gazebosim / gz-rendering

C++ library designed to provide an abstraction for different rendering engines. It offers unified APIs for creating 3D graphics applications.
https://gazebosim.org
Apache License 2.0
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Heightmap occludes Gizmo's axis visuals #789

Closed iche033 closed 1 year ago

iche033 commented 1 year ago

Environment

``` 13:58:01: Creating resource group General 13:58:01: Creating resource group Internal 13:58:01: Creating resource group Autodetect 13:58:01: SceneManagerFactory for type 'DefaultSceneManager' registered. 13:58:01: Registering ResourceManager for type Material 13:58:01: Registering ResourceManager for type Mesh 13:58:01: Registering ResourceManager for type Mesh2 13:58:01: Registering ResourceManager for type OldSkeleton 13:58:01: MovableObjectFactory for type 'ParticleSystem' registered. 13:58:01: ArchiveFactory for archive type FileSystem registered. 13:58:01: ArchiveFactory for archive type Zip registered. 13:58:01: ArchiveFactory for archive type EmbeddedZip registered. 13:58:01: DDS codec registering 13:58:01: FreeImage version: 3.18.0 13:58:01: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 13:58:01: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 13:58:01: ETC codec registering 13:58:01: OITD codec registering 13:58:01: Registering ResourceManager for type HighLevelGpuProgram 13:58:01: MovableObjectFactory for type 'Decal' registered. 13:58:01: MovableObjectFactory for type 'InternalCubemapProbe' registered. 13:58:01: MovableObjectFactory for type 'Entity' registered. 13:58:01: MovableObjectFactory for type 'Item' registered. 13:58:01: MovableObjectFactory for type 'Light' registered. 13:58:01: MovableObjectFactory for type 'Rectangle2Dv2' registered. 13:58:01: MovableObjectFactory for type 'BillboardSet' registered. 13:58:01: MovableObjectFactory for type 'ManualObject2' registered. 13:58:01: MovableObjectFactory for type 'BillboardChain' registered. 13:58:01: MovableObjectFactory for type 'RibbonTrail' registered. 13:58:01: MovableObjectFactory for type 'WireAabb' registered. 13:58:01: *-*-* OGRE Initialising 13:58:01: *-*-* Version 2.3.1 (Daedalus) 13:58:01: OverlayElementFactory for type Panel registered. 13:58:01: OverlayElementFactory for type BorderPanel registered. 13:58:01: OverlayElementFactory for type TextArea registered. 13:58:01: Registering ResourceManager for type Font 13:58:01: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/RenderSystem_GL3Plus.so 13:58:01: Installing plugin: GL 3+ RenderSystem 13:58:01: OpenGL 3+ Rendering Subsystem created. 13:58:01: Found Num EGL Devices: 3 13:58:01: EGL Device: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_persistent_id #0 /dev/dri/card0 13:58:01: Trying to init device: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_persistent_id #0 /dev/dri/card0... 13:58:01: Created GL 4.5 context for device EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_persistent_id #0 /dev/dri/card0 13:58:01: Destroying device: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_persistent_id #0 /dev/dri/card0... 13:58:01: EGL Device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card0 13:58:01: Trying to init device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card0... 13:58:01: OGRE EXCEPTION(3:RenderingAPIException): eglInitialize failed for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card0 in EGLSupport::getGLDisplay at ./RenderSystems/GL3Plus/src/windowing/EGL/PBuffer/OgreEglPBufferSupport.cpp (line 320) 13:58:01: OGRE EXCEPTION(3:RenderingAPIException): eglInitialize failed for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card0 in EGLSupport::getGLDisplay at ./RenderSystems/GL3Plus/src/windowing/EGL/PBuffer/OgreEglPBufferSupport.cpp (line 320) 13:58:01: Destroying device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card0... 13:58:01: EGL Device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #2 13:58:01: Trying to init device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #2... 13:58:01: Created GL 4.5 context for device EGL_MESA_device_software EGL_EXT_device_drm_render_node #2 13:58:01: Destroying device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #2... 13:58:01: Plugin successfully installed 13:58:01: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/Plugin_ParticleFX.so 13:58:01: Installing plugin: ParticleFX 13:58:01: Particle Emitter Type 'Point' registered 13:58:01: Particle Emitter Type 'Box' registered 13:58:01: Particle Emitter Type 'Ellipsoid' registered 13:58:01: Particle Emitter Type 'Cylinder' registered 13:58:01: Particle Emitter Type 'Ring' registered 13:58:01: Particle Emitter Type 'HollowEllipsoid' registered 13:58:01: Particle Affector Type 'LinearForce' registered 13:58:01: Particle Affector Type 'ColourFader' registered 13:58:01: Particle Affector Type 'ColourFader2' registered 13:58:01: Particle Affector Type 'ColourImage' registered 13:58:01: Particle Affector Type 'ColourInterpolator' registered 13:58:01: Particle Affector Type 'Scaler' registered 13:58:01: Particle Affector Type 'Rotator' registered 13:58:01: Particle Affector Type 'DirectionRandomiser' registered 13:58:01: Particle Affector Type 'DeflectorPlane' registered 13:58:01: Plugin successfully installed 13:58:01: CPU Identifier & Features 13:58:01: ------------------------- 13:58:01: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz 13:58:01: * Logical cores: 12 13:58:01: * SSE: yes 13:58:01: * SSE2: yes 13:58:01: * SSE3: yes 13:58:01: * MMX: yes 13:58:01: * MMXEXT: yes 13:58:01: * 3DNOW: no 13:58:01: * 3DNOWEXT: no 13:58:01: * CMOV: yes 13:58:01: * TSC: yes 13:58:01: * FPU: yes 13:58:01: * PRO: yes 13:58:01: * HT: no 13:58:01: ------------------------- 13:58:01: ****************************** *** Starting GLX Subsystem *** ****************************** 13:58:01: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=62914574 stereoMode=Frame Sequential 13:58:01: GLXWindow::create used FBConfigID = 165 13:58:01: GL Version = 4.6.0.0 13:58:01: GL_VERSION = 4.6.0 NVIDIA 510.85.02 13:58:01: GL_VENDOR = NVIDIA Corporation 13:58:01: GL_RENDERER = NVIDIA GeForce GTX 1070/PCIe/SSE2 13:58:01: GL_EXTENSIONS = 13:58:01: GL_AMD_multi_draw_indirect 13:58:01: GL_AMD_seamless_cubemap_per_texture 13:58:01: GL_AMD_vertex_shader_viewport_index 13:58:01: GL_AMD_vertex_shader_layer 13:58:01: GL_ARB_arrays_of_arrays 13:58:01: GL_ARB_base_instance 13:58:01: GL_ARB_bindless_texture 13:58:01: GL_ARB_blend_func_extended 13:58:01: GL_ARB_buffer_storage 13:58:01: GL_ARB_clear_buffer_object 13:58:01: GL_ARB_clear_texture 13:58:01: GL_ARB_clip_control 13:58:01: GL_ARB_color_buffer_float 13:58:01: GL_ARB_compatibility 13:58:01: GL_ARB_compressed_texture_pixel_storage 13:58:01: GL_ARB_conservative_depth 13:58:01: GL_ARB_compute_shader 13:58:01: GL_ARB_compute_variable_group_size 13:58:01: GL_ARB_conditional_render_inverted 13:58:01: GL_ARB_copy_buffer 13:58:01: GL_ARB_copy_image 13:58:01: GL_ARB_cull_distance 13:58:01: GL_ARB_debug_output 13:58:01: GL_ARB_depth_buffer_float 13:58:01: GL_ARB_depth_clamp 13:58:01: GL_ARB_depth_texture 13:58:01: GL_ARB_derivative_control 13:58:01: GL_ARB_direct_state_access 13:58:01: GL_ARB_draw_buffers 13:58:01: GL_ARB_draw_buffers_blend 13:58:01: GL_ARB_draw_indirect 13:58:01: GL_ARB_draw_elements_base_vertex 13:58:01: GL_ARB_draw_instanced 13:58:01: GL_ARB_enhanced_layouts 13:58:01: GL_ARB_ES2_compatibility 13:58:01: GL_ARB_ES3_compatibility 13:58:01: GL_ARB_ES3_1_compatibility 13:58:01: GL_ARB_ES3_2_compatibility 13:58:01: GL_ARB_explicit_attrib_location 13:58:01: GL_ARB_explicit_uniform_location 13:58:01: GL_ARB_fragment_coord_conventions 13:58:01: GL_ARB_fragment_layer_viewport 13:58:01: GL_ARB_fragment_program 13:58:01: GL_ARB_fragment_program_shadow 13:58:01: GL_ARB_fragment_shader 13:58:01: GL_ARB_fragment_shader_interlock 13:58:01: GL_ARB_framebuffer_no_attachments 13:58:01: GL_ARB_framebuffer_object 13:58:01: GL_ARB_framebuffer_sRGB 13:58:01: GL_ARB_geometry_shader4 13:58:01: GL_ARB_get_program_binary 13:58:01: GL_ARB_get_texture_sub_image 13:58:01: GL_ARB_gl_spirv 13:58:01: GL_ARB_gpu_shader5 13:58:01: GL_ARB_gpu_shader_fp64 13:58:01: GL_ARB_gpu_shader_int64 13:58:01: GL_ARB_half_float_pixel 13:58:01: GL_ARB_half_float_vertex 13:58:01: GL_ARB_imaging 13:58:01: GL_ARB_indirect_parameters 13:58:01: GL_ARB_instanced_arrays 13:58:01: GL_ARB_internalformat_query 13:58:01: GL_ARB_internalformat_query2 13:58:01: GL_ARB_invalidate_subdata 13:58:01: GL_ARB_map_buffer_alignment 13:58:01: GL_ARB_map_buffer_range 13:58:01: GL_ARB_multi_bind 13:58:01: GL_ARB_multi_draw_indirect 13:58:01: GL_ARB_multisample 13:58:01: GL_ARB_multitexture 13:58:01: GL_ARB_occlusion_query 13:58:01: GL_ARB_occlusion_query2 13:58:01: GL_ARB_parallel_shader_compile 13:58:01: GL_ARB_pipeline_statistics_query 13:58:01: GL_ARB_pixel_buffer_object 13:58:01: GL_ARB_point_parameters 13:58:01: GL_ARB_point_sprite 13:58:01: GL_ARB_polygon_offset_clamp 13:58:01: GL_ARB_post_depth_coverage 13:58:01: GL_ARB_program_interface_query 13:58:01: GL_ARB_provoking_vertex 13:58:01: GL_ARB_query_buffer_object 13:58:01: GL_ARB_robust_buffer_access_behavior 13:58:01: GL_ARB_robustness 13:58:01: GL_ARB_sample_locations 13:58:01: GL_ARB_sample_shading 13:58:01: GL_ARB_sampler_objects 13:58:01: GL_ARB_seamless_cube_map 13:58:01: GL_ARB_seamless_cubemap_per_texture 13:58:01: GL_ARB_separate_shader_objects 13:58:01: GL_ARB_shader_atomic_counter_ops 13:58:01: GL_ARB_shader_atomic_counters 13:58:01: GL_ARB_shader_ballot 13:58:01: GL_ARB_shader_bit_encoding 13:58:01: GL_ARB_shader_clock 13:58:01: GL_ARB_shader_draw_parameters 13:58:01: GL_ARB_shader_group_vote 13:58:01: GL_ARB_shader_image_load_store 13:58:01: GL_ARB_shader_image_size 13:58:01: GL_ARB_shader_objects 13:58:01: GL_ARB_shader_precision 13:58:01: GL_ARB_shader_storage_buffer_object 13:58:01: GL_ARB_shader_subroutine 13:58:01: GL_ARB_shader_texture_image_samples 13:58:01: GL_ARB_shader_texture_lod 13:58:01: GL_ARB_shading_language_100 13:58:01: GL_ARB_shader_viewport_layer_array 13:58:01: GL_ARB_shading_language_420pack 13:58:01: GL_ARB_shading_language_include 13:58:01: GL_ARB_shading_language_packing 13:58:01: GL_ARB_shadow 13:58:01: GL_ARB_sparse_buffer 13:58:01: GL_ARB_sparse_texture 13:58:01: GL_ARB_sparse_texture2 13:58:01: GL_ARB_sparse_texture_clamp 13:58:01: GL_ARB_spirv_extensions 13:58:01: GL_ARB_stencil_texturing 13:58:01: GL_ARB_sync 13:58:01: GL_ARB_tessellation_shader 13:58:01: GL_ARB_texture_barrier 13:58:01: GL_ARB_texture_border_clamp 13:58:01: GL_ARB_texture_buffer_object 13:58:01: GL_ARB_texture_buffer_object_rgb32 13:58:01: GL_ARB_texture_buffer_range 13:58:01: GL_ARB_texture_compression 13:58:01: GL_ARB_texture_compression_bptc 13:58:01: GL_ARB_texture_compression_rgtc 13:58:01: GL_ARB_texture_cube_map 13:58:01: GL_ARB_texture_cube_map_array 13:58:01: GL_ARB_texture_env_add 13:58:01: GL_ARB_texture_env_combine 13:58:01: GL_ARB_texture_env_crossbar 13:58:01: GL_ARB_texture_env_dot3 13:58:01: GL_ARB_texture_filter_anisotropic 13:58:01: GL_ARB_texture_filter_minmax 13:58:01: GL_ARB_texture_float 13:58:01: GL_ARB_texture_gather 13:58:01: GL_ARB_texture_mirror_clamp_to_edge 13:58:01: GL_ARB_texture_mirrored_repeat 13:58:01: GL_ARB_texture_multisample 13:58:01: GL_ARB_texture_non_power_of_two 13:58:01: GL_ARB_texture_query_levels 13:58:01: GL_ARB_texture_query_lod 13:58:01: GL_ARB_texture_rectangle 13:58:01: GL_ARB_texture_rg 13:58:01: GL_ARB_texture_rgb10_a2ui 13:58:01: GL_ARB_texture_stencil8 13:58:01: GL_ARB_texture_storage 13:58:01: GL_ARB_texture_storage_multisample 13:58:01: GL_ARB_texture_swizzle 13:58:01: GL_ARB_texture_view 13:58:01: GL_ARB_timer_query 13:58:01: GL_ARB_transform_feedback2 13:58:01: GL_ARB_transform_feedback3 13:58:01: GL_ARB_transform_feedback_instanced 13:58:01: GL_ARB_transform_feedback_overflow_query 13:58:01: GL_ARB_transpose_matrix 13:58:01: GL_ARB_uniform_buffer_object 13:58:01: GL_ARB_vertex_array_bgra 13:58:01: GL_ARB_vertex_array_object 13:58:01: GL_ARB_vertex_attrib_64bit 13:58:01: GL_ARB_vertex_attrib_binding 13:58:01: GL_ARB_vertex_buffer_object 13:58:01: GL_ARB_vertex_program 13:58:01: GL_ARB_vertex_shader 13:58:01: GL_ARB_vertex_type_10f_11f_11f_rev 13:58:01: GL_ARB_vertex_type_2_10_10_10_rev 13:58:01: GL_ARB_viewport_array 13:58:01: GL_ARB_window_pos 13:58:01: GL_ATI_draw_buffers 13:58:01: GL_ATI_texture_float 13:58:01: GL_ATI_texture_mirror_once 13:58:01: GL_S3_s3tc 13:58:01: GL_EXT_texture_env_add 13:58:01: GL_EXT_abgr 13:58:01: GL_EXT_bgra 13:58:01: GL_EXT_bindable_uniform 13:58:01: GL_EXT_blend_color 13:58:01: GL_EXT_blend_equation_separate 13:58:01: GL_EXT_blend_func_separate 13:58:01: GL_EXT_blend_minmax 13:58:01: GL_EXT_blend_subtract 13:58:01: GL_EXT_compiled_vertex_array 13:58:01: GL_EXT_Cg_shader 13:58:01: GL_EXT_depth_bounds_test 13:58:01: GL_EXT_direct_state_access 13:58:01: GL_EXT_draw_buffers2 13:58:01: GL_EXT_draw_instanced 13:58:01: GL_EXT_draw_range_elements 13:58:01: GL_EXT_fog_coord 13:58:01: GL_EXT_framebuffer_blit 13:58:01: GL_EXT_framebuffer_multisample 13:58:01: GL_EXTX_framebuffer_mixed_formats 13:58:01: GL_EXT_framebuffer_multisample_blit_scaled 13:58:01: GL_EXT_framebuffer_object 13:58:01: GL_EXT_framebuffer_sRGB 13:58:01: GL_EXT_geometry_shader4 13:58:01: GL_EXT_gpu_program_parameters 13:58:01: GL_EXT_gpu_shader4 13:58:01: GL_EXT_multi_draw_arrays 13:58:01: GL_EXT_multiview_texture_multisample 13:58:01: GL_EXT_multiview_timer_query 13:58:01: GL_EXT_packed_depth_stencil 13:58:01: GL_EXT_packed_float 13:58:01: GL_EXT_packed_pixels 13:58:01: GL_EXT_pixel_buffer_object 13:58:01: GL_EXT_point_parameters 13:58:01: GL_EXT_polygon_offset_clamp 13:58:01: GL_EXT_post_depth_coverage 13:58:01: GL_EXT_provoking_vertex 13:58:01: GL_EXT_raster_multisample 13:58:01: GL_EXT_rescale_normal 13:58:01: GL_EXT_secondary_color 13:58:01: GL_EXT_separate_shader_objects 13:58:01: GL_EXT_separate_specular_color 13:58:01: GL_EXT_shader_image_load_formatted 13:58:01: GL_EXT_shader_image_load_store 13:58:01: GL_EXT_shader_integer_mix 13:58:01: GL_EXT_shadow_funcs 13:58:01: GL_EXT_sparse_texture2 13:58:01: GL_EXT_stencil_two_side 13:58:01: GL_EXT_stencil_wrap 13:58:01: GL_EXT_texture3D 13:58:01: GL_EXT_texture_array 13:58:01: GL_EXT_texture_buffer_object 13:58:01: GL_EXT_texture_compression_dxt1 13:58:01: GL_EXT_texture_compression_latc 13:58:01: GL_EXT_texture_compression_rgtc 13:58:01: GL_EXT_texture_compression_s3tc 13:58:01: GL_EXT_texture_cube_map 13:58:01: GL_EXT_texture_edge_clamp 13:58:01: GL_EXT_texture_env_combine 13:58:01: GL_EXT_texture_env_dot3 13:58:01: GL_EXT_texture_filter_anisotropic 13:58:01: GL_EXT_texture_filter_minmax 13:58:01: GL_EXT_texture_integer 13:58:01: GL_EXT_texture_lod 13:58:01: GL_EXT_texture_lod_bias 13:58:01: GL_EXT_texture_mirror_clamp 13:58:01: GL_EXT_texture_object 13:58:01: GL_EXT_texture_shadow_lod 13:58:01: GL_EXT_texture_shared_exponent 13:58:01: GL_EXT_texture_sRGB 13:58:01: GL_EXT_texture_sRGB_R8 13:58:01: GL_EXT_texture_sRGB_decode 13:58:01: GL_EXT_texture_storage 13:58:01: GL_EXT_texture_swizzle 13:58:01: GL_EXT_timer_query 13:58:01: GL_EXT_transform_feedback2 13:58:01: GL_EXT_vertex_array 13:58:01: GL_EXT_vertex_array_bgra 13:58:01: GL_EXT_vertex_attrib_64bit 13:58:01: GL_EXT_window_rectangles 13:58:01: GL_EXT_x11_sync_object 13:58:01: GL_EXT_import_sync_object 13:58:01: GL_NV_robustness_video_memory_purge 13:58:01: GL_IBM_rasterpos_clip 13:58:01: GL_IBM_texture_mirrored_repeat 13:58:01: GL_KHR_context_flush_control 13:58:01: GL_KHR_debug 13:58:01: GL_EXT_memory_object 13:58:01: GL_EXT_memory_object_fd 13:58:01: GL_NV_memory_object_sparse 13:58:01: GL_KHR_parallel_shader_compile 13:58:01: GL_KHR_no_error 13:58:01: GL_KHR_robust_buffer_access_behavior 13:58:01: GL_KHR_robustness 13:58:01: GL_EXT_semaphore 13:58:01: GL_EXT_semaphore_fd 13:58:01: GL_NV_timeline_semaphore 13:58:01: GL_KHR_shader_subgroup 13:58:01: GL_KTX_buffer_region 13:58:01: GL_NV_alpha_to_coverage_dither_control 13:58:01: GL_NV_bindless_multi_draw_indirect 13:58:01: GL_NV_bindless_multi_draw_indirect_count 13:58:01: GL_NV_bindless_texture 13:58:01: GL_NV_blend_equation_advanced 13:58:01: GL_NV_blend_equation_advanced_coherent 13:58:01: GL_NVX_blend_equation_advanced_multi_draw_buffers 13:58:01: GL_NV_blend_minmax_factor 13:58:01: GL_NV_blend_square 13:58:01: GL_NV_clip_space_w_scaling 13:58:01: GL_NV_command_list 13:58:01: GL_NV_compute_program5 13:58:01: GL_NV_conditional_render 13:58:01: GL_NV_conservative_raster 13:58:01: GL_NV_conservative_raster_dilate 13:58:01: GL_NV_conservative_raster_pre_snap_triangles 13:58:01: GL_NV_copy_depth_to_color 13:58:01: GL_NV_copy_image 13:58:01: GL_NV_depth_buffer_float 13:58:01: GL_NV_depth_clamp 13:58:01: GL_NV_draw_texture 13:58:01: GL_NV_draw_vulkan_image 13:58:01: GL_NV_ES1_1_compatibility 13:58:01: GL_NV_ES3_1_compatibility 13:58:01: GL_NV_explicit_multisample 13:58:01: GL_NV_feature_query 13:58:01: GL_NV_fence 13:58:01: GL_NV_fill_rectangle 13:58:01: GL_NV_float_buffer 13:58:01: GL_NV_fog_distance 13:58:01: GL_NV_fragment_coverage_to_color 13:58:01: GL_NV_fragment_program 13:58:01: GL_NV_fragment_program_option 13:58:01: GL_NV_fragment_program2 13:58:01: GL_NV_fragment_shader_interlock 13:58:01: GL_NV_framebuffer_mixed_samples 13:58:01: GL_NV_framebuffer_multisample_coverage 13:58:01: GL_NV_geometry_shader4 13:58:01: GL_NV_geometry_shader_passthrough 13:58:01: GL_NV_gpu_program4 13:58:01: GL_NV_internalformat_sample_query 13:58:01: GL_NV_gpu_program4_1 13:58:01: GL_NV_gpu_program5 13:58:01: GL_NV_gpu_program5_mem_extended 13:58:01: GL_NV_gpu_program_fp64 13:58:01: GL_NV_gpu_shader5 13:58:01: GL_NV_half_float 13:58:01: GL_NV_light_max_exponent 13:58:01: GL_NV_memory_attachment 13:58:01: GL_NV_multisample_coverage 13:58:01: GL_NV_multisample_filter_hint 13:58:01: GL_NV_occlusion_query 13:58:01: GL_NV_packed_depth_stencil 13:58:01: GL_NV_parameter_buffer_object 13:58:01: GL_NV_parameter_buffer_object2 13:58:01: GL_NV_path_rendering 13:58:01: GL_NV_path_rendering_shared_edge 13:58:01: GL_NV_pixel_data_range 13:58:01: GL_NV_point_sprite 13:58:01: GL_NV_primitive_restart 13:58:01: GL_NV_query_resource 13:58:01: GL_NV_query_resource_tag 13:58:01: GL_NV_register_combiners 13:58:01: GL_NV_register_combiners2 13:58:01: GL_NV_sample_locations 13:58:01: GL_NV_sample_mask_override_coverage 13:58:01: GL_NV_shader_atomic_counters 13:58:01: GL_NV_shader_atomic_float 13:58:01: GL_NV_shader_atomic_float64 13:58:01: GL_NV_shader_atomic_fp16_vector 13:58:01: GL_NV_shader_atomic_int64 13:58:01: GL_NV_shader_buffer_load 13:58:01: GL_NV_shader_storage_buffer_object 13:58:01: GL_NV_shader_subgroup_partitioned 13:58:01: GL_NV_stereo_view_rendering 13:58:01: GL_NV_texgen_reflection 13:58:01: GL_NV_texture_barrier 13:58:01: GL_NV_texture_compression_vtc 13:58:01: GL_NV_texture_env_combine4 13:58:01: GL_NV_texture_multisample 13:58:01: GL_NV_texture_rectangle 13:58:01: GL_NV_texture_rectangle_compressed 13:58:01: GL_NV_texture_shader 13:58:01: GL_NV_texture_shader2 13:58:01: GL_NV_texture_shader3 13:58:01: GL_NV_transform_feedback 13:58:01: GL_NV_transform_feedback2 13:58:01: GL_NV_uniform_buffer_unified_memory 13:58:01: GL_NV_vdpau_interop 13:58:01: GL_NV_vdpau_interop2 13:58:01: GL_NV_vertex_array_range 13:58:01: GL_NV_vertex_array_range2 13:58:01: GL_NV_vertex_attrib_integer_64bit 13:58:01: GL_NV_vertex_buffer_unified_memory 13:58:01: GL_NV_vertex_program 13:58:01: GL_NV_vertex_program1_1 13:58:01: GL_NV_vertex_program2 13:58:01: GL_NV_vertex_program2_option 13:58:01: GL_NV_vertex_program3 13:58:01: GL_NV_viewport_array2 13:58:01: GL_NV_viewport_swizzle 13:58:01: GL_NVX_conditional_render 13:58:01: GL_NV_gpu_multicast 13:58:01: GL_NVX_progress_fence 13:58:01: GL_NVX_gpu_memory_info 13:58:01: GL_NVX_nvenc_interop 13:58:01: GL_NV_shader_thread_group 13:58:01: GL_NV_shader_thread_shuffle 13:58:01: GL_KHR_blend_equation_advanced 13:58:01: GL_KHR_blend_equation_advanced_coherent 13:58:01: GL_OVR_multiview 13:58:01: GL_OVR_multiview2 13:58:01: GL_SGIS_generate_mipmap 13:58:01: GL_SGIS_texture_lod 13:58:01: GL_SGIX_depth_texture 13:58:01: GL_SGIX_shadow 13:58:01: GL_SUN_slice_accum 13:58:01: ************************************** 13:58:01: *** OpenGL 3+ Renderer Started *** 13:58:01: ************************************** 13:58:01: Registering ResourceManager for type GpuProgram 13:58:01: RenderSystem capabilities 13:58:01: ------------------------- 13:58:01: RenderSystem Name: OpenGL 3+ Rendering Subsystem 13:58:01: GPU Vendor: nvidia 13:58:01: Device Name: NVIDIA GeForce GTX 1070/PCIe/SSE2 13:58:01: Driver Version: 4.6.0.0 13:58:01: * Fixed function pipeline: no 13:58:01: * Hardware generation of mipmaps: yes 13:58:01: * Texture blending: yes 13:58:01: * Anisotropic texture filtering: yes 13:58:01: * Dot product texture operation: yes 13:58:01: * Cube mapping: yes 13:58:01: * Hardware stencil buffer: yes 13:58:01: - Stencil depth: 8 13:58:01: - Two sided stencil support: yes 13:58:01: - Wrap stencil values: yes 13:58:01: * Hardware vertex / index buffers: yes 13:58:01: * 32-bit index buffers: yes 13:58:01: * Vertex programs: yes 13:58:01: * Number of floating-point constants for vertex programs: 4096 13:58:01: * Number of integer constants for vertex programs: 4096 13:58:01: * Number of boolean constants for vertex programs: 4096 13:58:01: * Fragment programs: yes 13:58:01: * Number of floating-point constants for fragment programs: 4096 13:58:01: * Number of integer constants for fragment programs: 4096 13:58:01: * Number of boolean constants for fragment programs: 4096 13:58:01: * Geometry programs: yes 13:58:01: * Number of floating-point constants for geometry programs: 2048 13:58:01: * Number of integer constants for geometry programs: 2048 13:58:01: * Number of boolean constants for geometry programs: 2048 13:58:01: * Tessellation Hull programs: yes 13:58:01: * Number of floating-point constants for tessellation hull programs: 2048 13:58:01: * Number of integer constants for tessellation hull programs: 2048 13:58:01: * Number of boolean constants for tessellation hull programs: 2048 13:58:01: * Tessellation Domain programs: yes 13:58:01: * Number of floating-point constants for tessellation domain programs: 2048 13:58:01: * Number of integer constants for tessellation domain programs: 2048 13:58:01: * Number of boolean constants for tessellation domain programs: 2048 13:58:01: * Compute programs: yes 13:58:01: * Number of floating-point constants for compute programs: 2048 13:58:01: * Number of integer constants for compute programs: 2048 13:58:01: * Number of boolean constants for compute programs: 2048 13:58:01: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440 13:58:01: * Texture Compression: yes 13:58:01: - DXT: yes 13:58:01: - VTC: yes 13:58:01: - PVRTC: no 13:58:01: - ATC: no 13:58:01: - ETC1: no 13:58:01: - ETC2: yes 13:58:01: - BC4/BC5: yes 13:58:01: - BC6H/BC7: yes 13:58:01: - ASTC: no 13:58:01: * Hardware Occlusion Query: yes 13:58:01: * User clip planes: yes 13:58:01: * VET_UBYTE4 vertex element type: yes 13:58:01: * Infinite far plane projection: yes 13:58:01: * Hardware render-to-texture: yes 13:58:01: * Floating point textures: yes 13:58:01: * Non-power-of-two textures: yes 13:58:01: * 1d textures: yes 13:58:01: * Volume textures: yes 13:58:01: * Max Texture resolution (2D) 32768 13:58:01: * Max Texture resolution (3D) 16384 13:58:01: * Max Texture resolution (Cubemaps) 32768 13:58:01: * Multiple Render Targets: 8 13:58:01: - With different bit depths: yes 13:58:01: * Point Sprites: yes 13:58:01: * Extended point parameters: yes 13:58:01: * Max Point Size: 189.875 13:58:01: * Vertex texture fetch: yes 13:58:01: * Number of world matrices: 0 13:58:01: * Number of texture units: 16 13:58:01: * Stencil buffer depth: 8 13:58:01: * Number of vertex blend matrices: 0 13:58:01: - Max vertex textures: 32 13:58:01: - Vertex textures shared: yes 13:58:01: * Render to Vertex Buffer : yes 13:58:01: * Hardware Atomic Counters: yes 13:58:01: * Compute max threads per threadgroup per axis: 1024, 1024, 64 13:58:01: * Compute max threads per threadgroup total: 1024 13:58:01: * GL 1.5 without VBO workaround: no 13:58:01: * Frame Buffer objects: yes 13:58:01: * Frame Buffer objects (ARB extension): no 13:58:01: * Frame Buffer objects (ATI extension): no 13:58:01: * PBuffer support: no 13:58:01: * GL 1.5 without HW-occlusion workaround: no 13:58:01: * Vertex Array Objects: yes 13:58:01: * Separate shader objects: no 13:58:01: * Using Reverse Z: yes 13:58:01: DefaultWorkQueue('Root') initialising on thread main. 13:58:01: Particle Renderer Type 'billboard' registered 13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General' 13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General' 13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General' 13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General' 13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General' 13:58:01: HLMS Library path '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access? 13:58:01: HLMS Library path '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access? 13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media' of type 'FileSystem' to resource group 'General' 13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General' 13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General' 13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General' 13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General' 13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General' 13:58:01: Parsing scripts for resource group Autodetect 13:58:01: Finished parsing scripts for resource group Autodetect 13:58:01: Creating resources for group Autodetect 13:58:01: All done 13:58:01: Parsing scripts for resource group General 13:58:01: Parsing script Quad.program 13:58:01: Parsing script picker.program 13:58:01: Parsing script DPSM.material 13:58:01: Parsing script Copyback.material 13:58:01: Parsing script DepthUtils.material 13:58:01: Parsing script EsmGaussianBlurLogFilter.material 13:58:01: Parsing script GpuNormalMapper.material 13:58:01: Parsing script gaussian_noise.material 13:58:01: Parsing script gpu_rays.material 13:58:01: Parsing script depth_camera.material 13:58:01: Parsing script skybox.material 13:58:01: Parsing script thermal.material 13:58:01: Parsing script picker.material 13:58:01: Parsing script selection_buffer.material 13:58:01: Parsing script point_cloud_point.material 13:58:01: Parsing script GpuNormalMapper.compositor 13:58:01: Parsing script TerraShadowGenerator.compositor 13:58:01: Parsing script GpuRays.compositor 13:58:01: Parsing script Mipmaps.material.json 13:58:01: Parsing script EsmGaussianBlurLogFilter.material.json 13:58:01: Parsing script TerraShadowGenerator.material.json 13:58:01: Finished parsing scripts for resource group General 13:58:01: Creating resources for group General 13:58:01: All done 13:58:01: Parsing scripts for resource group Internal 13:58:01: Finished parsing scripts for resource group Internal 13:58:01: Creating resources for group Internal 13:58:01: All done 13:58:01: Added resource location '/home/ian/code/ign_g_ws/install/share/gz/gz-rendering7/media/materials/textures/' of type 'FileSystem' to resource group 'General' 13:58:02: Can't assign material [Default] because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:02: Can't assign material scene::Material(65505) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:02: Can't assign material scene::Material(65505) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:02: Can't assign material scene::Material(65505) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:02: Can't assign material scene::Material(65505) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:02: Added resource location '/home/ian/.gz/fuel/fuel.gazebosim.org/chapulina/models/heightmap bowl/1/materials/textures' of type 'FileSystem' to resource group 'General' with recursive option 13:58:02: Initialising resource group General 13:58:02: Texture memory budget exceeded. Stalling GPU. 13:58:02: Stalling was not enough. Freeing memory. 13:58:02: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material scene::Material(65518) must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 13:58:02: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material scene::Material(65518) must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 13:58:02: Couldn't apply datablock '[Hash 0x973c97a7]' to this renderable. Using default one. Check previous log messages to see if there's more information. 13:58:02: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material scene::Material(65518) must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 13:58:02: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material scene::Material(65518) must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 13:58:02: Couldn't apply datablock '[Hash 0x973c97a7]' to this renderable. Using default one. Check previous log messages to see if there's more information. 13:58:02: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 13:58:02: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 13:58:02: Couldn't apply datablock '[Hash 0x4dac4408]' to this renderable. Using default one. Check previous log messages to see if there's more information. 13:58:02: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 13:58:02: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 13:58:02: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 13:58:02: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 13:58:03: Can't assign material scene::Material(65505) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material [Default] because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 13:58:08: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 13:58:08: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 13:58:08: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 13:58:08: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 13:58:08: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65455) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65455) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65455) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65505) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65424) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65424) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65424) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65414) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65410) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65410) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65410) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65395) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65395) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65395) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:08: Can't assign material scene::Material(65459) because this Material does not exist. Have you forgotten to define it in a .material script? 13:58:09: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 13:58:09: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 13:58:09: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... ```

Description

Steps to reproduce

  1. On Garden, launch sim by running gz sim -v 4 heightmap.sdf
  2. Click on the translation button to set
  3. Click on any of the model - the RGB colored XYZ translation visuals should appear
  4. Zoom out so that parts of the axis visuals overlap with the heightmap and see they disappear

Output

The screenshot below shows that the arrow head of the red and blue axis visuals are occluded by heightmap

gizmo_heightmap

iche033 commented 1 year ago

another potentially related issue: https://github.com/gazebosim/gz-sim/issues/147#issuecomment-1156973396