * TSC: yes
13:58:01: * FPU: yes
13:58:01: * PRO: yes
13:58:01: * HT: no
13:58:01: -------------------------
13:58:01: ******************************
*** Starting GLX Subsystem ***
******************************
13:58:01: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=62914574 stereoMode=Frame Sequential
13:58:01: GLXWindow::create used FBConfigID = 165
13:58:01: GL Version = 4.6.0.0
13:58:01: GL_VERSION = 4.6.0 NVIDIA 510.85.02
13:58:01: GL_VENDOR = NVIDIA Corporation
13:58:01: GL_RENDERER = NVIDIA GeForce GTX 1070/PCIe/SSE2
13:58:01: GL_EXTENSIONS =
13:58:01: GL_AMD_multi_draw_indirect
13:58:01: GL_AMD_seamless_cubemap_per_texture
13:58:01: GL_AMD_vertex_shader_viewport_index
13:58:01: GL_AMD_vertex_shader_layer
13:58:01: GL_ARB_arrays_of_arrays
13:58:01: GL_ARB_base_instance
13:58:01: GL_ARB_bindless_texture
13:58:01: GL_ARB_blend_func_extended
13:58:01: GL_ARB_buffer_storage
13:58:01: GL_ARB_clear_buffer_object
13:58:01: GL_ARB_clear_texture
13:58:01: GL_ARB_clip_control
13:58:01: GL_ARB_color_buffer_float
13:58:01: GL_ARB_compatibility
13:58:01: GL_ARB_compressed_texture_pixel_storage
13:58:01: GL_ARB_conservative_depth
13:58:01: GL_ARB_compute_shader
13:58:01: GL_ARB_compute_variable_group_size
13:58:01: GL_ARB_conditional_render_inverted
13:58:01: GL_ARB_copy_buffer
13:58:01: GL_ARB_copy_image
13:58:01: GL_ARB_cull_distance
13:58:01: GL_ARB_debug_output
13:58:01: GL_ARB_depth_buffer_float
13:58:01: GL_ARB_depth_clamp
13:58:01: GL_ARB_depth_texture
13:58:01: GL_ARB_derivative_control
13:58:01: GL_ARB_direct_state_access
13:58:01: GL_ARB_draw_buffers
13:58:01: GL_ARB_draw_buffers_blend
13:58:01: GL_ARB_draw_indirect
13:58:01: GL_ARB_draw_elements_base_vertex
13:58:01: GL_ARB_draw_instanced
13:58:01: GL_ARB_enhanced_layouts
13:58:01: GL_ARB_ES2_compatibility
13:58:01: GL_ARB_ES3_compatibility
13:58:01: GL_ARB_ES3_1_compatibility
13:58:01: GL_ARB_ES3_2_compatibility
13:58:01: GL_ARB_explicit_attrib_location
13:58:01: GL_ARB_explicit_uniform_location
13:58:01: GL_ARB_fragment_coord_conventions
13:58:01: GL_ARB_fragment_layer_viewport
13:58:01: GL_ARB_fragment_program
13:58:01: GL_ARB_fragment_program_shadow
13:58:01: GL_ARB_fragment_shader
13:58:01: GL_ARB_fragment_shader_interlock
13:58:01: GL_ARB_framebuffer_no_attachments
13:58:01: GL_ARB_framebuffer_object
13:58:01: GL_ARB_framebuffer_sRGB
13:58:01: GL_ARB_geometry_shader4
13:58:01: GL_ARB_get_program_binary
13:58:01: GL_ARB_get_texture_sub_image
13:58:01: GL_ARB_gl_spirv
13:58:01: GL_ARB_gpu_shader5
13:58:01: GL_ARB_gpu_shader_fp64
13:58:01: GL_ARB_gpu_shader_int64
13:58:01: GL_ARB_half_float_pixel
13:58:01: GL_ARB_half_float_vertex
13:58:01: GL_ARB_imaging
13:58:01: GL_ARB_indirect_parameters
13:58:01: GL_ARB_instanced_arrays
13:58:01: GL_ARB_internalformat_query
13:58:01: GL_ARB_internalformat_query2
13:58:01: GL_ARB_invalidate_subdata
13:58:01: GL_ARB_map_buffer_alignment
13:58:01: GL_ARB_map_buffer_range
13:58:01: GL_ARB_multi_bind
13:58:01: GL_ARB_multi_draw_indirect
13:58:01: GL_ARB_multisample
13:58:01: GL_ARB_multitexture
13:58:01: GL_ARB_occlusion_query
13:58:01: GL_ARB_occlusion_query2
13:58:01: GL_ARB_parallel_shader_compile
13:58:01: GL_ARB_pipeline_statistics_query
13:58:01: GL_ARB_pixel_buffer_object
13:58:01: GL_ARB_point_parameters
13:58:01: GL_ARB_point_sprite
13:58:01: GL_ARB_polygon_offset_clamp
13:58:01: GL_ARB_post_depth_coverage
13:58:01: GL_ARB_program_interface_query
13:58:01: GL_ARB_provoking_vertex
13:58:01: GL_ARB_query_buffer_object
13:58:01: GL_ARB_robust_buffer_access_behavior
13:58:01: GL_ARB_robustness
13:58:01: GL_ARB_sample_locations
13:58:01: GL_ARB_sample_shading
13:58:01: GL_ARB_sampler_objects
13:58:01: GL_ARB_seamless_cube_map
13:58:01: GL_ARB_seamless_cubemap_per_texture
13:58:01: GL_ARB_separate_shader_objects
13:58:01: GL_ARB_shader_atomic_counter_ops
13:58:01: GL_ARB_shader_atomic_counters
13:58:01: GL_ARB_shader_ballot
13:58:01: GL_ARB_shader_bit_encoding
13:58:01: GL_ARB_shader_clock
13:58:01: GL_ARB_shader_draw_parameters
13:58:01: GL_ARB_shader_group_vote
13:58:01: GL_ARB_shader_image_load_store
13:58:01: GL_ARB_shader_image_size
13:58:01: GL_ARB_shader_objects
13:58:01: GL_ARB_shader_precision
13:58:01: GL_ARB_shader_storage_buffer_object
13:58:01: GL_ARB_shader_subroutine
13:58:01: GL_ARB_shader_texture_image_samples
13:58:01: GL_ARB_shader_texture_lod
13:58:01: GL_ARB_shading_language_100
13:58:01: GL_ARB_shader_viewport_layer_array
13:58:01: GL_ARB_shading_language_420pack
13:58:01: GL_ARB_shading_language_include
13:58:01: GL_ARB_shading_language_packing
13:58:01: GL_ARB_shadow
13:58:01: GL_ARB_sparse_buffer
13:58:01: GL_ARB_sparse_texture
13:58:01: GL_ARB_sparse_texture2
13:58:01: GL_ARB_sparse_texture_clamp
13:58:01: GL_ARB_spirv_extensions
13:58:01: GL_ARB_stencil_texturing
13:58:01: GL_ARB_sync
13:58:01: GL_ARB_tessellation_shader
13:58:01: GL_ARB_texture_barrier
13:58:01: GL_ARB_texture_border_clamp
13:58:01: GL_ARB_texture_buffer_object
13:58:01: GL_ARB_texture_buffer_object_rgb32
13:58:01: GL_ARB_texture_buffer_range
13:58:01: GL_ARB_texture_compression
13:58:01: GL_ARB_texture_compression_bptc
13:58:01: GL_ARB_texture_compression_rgtc
13:58:01: GL_ARB_texture_cube_map
13:58:01: GL_ARB_texture_cube_map_array
13:58:01: GL_ARB_texture_env_add
13:58:01: GL_ARB_texture_env_combine
13:58:01: GL_ARB_texture_env_crossbar
13:58:01: GL_ARB_texture_env_dot3
13:58:01: GL_ARB_texture_filter_anisotropic
13:58:01: GL_ARB_texture_filter_minmax
13:58:01: GL_ARB_texture_float
13:58:01: GL_ARB_texture_gather
13:58:01: GL_ARB_texture_mirror_clamp_to_edge
13:58:01: GL_ARB_texture_mirrored_repeat
13:58:01: GL_ARB_texture_multisample
13:58:01: GL_ARB_texture_non_power_of_two
13:58:01: GL_ARB_texture_query_levels
13:58:01: GL_ARB_texture_query_lod
13:58:01: GL_ARB_texture_rectangle
13:58:01: GL_ARB_texture_rg
13:58:01: GL_ARB_texture_rgb10_a2ui
13:58:01: GL_ARB_texture_stencil8
13:58:01: GL_ARB_texture_storage
13:58:01: GL_ARB_texture_storage_multisample
13:58:01: GL_ARB_texture_swizzle
13:58:01: GL_ARB_texture_view
13:58:01: GL_ARB_timer_query
13:58:01: GL_ARB_transform_feedback2
13:58:01: GL_ARB_transform_feedback3
13:58:01: GL_ARB_transform_feedback_instanced
13:58:01: GL_ARB_transform_feedback_overflow_query
13:58:01: GL_ARB_transpose_matrix
13:58:01: GL_ARB_uniform_buffer_object
13:58:01: GL_ARB_vertex_array_bgra
13:58:01: GL_ARB_vertex_array_object
13:58:01: GL_ARB_vertex_attrib_64bit
13:58:01: GL_ARB_vertex_attrib_binding
13:58:01: GL_ARB_vertex_buffer_object
13:58:01: GL_ARB_vertex_program
13:58:01: GL_ARB_vertex_shader
13:58:01: GL_ARB_vertex_type_10f_11f_11f_rev
13:58:01: GL_ARB_vertex_type_2_10_10_10_rev
13:58:01: GL_ARB_viewport_array
13:58:01: GL_ARB_window_pos
13:58:01: GL_ATI_draw_buffers
13:58:01: GL_ATI_texture_float
13:58:01: GL_ATI_texture_mirror_once
13:58:01: GL_S3_s3tc
13:58:01: GL_EXT_texture_env_add
13:58:01: GL_EXT_abgr
13:58:01: GL_EXT_bgra
13:58:01: GL_EXT_bindable_uniform
13:58:01: GL_EXT_blend_color
13:58:01: GL_EXT_blend_equation_separate
13:58:01: GL_EXT_blend_func_separate
13:58:01: GL_EXT_blend_minmax
13:58:01: GL_EXT_blend_subtract
13:58:01: GL_EXT_compiled_vertex_array
13:58:01: GL_EXT_Cg_shader
13:58:01: GL_EXT_depth_bounds_test
13:58:01: GL_EXT_direct_state_access
13:58:01: GL_EXT_draw_buffers2
13:58:01: GL_EXT_draw_instanced
13:58:01: GL_EXT_draw_range_elements
13:58:01: GL_EXT_fog_coord
13:58:01: GL_EXT_framebuffer_blit
13:58:01: GL_EXT_framebuffer_multisample
13:58:01: GL_EXTX_framebuffer_mixed_formats
13:58:01: GL_EXT_framebuffer_multisample_blit_scaled
13:58:01: GL_EXT_framebuffer_object
13:58:01: GL_EXT_framebuffer_sRGB
13:58:01: GL_EXT_geometry_shader4
13:58:01: GL_EXT_gpu_program_parameters
13:58:01: GL_EXT_gpu_shader4
13:58:01: GL_EXT_multi_draw_arrays
13:58:01: GL_EXT_multiview_texture_multisample
13:58:01: GL_EXT_multiview_timer_query
13:58:01: GL_EXT_packed_depth_stencil
13:58:01: GL_EXT_packed_float
13:58:01: GL_EXT_packed_pixels
13:58:01: GL_EXT_pixel_buffer_object
13:58:01: GL_EXT_point_parameters
13:58:01: GL_EXT_polygon_offset_clamp
13:58:01: GL_EXT_post_depth_coverage
13:58:01: GL_EXT_provoking_vertex
13:58:01: GL_EXT_raster_multisample
13:58:01: GL_EXT_rescale_normal
13:58:01: GL_EXT_secondary_color
13:58:01: GL_EXT_separate_shader_objects
13:58:01: GL_EXT_separate_specular_color
13:58:01: GL_EXT_shader_image_load_formatted
13:58:01: GL_EXT_shader_image_load_store
13:58:01: GL_EXT_shader_integer_mix
13:58:01: GL_EXT_shadow_funcs
13:58:01: GL_EXT_sparse_texture2
13:58:01: GL_EXT_stencil_two_side
13:58:01: GL_EXT_stencil_wrap
13:58:01: GL_EXT_texture3D
13:58:01: GL_EXT_texture_array
13:58:01: GL_EXT_texture_buffer_object
13:58:01: GL_EXT_texture_compression_dxt1
13:58:01: GL_EXT_texture_compression_latc
13:58:01: GL_EXT_texture_compression_rgtc
13:58:01: GL_EXT_texture_compression_s3tc
13:58:01: GL_EXT_texture_cube_map
13:58:01: GL_EXT_texture_edge_clamp
13:58:01: GL_EXT_texture_env_combine
13:58:01: GL_EXT_texture_env_dot3
13:58:01: GL_EXT_texture_filter_anisotropic
13:58:01: GL_EXT_texture_filter_minmax
13:58:01: GL_EXT_texture_integer
13:58:01: GL_EXT_texture_lod
13:58:01: GL_EXT_texture_lod_bias
13:58:01: GL_EXT_texture_mirror_clamp
13:58:01: GL_EXT_texture_object
13:58:01: GL_EXT_texture_shadow_lod
13:58:01: GL_EXT_texture_shared_exponent
13:58:01: GL_EXT_texture_sRGB
13:58:01: GL_EXT_texture_sRGB_R8
13:58:01: GL_EXT_texture_sRGB_decode
13:58:01: GL_EXT_texture_storage
13:58:01: GL_EXT_texture_swizzle
13:58:01: GL_EXT_timer_query
13:58:01: GL_EXT_transform_feedback2
13:58:01: GL_EXT_vertex_array
13:58:01: GL_EXT_vertex_array_bgra
13:58:01: GL_EXT_vertex_attrib_64bit
13:58:01: GL_EXT_window_rectangles
13:58:01: GL_EXT_x11_sync_object
13:58:01: GL_EXT_import_sync_object
13:58:01: GL_NV_robustness_video_memory_purge
13:58:01: GL_IBM_rasterpos_clip
13:58:01: GL_IBM_texture_mirrored_repeat
13:58:01: GL_KHR_context_flush_control
13:58:01: GL_KHR_debug
13:58:01: GL_EXT_memory_object
13:58:01: GL_EXT_memory_object_fd
13:58:01: GL_NV_memory_object_sparse
13:58:01: GL_KHR_parallel_shader_compile
13:58:01: GL_KHR_no_error
13:58:01: GL_KHR_robust_buffer_access_behavior
13:58:01: GL_KHR_robustness
13:58:01: GL_EXT_semaphore
13:58:01: GL_EXT_semaphore_fd
13:58:01: GL_NV_timeline_semaphore
13:58:01: GL_KHR_shader_subgroup
13:58:01: GL_KTX_buffer_region
13:58:01: GL_NV_alpha_to_coverage_dither_control
13:58:01: GL_NV_bindless_multi_draw_indirect
13:58:01: GL_NV_bindless_multi_draw_indirect_count
13:58:01: GL_NV_bindless_texture
13:58:01: GL_NV_blend_equation_advanced
13:58:01: GL_NV_blend_equation_advanced_coherent
13:58:01: GL_NVX_blend_equation_advanced_multi_draw_buffers
13:58:01: GL_NV_blend_minmax_factor
13:58:01: GL_NV_blend_square
13:58:01: GL_NV_clip_space_w_scaling
13:58:01: GL_NV_command_list
13:58:01: GL_NV_compute_program5
13:58:01: GL_NV_conditional_render
13:58:01: GL_NV_conservative_raster
13:58:01: GL_NV_conservative_raster_dilate
13:58:01: GL_NV_conservative_raster_pre_snap_triangles
13:58:01: GL_NV_copy_depth_to_color
13:58:01: GL_NV_copy_image
13:58:01: GL_NV_depth_buffer_float
13:58:01: GL_NV_depth_clamp
13:58:01: GL_NV_draw_texture
13:58:01: GL_NV_draw_vulkan_image
13:58:01: GL_NV_ES1_1_compatibility
13:58:01: GL_NV_ES3_1_compatibility
13:58:01: GL_NV_explicit_multisample
13:58:01: GL_NV_feature_query
13:58:01: GL_NV_fence
13:58:01: GL_NV_fill_rectangle
13:58:01: GL_NV_float_buffer
13:58:01: GL_NV_fog_distance
13:58:01: GL_NV_fragment_coverage_to_color
13:58:01: GL_NV_fragment_program
13:58:01: GL_NV_fragment_program_option
13:58:01: GL_NV_fragment_program2
13:58:01: GL_NV_fragment_shader_interlock
13:58:01: GL_NV_framebuffer_mixed_samples
13:58:01: GL_NV_framebuffer_multisample_coverage
13:58:01: GL_NV_geometry_shader4
13:58:01: GL_NV_geometry_shader_passthrough
13:58:01: GL_NV_gpu_program4
13:58:01: GL_NV_internalformat_sample_query
13:58:01: GL_NV_gpu_program4_1
13:58:01: GL_NV_gpu_program5
13:58:01: GL_NV_gpu_program5_mem_extended
13:58:01: GL_NV_gpu_program_fp64
13:58:01: GL_NV_gpu_shader5
13:58:01: GL_NV_half_float
13:58:01: GL_NV_light_max_exponent
13:58:01: GL_NV_memory_attachment
13:58:01: GL_NV_multisample_coverage
13:58:01: GL_NV_multisample_filter_hint
13:58:01: GL_NV_occlusion_query
13:58:01: GL_NV_packed_depth_stencil
13:58:01: GL_NV_parameter_buffer_object
13:58:01: GL_NV_parameter_buffer_object2
13:58:01: GL_NV_path_rendering
13:58:01: GL_NV_path_rendering_shared_edge
13:58:01: GL_NV_pixel_data_range
13:58:01: GL_NV_point_sprite
13:58:01: GL_NV_primitive_restart
13:58:01: GL_NV_query_resource
13:58:01: GL_NV_query_resource_tag
13:58:01: GL_NV_register_combiners
13:58:01: GL_NV_register_combiners2
13:58:01: GL_NV_sample_locations
13:58:01: GL_NV_sample_mask_override_coverage
13:58:01: GL_NV_shader_atomic_counters
13:58:01: GL_NV_shader_atomic_float
13:58:01: GL_NV_shader_atomic_float64
13:58:01: GL_NV_shader_atomic_fp16_vector
13:58:01: GL_NV_shader_atomic_int64
13:58:01: GL_NV_shader_buffer_load
13:58:01: GL_NV_shader_storage_buffer_object
13:58:01: GL_NV_shader_subgroup_partitioned
13:58:01: GL_NV_stereo_view_rendering
13:58:01: GL_NV_texgen_reflection
13:58:01: GL_NV_texture_barrier
13:58:01: GL_NV_texture_compression_vtc
13:58:01: GL_NV_texture_env_combine4
13:58:01: GL_NV_texture_multisample
13:58:01: GL_NV_texture_rectangle
13:58:01: GL_NV_texture_rectangle_compressed
13:58:01: GL_NV_texture_shader
13:58:01: GL_NV_texture_shader2
13:58:01: GL_NV_texture_shader3
13:58:01: GL_NV_transform_feedback
13:58:01: GL_NV_transform_feedback2
13:58:01: GL_NV_uniform_buffer_unified_memory
13:58:01: GL_NV_vdpau_interop
13:58:01: GL_NV_vdpau_interop2
13:58:01: GL_NV_vertex_array_range
13:58:01: GL_NV_vertex_array_range2
13:58:01: GL_NV_vertex_attrib_integer_64bit
13:58:01: GL_NV_vertex_buffer_unified_memory
13:58:01: GL_NV_vertex_program
13:58:01: GL_NV_vertex_program1_1
13:58:01: GL_NV_vertex_program2
13:58:01: GL_NV_vertex_program2_option
13:58:01: GL_NV_vertex_program3
13:58:01: GL_NV_viewport_array2
13:58:01: GL_NV_viewport_swizzle
13:58:01: GL_NVX_conditional_render
13:58:01: GL_NV_gpu_multicast
13:58:01: GL_NVX_progress_fence
13:58:01: GL_NVX_gpu_memory_info
13:58:01: GL_NVX_nvenc_interop
13:58:01: GL_NV_shader_thread_group
13:58:01: GL_NV_shader_thread_shuffle
13:58:01: GL_KHR_blend_equation_advanced
13:58:01: GL_KHR_blend_equation_advanced_coherent
13:58:01: GL_OVR_multiview
13:58:01: GL_OVR_multiview2
13:58:01: GL_SGIS_generate_mipmap
13:58:01: GL_SGIS_texture_lod
13:58:01: GL_SGIX_depth_texture
13:58:01: GL_SGIX_shadow
13:58:01: GL_SUN_slice_accum
13:58:01: **************************************
13:58:01: *** OpenGL 3+ Renderer Started ***
13:58:01: **************************************
13:58:01: Registering ResourceManager for type GpuProgram
13:58:01: RenderSystem capabilities
13:58:01: -------------------------
13:58:01: RenderSystem Name: OpenGL 3+ Rendering Subsystem
13:58:01: GPU Vendor: nvidia
13:58:01: Device Name: NVIDIA GeForce GTX 1070/PCIe/SSE2
13:58:01: Driver Version: 4.6.0.0
13:58:01: * Fixed function pipeline: no
13:58:01: * Hardware generation of mipmaps: yes
13:58:01: * Texture blending: yes
13:58:01: * Anisotropic texture filtering: yes
13:58:01: * Dot product texture operation: yes
13:58:01: * Cube mapping: yes
13:58:01: * Hardware stencil buffer: yes
13:58:01: - Stencil depth: 8
13:58:01: - Two sided stencil support: yes
13:58:01: - Wrap stencil values: yes
13:58:01: * Hardware vertex / index buffers: yes
13:58:01: * 32-bit index buffers: yes
13:58:01: * Vertex programs: yes
13:58:01: * Number of floating-point constants for vertex programs: 4096
13:58:01: * Number of integer constants for vertex programs: 4096
13:58:01: * Number of boolean constants for vertex programs: 4096
13:58:01: * Fragment programs: yes
13:58:01: * Number of floating-point constants for fragment programs: 4096
13:58:01: * Number of integer constants for fragment programs: 4096
13:58:01: * Number of boolean constants for fragment programs: 4096
13:58:01: * Geometry programs: yes
13:58:01: * Number of floating-point constants for geometry programs: 2048
13:58:01: * Number of integer constants for geometry programs: 2048
13:58:01: * Number of boolean constants for geometry programs: 2048
13:58:01: * Tessellation Hull programs: yes
13:58:01: * Number of floating-point constants for tessellation hull programs: 2048
13:58:01: * Number of integer constants for tessellation hull programs: 2048
13:58:01: * Number of boolean constants for tessellation hull programs: 2048
13:58:01: * Tessellation Domain programs: yes
13:58:01: * Number of floating-point constants for tessellation domain programs: 2048
13:58:01: * Number of integer constants for tessellation domain programs: 2048
13:58:01: * Number of boolean constants for tessellation domain programs: 2048
13:58:01: * Compute programs: yes
13:58:01: * Number of floating-point constants for compute programs: 2048
13:58:01: * Number of integer constants for compute programs: 2048
13:58:01: * Number of boolean constants for compute programs: 2048
13:58:01: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440
13:58:01: * Texture Compression: yes
13:58:01: - DXT: yes
13:58:01: - VTC: yes
13:58:01: - PVRTC: no
13:58:01: - ATC: no
13:58:01: - ETC1: no
13:58:01: - ETC2: yes
13:58:01: - BC4/BC5: yes
13:58:01: - BC6H/BC7: yes
13:58:01: - ASTC: no
13:58:01: * Hardware Occlusion Query: yes
13:58:01: * User clip planes: yes
13:58:01: * VET_UBYTE4 vertex element type: yes
13:58:01: * Infinite far plane projection: yes
13:58:01: * Hardware render-to-texture: yes
13:58:01: * Floating point textures: yes
13:58:01: * Non-power-of-two textures: yes
13:58:01: * 1d textures: yes
13:58:01: * Volume textures: yes
13:58:01: * Max Texture resolution (2D) 32768
13:58:01: * Max Texture resolution (3D) 16384
13:58:01: * Max Texture resolution (Cubemaps) 32768
13:58:01: * Multiple Render Targets: 8
13:58:01: - With different bit depths: yes
13:58:01: * Point Sprites: yes
13:58:01: * Extended point parameters: yes
13:58:01: * Max Point Size: 189.875
13:58:01: * Vertex texture fetch: yes
13:58:01: * Number of world matrices: 0
13:58:01: * Number of texture units: 16
13:58:01: * Stencil buffer depth: 8
13:58:01: * Number of vertex blend matrices: 0
13:58:01: - Max vertex textures: 32
13:58:01: - Vertex textures shared: yes
13:58:01: * Render to Vertex Buffer : yes
13:58:01: * Hardware Atomic Counters: yes
13:58:01: * Compute max threads per threadgroup per axis: 1024, 1024, 64
13:58:01: * Compute max threads per threadgroup total: 1024
13:58:01: * GL 1.5 without VBO workaround: no
13:58:01: * Frame Buffer objects: yes
13:58:01: * Frame Buffer objects (ARB extension): no
13:58:01: * Frame Buffer objects (ATI extension): no
13:58:01: * PBuffer support: no
13:58:01: * GL 1.5 without HW-occlusion workaround: no
13:58:01: * Vertex Array Objects: yes
13:58:01: * Separate shader objects: no
13:58:01: * Using Reverse Z: yes
13:58:01: DefaultWorkQueue('Root') initialising on thread main.
13:58:01: Particle Renderer Type 'billboard' registered
13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General'
13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General'
13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General'
13:58:01: HLMS Library path '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access?
13:58:01: HLMS Library path '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access?
13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media' of type 'FileSystem' to resource group 'General'
13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General'
13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General'
13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General'
13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General'
13:58:01: Parsing scripts for resource group Autodetect
13:58:01: Finished parsing scripts for resource group Autodetect
13:58:01: Creating resources for group Autodetect
13:58:01: All done
13:58:01: Parsing scripts for resource group General
13:58:01: Parsing script Quad.program
13:58:01: Parsing script picker.program
13:58:01: Parsing script DPSM.material
13:58:01: Parsing script Copyback.material
13:58:01: Parsing script DepthUtils.material
13:58:01: Parsing script EsmGaussianBlurLogFilter.material
13:58:01: Parsing script GpuNormalMapper.material
13:58:01: Parsing script gaussian_noise.material
13:58:01: Parsing script gpu_rays.material
13:58:01: Parsing script depth_camera.material
13:58:01: Parsing script skybox.material
13:58:01: Parsing script thermal.material
13:58:01: Parsing script picker.material
13:58:01: Parsing script selection_buffer.material
13:58:01: Parsing script point_cloud_point.material
13:58:01: Parsing script GpuNormalMapper.compositor
13:58:01: Parsing script TerraShadowGenerator.compositor
13:58:01: Parsing script GpuRays.compositor
13:58:01: Parsing script Mipmaps.material.json
13:58:01: Parsing script EsmGaussianBlurLogFilter.material.json
13:58:01: Parsing script TerraShadowGenerator.material.json
13:58:01: Finished parsing scripts for resource group General
13:58:01: Creating resources for group General
13:58:01: All done
13:58:01: Parsing scripts for resource group Internal
13:58:01: Finished parsing scripts for resource group Internal
13:58:01: Creating resources for group Internal
13:58:01: All done
13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/media/materials/textures/' of type 'FileSystem' to resource group 'General'
13:58:02: Can't assign material [Default] because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:02: Can't assign material scene::Material(65505) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:02: Can't assign material scene::Material(65505) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:02: Can't assign material scene::Material(65505) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:02: Can't assign material scene::Material(65505) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:02: Added resource location '/home/ian/.gz/fuel/fuel.gazebosim.org/chapulina/models/heightmap bowl/1/materials/textures' of type 'FileSystem' to resource group 'General' with recursive option
13:58:02: Initialising resource group General
13:58:02: Texture memory budget exceeded. Stalling GPU.
13:58:02: Stalling was not enough. Freeing memory.
13:58:02: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material scene::Material(65518) must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
13:58:02: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material scene::Material(65518) must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
13:58:02: Couldn't apply datablock '[Hash 0x973c97a7]' to this renderable. Using default one. Check previous log messages to see if there's more information.
13:58:02: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material scene::Material(65518) must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
13:58:02: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material scene::Material(65518) must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
13:58:02: Couldn't apply datablock '[Hash 0x973c97a7]' to this renderable. Using default one. Check previous log messages to see if there's more information.
13:58:02: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
13:58:02: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
13:58:02: Couldn't apply datablock '[Hash 0x4dac4408]' to this renderable. Using default one. Check previous log messages to see if there's more information.
13:58:02: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
13:58:02: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
13:58:02: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
13:58:02: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
13:58:03: Can't assign material scene::Material(65505) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material [Default] because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
13:58:08: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
13:58:08: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
13:58:08: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
13:58:08: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
13:58:08: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65455) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65455) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65455) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65505) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65424) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65424) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65424) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65414) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65410) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65410) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65410) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65395) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65395) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65395) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script?
13:58:09: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
13:58:09: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
13:58:09: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
```
Description
Expected behavior: The Gizmo's axis visuals should not be occluded by heightmap
Actual behavior: Gizmo's axis visuals are occluded by heightmap
Steps to reproduce
On Garden, launch sim by running gz sim -v 4 heightmap.sdf
Click on the translation button to set
Click on any of the model - the RGB colored XYZ translation visuals should appear
Zoom out so that parts of the axis visuals overlap with the heightmap and see they disappear
Output
The screenshot below shows that the arrow head of the red and blue axis visuals are occluded by heightmap
Environment
ign-rendering6
) and Garden (gz-rendering7
)-v 3
or `-v~/.gz/rendering
Description
Steps to reproduce
gz sim -v 4 heightmap.sdf
Output
The screenshot below shows that the arrow head of the red and blue axis visuals are occluded by heightmap