gazebosim / gz-sim

Open source robotics simulator. The latest version of Gazebo.
https://gazebosim.org
Apache License 2.0
668 stars 261 forks source link

Fortress demo world crashes if a GPU lidar is added #1121

Closed chapulina closed 2 years ago

chapulina commented 2 years ago

Environment

vcs log

``` .................. === ./ign-cmake (git) === commit 6c4e7daa24d287b3151da80e13973889e8ec0aee (HEAD -> ign-cmake2, tag: ignition-cmake2_2.9.0, origin/ign-cmake2, origin/HEAD) Author: Addisu Z. Taddese Prepare for 2.9.0 release (#187) commit e4aa0b04fadf805b537079fb8a266666a141f78f Author: Addisu Z. Taddese Fix include directory flags for codecheck (#186) commit ae1bbbf2ed1c8046166d1e6d6fe1762445bfb93f Author: Louise Poubel Revert FindIgnOgre change (#184) === ./ign-common (git) === commit 8ba9b71526b63193159adc577976949e83a089ee (HEAD -> ign-common4, tag: ignition-common4_4.4.0, origin/ign-common4, origin/HEAD) Author: Michael Carroll Bump CMakeLists version commit 51c8e067ccacc8717186a763a8df76de22242ae1 Author: Michael Carroll Prepartions for 4.4.0 (#261) commit 773a8083d95bfb3dab16a493173bfa6609042012 Author: Nate Koenig Add support for animation tension (#256) === ./ign-fuel-tools (git) === commit 58bafb8b5d89b8b7e43a93995f40fcdee787cee2 (HEAD -> ign-fuel-tools7, tag: ignition-fuel-tools7_7.0.0, origin/ign-fuel-tools7) Author: Louise Poubel 🎈 7.0.0 (#208) commit 348bef1e0664682cde0c7b145ed291c12314d658 Author: Addisu Z. Taddese Use a pretty name for IgnCURL to make error messages less confusing (#206) commit bbaf017a504c1f2514d98d9a0b62840cc41f086b Author: Alejandro Hernández Cordero Added source macos install instructions (#207) === ./ign-gazebo (git) === commit 614340cac2eb024ea9bbbae427dfd14291da1eaa (HEAD -> ign-gazebo6, origin/ign-gazebo6) Author: Arjo Chakravarty Create GUI config folder before copying config (#1092) commit c6037104260b0a619c73ac700dac0a7f67231ea0 Author: Ian Chen Add support for configuring point size in Visualize Lidar GUI plugin (#1021) commit 447e5c231ec312bd0ce4e4d349222145e0e135d5 Author: Ashton Larkin <42042756+adlarkin@users.noreply.github.com> Set a cloned joint's parent/child link names to the cloned parent/child link names (#1075) === ./ign-gui (git) === commit 443bfac97f6d214bbcc01dc2af7a573e4bba7ea6 (HEAD -> ign-gui6, origin/ign-gui6) Author: Nate Koenig Fix mimimal scene deadlock on shutdown (#300) commit 2630a94c3b1c49bfa33447cd47b1d39528cfb3ec (tag: ignition-gui6_6.0.0) Author: Louise Poubel 🎈 6.0.0 (#296) commit c33704745ac1954d191e58c35aeb149b698daca8 Author: Louise Poubel Sort out MinimalScene's mouse events (#295) === ./ign-launch (git) === commit 1e902972dfc01601e5b87643e27333f061d2c1dd (HEAD -> chapulina/msg, origin/chapulina/msg) Author: Louise Poubel Remove spammy CMake message commit 8668a50769ba77f321c9161304f133aa77eac02a (origin/ign-launch5, ign-launch5) Merge: 9c00393 75a372a Author: Nate Koenig Merge pull request #140 from ignitionrobotics/4-to-5-20211015 commit 75a372adb894f3c34bf3da511089232141436159 Merge: 9c00393 70da75f Author: Nate Koenig Merge 4 to 5 === ./ign-math (git) === commit a6b0cff5079d2d999ef6c40c5cd48becf29dfc07 (HEAD -> ign-math6, origin/ign-math6, origin/HEAD) Author: Alejandro Hernández Cordero AxisAlignedBox: deprecate unimplemented methods (#261) commit 23bf73a3f88fc8fe6d86c00cc8d304f52be1f264 (tag: ignition-math6_6.9.2) Author: Louise Poubel 🎈 6.9.2 (#268) commit fcaddb8767a165571c1b9f1932ad663468028ec9 Author: Alejandro Hernández Cordero Added StopWatch Python Interface (#264) === ./ign-msgs (git) === commit e050940eba6b3be89b933b3edd7f84446fb2b447 (HEAD -> ign-msgs8, tag: ignition-msgs8_8.0.0, origin/ign-msgs8) Author: Louise Poubel 🎈 8.0.0 (#186) commit 0514d16b7923b8f128eee5e589f23447310f9b14 Author: Alejandro Hernández Cordero Added macos install instructions (#185) commit 06c7c5e8e3ffbfb83985fd6bc44ace94ce386272 (tag: ignition-msgs8_8.0.0-pre1, main) Author: Louise Poubel 🎈 8.0.0~pre1 (#183) === ./ign-physics (git) === commit f0257d6c26f97f22aaaffca653875c1fef338651 (HEAD -> ign-physics5, origin/ign-physics5) Author: Alejandro Hernández Cordero Improved README.md folder structure (#295) commit ba3eb2c7f32660eef82e27f24401783f80cfcf2b (tag: ignition-physics5_5.0.0) Author: Addisu Z. Taddese 🎈 5.0.0 (#294) commit 42d232088f719d4a65d8f443f5df56dd837367a2 (tag: ignition-physics5_5.0.0-pre1, main) Author: Addisu Z. Taddese Prepare for 5.0.0~pre1 (#293) === ./ign-plugin (git) === commit e4015f312207ceca49bd2ce94d27f119889a0493 (HEAD -> ign-plugin1, tag: ignition-plugin_1.2.1, origin/ign-plugin1, origin/HEAD) Author: Louise Poubel 🎈 1.2.1 (#62) commit 08a3fa20f45f92b2419b0397c1dbf3e6fde5f799 Author: Louise Poubel 🥳 Tweaks to README and tutorials (#61) commit 591afc3d9ccf023414aeb1067498fbf0b0e2f30b (tag: ignition-plugin_1.2.1-pre1) Author: Louise Poubel 🎈 1.2.1~pre1 (#60) === ./ign-rendering (git) === commit a28e315f75cb97f4a8aa7b0eedc1b46683f19f74 (HEAD -> ign-rendering6, origin/ign-rendering6) Merge: 676321e8 ed8e89d4 Author: Louise Poubel 5 ➡️ 6 (#471) commit 676321e8eb30d1125932618073cf47af9713782e Author: Rhys Mainwaring [Ogre2] fix invalid anti-aliasing level warning (#470) commit ed8e89d4c9c598e15bf1017a3c04955a409bcb31 (origin/chapulina/5_to_6) Merge: 1c77a8ac 8e348c55 Author: Louise Poubel 5 ➡️ 6 === ./ign-sensors (git) === commit 26004b372497ee77616fd23e9abe1d772d79106c (HEAD -> ign-sensors6, origin/ign-sensors6) Author: Alejandro Hernández Cordero Added macOS install instructions (#162) commit 264e29789930f48e446a8f6b78edee12edc9f9b9 Author: Ian Chen disable lidar test on macos (#163) commit b0c61c5853f204372018161c5224c17dc523ad9c (tag: ignition-sensors6_6.0.0) Author: Ian Chen stable 6.0.0 release (#161) === ./ign-tools (git) === commit 6cf3e3521f701d79f1c1e11b2b6d9e3de7f946fe (HEAD -> ign-tools1, origin/ign-tools1, origin/HEAD) Author: Steve Peters Fix windows colcon build (#65) commit aaf310084f907644116c01afca8a0849f409de04 (tag: ignition-tools_1.4.0) Author: Louise Poubel 🎈 1.4.0 (#64) commit fd3e828e28e8f0f3634a4c9772a630576dfa689c Author: Addisu Z. Taddese Improve backtrace generation using Backward (#63) === ./ign-transport (git) === commit f3c8f8b043c4cf2203ad0dd621181b882cae5667 (HEAD -> ign-transport11, tag: ignition-transport11_11.0.0, origin/ign-transport11) Author: Louise Poubel 🎈 11.0.0 (#266) commit 0a813ecf9b2c2153ca7b8aa24ad66fdffad487a4 Author: Alejandro Hernández Cordero Fix documentation and deprecation warnings (#265) commit 73bfba75c4580ed243303d5acd8f539263bbe492 (main) Author: Carlos Agüero Fix table. (#264) === ./ign-utils (git) === commit e9c439b65e1d773654e0bd6bed2b45d4f8d9e609 (HEAD -> ign-utils1, tag: ignition-utils1_1.1.0, origin/ign-utils1, origin/HEAD) Merge: 8426986 c208580 Author: Jose Luis Rivero Merge pull request #25 from ignitionrobotics/prepare_1_1_0 commit c2085800c06d64a0de052048a62d93513163f11e Author: Jose Luis Rivero Update Changelog commit f5086f47360540c145f544adb5a1e9a99e66e458 Author: Jose Luis Rivero Bump version to 1.1.0 === ./sdformat (git) === commit c9494fbeaa36f45f085921f2b509a4074f3984ca (HEAD -> sdf12, tag: sdformat12_12.0.0, origin/sdf12) Author: Addisu Z. Taddese 🎈 12.0.0 (#724) commit 1ffcca5eefdf739def3b80874f88e9a05368d2eb Author: Addisu Z. Taddese Make exception for plugins when checking for name uniqueness (#721) commit 0aa8eeaa12df1fabc08cac7c6ebc08c49a1927ec Merge: cbb2b223 9778bd1d Author: Steve Peters Merge pull request #723 from scpeters/merge_11_12 ```

``` 15:09:31: Creating resource group General 15:09:31: Creating resource group Internal 15:09:31: Creating resource group Autodetect 15:09:31: SceneManagerFactory for type 'DefaultSceneManager' registered. 15:09:31: Registering ResourceManager for type Material 15:09:31: Registering ResourceManager for type Mesh 15:09:31: Registering ResourceManager for type Mesh2 15:09:31: Registering ResourceManager for type OldSkeleton 15:09:31: MovableObjectFactory for type 'ParticleSystem' registered. 15:09:31: ArchiveFactory for archive type FileSystem registered. 15:09:31: ArchiveFactory for archive type Zip registered. 15:09:31: ArchiveFactory for archive type EmbeddedZip registered. 15:09:31: DDS codec registering 15:09:31: FreeImage version: 3.18.0 15:09:31: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 15:09:31: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 15:09:31: OITD codec registering 15:09:31: Registering ResourceManager for type HighLevelGpuProgram 15:09:31: MovableObjectFactory for type 'Decal' registered. 15:09:31: MovableObjectFactory for type 'InternalCubemapProbe' registered. 15:09:31: MovableObjectFactory for type 'Entity' registered. 15:09:31: MovableObjectFactory for type 'Item' registered. 15:09:31: MovableObjectFactory for type 'Light' registered. 15:09:31: MovableObjectFactory for type 'Rectangle2Dv2' registered. 15:09:31: MovableObjectFactory for type 'BillboardSet' registered. 15:09:31: MovableObjectFactory for type 'ManualObject2' registered. 15:09:31: MovableObjectFactory for type 'BillboardChain' registered. 15:09:31: MovableObjectFactory for type 'RibbonTrail' registered. 15:09:31: MovableObjectFactory for type 'WireAabb' registered. 15:09:31: *-*-* OGRE Initialising 15:09:31: *-*-* Version 2.2.6 (Cerberus) 15:09:31: OverlayElementFactory for type Panel registered. 15:09:31: OverlayElementFactory for type BorderPanel registered. 15:09:31: OverlayElementFactory for type TextArea registered. 15:09:31: Registering ResourceManager for type Font 15:09:31: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/RenderSystem_GL3Plus.so 15:09:31: Installing plugin: GL 3+ RenderSystem 15:09:31: OpenGL 3+ Rendering Subsystem created. 15:09:31: Plugin successfully installed 15:09:31: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/Plugin_ParticleFX.so 15:09:31: Installing plugin: ParticleFX 15:09:31: Particle Emitter Type 'Point' registered 15:09:31: Particle Emitter Type 'Box' registered 15:09:31: Particle Emitter Type 'Ellipsoid' registered 15:09:31: Particle Emitter Type 'Cylinder' registered 15:09:31: Particle Emitter Type 'Ring' registered 15:09:31: Particle Emitter Type 'HollowEllipsoid' registered 15:09:31: Particle Affector Type 'LinearForce' registered 15:09:31: Particle Affector Type 'ColourFader' registered 15:09:31: Particle Affector Type 'ColourFader2' registered 15:09:31: Particle Affector Type 'ColourImage' registered 15:09:31: Particle Affector Type 'ColourInterpolator' registered 15:09:31: Particle Affector Type 'Scaler' registered 15:09:31: Particle Affector Type 'Rotator' registered 15:09:31: Particle Affector Type 'DirectionRandomiser' registered 15:09:31: Particle Affector Type 'DeflectorPlane' registered 15:09:31: Plugin successfully installed 15:09:31: CPU Identifier & Features 15:09:31: ------------------------- 15:09:31: * CPU ID: AuthenticAMD: AMD Ryzen 9 5900X 12-Core Processor 15:09:31: * Logical cores: 24 15:09:31: * SSE: yes 15:09:31: * SSE2: yes 15:09:31: * SSE3: yes 15:09:31: * MMX: yes 15:09:31: * MMXEXT: yes 15:09:31: * 3DNOW: no 15:09:31: * 3DNOWEXT: no 15:09:31: * CMOV: yes 15:09:31: * TSC: yes 15:09:31: * FPU: yes 15:09:31: * PRO: yes 15:09:31: * HT: no 15:09:31: ------------------------- 15:09:31: ****************************** *** Starting GLX Subsystem *** ****************************** 15:09:31: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_50331649", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 gamma=Yes parentWindowHandle=50331649 stereoMode=Frame Sequential 15:09:31: Created GL 4.5 context 15:09:31: GLXWindow::create used FBConfigID = 165 15:09:31: GL Version = 4.5.0.0 15:09:31: GL_VERSION = 4.5.0 NVIDIA 470.74 15:09:31: GL_VENDOR = NVIDIA Corporation 15:09:31: GL_RENDERER = NVIDIA GeForce RTX 3060/PCIe/SSE2 15:09:31: GL_EXTENSIONS = 15:09:31: GL_AMD_multi_draw_indirect 15:09:31: GL_AMD_seamless_cubemap_per_texture 15:09:31: GL_AMD_vertex_shader_viewport_index 15:09:31: GL_AMD_vertex_shader_layer 15:09:31: GL_ARB_arrays_of_arrays 15:09:31: GL_ARB_base_instance 15:09:31: GL_ARB_bindless_texture 15:09:31: GL_ARB_blend_func_extended 15:09:31: GL_ARB_buffer_storage 15:09:31: GL_ARB_clear_buffer_object 15:09:31: GL_ARB_clear_texture 15:09:31: GL_ARB_clip_control 15:09:31: GL_ARB_color_buffer_float 15:09:31: GL_ARB_compressed_texture_pixel_storage 15:09:31: GL_ARB_conservative_depth 15:09:31: GL_ARB_compute_shader 15:09:31: GL_ARB_compute_variable_group_size 15:09:31: GL_ARB_conditional_render_inverted 15:09:31: GL_ARB_copy_buffer 15:09:31: GL_ARB_copy_image 15:09:31: GL_ARB_cull_distance 15:09:31: GL_ARB_debug_output 15:09:31: GL_ARB_depth_buffer_float 15:09:31: GL_ARB_depth_clamp 15:09:31: GL_ARB_depth_texture 15:09:31: GL_ARB_derivative_control 15:09:31: GL_ARB_direct_state_access 15:09:31: GL_ARB_draw_buffers 15:09:31: GL_ARB_draw_buffers_blend 15:09:31: GL_ARB_draw_indirect 15:09:31: GL_ARB_draw_elements_base_vertex 15:09:31: GL_ARB_draw_instanced 15:09:31: GL_ARB_enhanced_layouts 15:09:31: GL_ARB_ES2_compatibility 15:09:31: GL_ARB_ES3_compatibility 15:09:31: GL_ARB_ES3_1_compatibility 15:09:31: GL_ARB_ES3_2_compatibility 15:09:31: GL_ARB_explicit_attrib_location 15:09:31: GL_ARB_explicit_uniform_location 15:09:31: GL_ARB_fragment_coord_conventions 15:09:31: GL_ARB_fragment_layer_viewport 15:09:31: GL_ARB_fragment_program 15:09:31: GL_ARB_fragment_program_shadow 15:09:31: GL_ARB_fragment_shader 15:09:31: GL_ARB_fragment_shader_interlock 15:09:31: GL_ARB_framebuffer_no_attachments 15:09:31: GL_ARB_framebuffer_object 15:09:31: GL_ARB_framebuffer_sRGB 15:09:31: GL_ARB_geometry_shader4 15:09:31: GL_ARB_get_program_binary 15:09:31: GL_ARB_get_texture_sub_image 15:09:31: GL_ARB_gl_spirv 15:09:31: GL_ARB_gpu_shader5 15:09:31: GL_ARB_gpu_shader_fp64 15:09:31: GL_ARB_gpu_shader_int64 15:09:31: GL_ARB_half_float_pixel 15:09:31: GL_ARB_half_float_vertex 15:09:31: GL_ARB_imaging 15:09:31: GL_ARB_indirect_parameters 15:09:31: GL_ARB_instanced_arrays 15:09:31: GL_ARB_internalformat_query 15:09:31: GL_ARB_internalformat_query2 15:09:31: GL_ARB_invalidate_subdata 15:09:31: GL_ARB_map_buffer_alignment 15:09:31: GL_ARB_map_buffer_range 15:09:31: GL_ARB_multi_bind 15:09:31: GL_ARB_multi_draw_indirect 15:09:31: GL_ARB_multisample 15:09:31: GL_ARB_multitexture 15:09:31: GL_ARB_occlusion_query 15:09:31: GL_ARB_occlusion_query2 15:09:31: GL_ARB_parallel_shader_compile 15:09:31: GL_ARB_pipeline_statistics_query 15:09:31: GL_ARB_pixel_buffer_object 15:09:31: GL_ARB_point_parameters 15:09:31: GL_ARB_point_sprite 15:09:31: GL_ARB_polygon_offset_clamp 15:09:31: GL_ARB_post_depth_coverage 15:09:31: GL_ARB_program_interface_query 15:09:31: GL_ARB_provoking_vertex 15:09:31: GL_ARB_query_buffer_object 15:09:31: GL_ARB_robust_buffer_access_behavior 15:09:31: GL_ARB_robustness 15:09:31: GL_ARB_sample_locations 15:09:31: GL_ARB_sample_shading 15:09:31: GL_ARB_sampler_objects 15:09:31: GL_ARB_seamless_cube_map 15:09:31: GL_ARB_seamless_cubemap_per_texture 15:09:31: GL_ARB_separate_shader_objects 15:09:31: GL_ARB_shader_atomic_counter_ops 15:09:31: GL_ARB_shader_atomic_counters 15:09:31: GL_ARB_shader_ballot 15:09:31: GL_ARB_shader_bit_encoding 15:09:31: GL_ARB_shader_clock 15:09:31: GL_ARB_shader_draw_parameters 15:09:31: GL_ARB_shader_group_vote 15:09:31: GL_ARB_shader_image_load_store 15:09:31: GL_ARB_shader_image_size 15:09:31: GL_ARB_shader_objects 15:09:31: GL_ARB_shader_precision 15:09:31: GL_ARB_shader_storage_buffer_object 15:09:31: GL_ARB_shader_subroutine 15:09:31: GL_ARB_shader_texture_image_samples 15:09:31: GL_ARB_shader_texture_lod 15:09:31: GL_ARB_shading_language_100 15:09:31: GL_ARB_shader_viewport_layer_array 15:09:31: GL_ARB_shading_language_420pack 15:09:31: GL_ARB_shading_language_include 15:09:31: GL_ARB_shading_language_packing 15:09:31: GL_ARB_shadow 15:09:31: GL_ARB_sparse_buffer 15:09:31: GL_ARB_sparse_texture 15:09:31: GL_ARB_sparse_texture2 15:09:31: GL_ARB_sparse_texture_clamp 15:09:31: GL_ARB_spirv_extensions 15:09:31: GL_ARB_stencil_texturing 15:09:31: GL_ARB_sync 15:09:31: GL_ARB_tessellation_shader 15:09:31: GL_ARB_texture_barrier 15:09:31: GL_ARB_texture_border_clamp 15:09:31: GL_ARB_texture_buffer_object 15:09:31: GL_ARB_texture_buffer_object_rgb32 15:09:31: GL_ARB_texture_buffer_range 15:09:31: GL_ARB_texture_compression 15:09:31: GL_ARB_texture_compression_bptc 15:09:31: GL_ARB_texture_compression_rgtc 15:09:31: GL_ARB_texture_cube_map 15:09:31: GL_ARB_texture_cube_map_array 15:09:31: GL_ARB_texture_env_add 15:09:31: GL_ARB_texture_env_combine 15:09:31: GL_ARB_texture_env_crossbar 15:09:31: GL_ARB_texture_env_dot3 15:09:31: GL_ARB_texture_filter_anisotropic 15:09:31: GL_ARB_texture_filter_minmax 15:09:31: GL_ARB_texture_float 15:09:31: GL_ARB_texture_gather 15:09:31: GL_ARB_texture_mirror_clamp_to_edge 15:09:31: GL_ARB_texture_mirrored_repeat 15:09:31: GL_ARB_texture_multisample 15:09:31: GL_ARB_texture_non_power_of_two 15:09:31: GL_ARB_texture_query_levels 15:09:31: GL_ARB_texture_query_lod 15:09:31: GL_ARB_texture_rectangle 15:09:31: GL_ARB_texture_rg 15:09:31: GL_ARB_texture_rgb10_a2ui 15:09:31: GL_ARB_texture_stencil8 15:09:31: GL_ARB_texture_storage 15:09:31: GL_ARB_texture_storage_multisample 15:09:31: GL_ARB_texture_swizzle 15:09:31: GL_ARB_texture_view 15:09:31: GL_ARB_timer_query 15:09:31: GL_ARB_transform_feedback2 15:09:31: GL_ARB_transform_feedback3 15:09:31: GL_ARB_transform_feedback_instanced 15:09:31: GL_ARB_transform_feedback_overflow_query 15:09:31: GL_ARB_transpose_matrix 15:09:31: GL_ARB_uniform_buffer_object 15:09:31: GL_ARB_vertex_array_bgra 15:09:31: GL_ARB_vertex_array_object 15:09:31: GL_ARB_vertex_attrib_64bit 15:09:31: GL_ARB_vertex_attrib_binding 15:09:31: GL_ARB_vertex_buffer_object 15:09:31: GL_ARB_vertex_program 15:09:31: GL_ARB_vertex_shader 15:09:31: GL_ARB_vertex_type_10f_11f_11f_rev 15:09:31: GL_ARB_vertex_type_2_10_10_10_rev 15:09:31: GL_ARB_viewport_array 15:09:31: GL_ARB_window_pos 15:09:31: GL_ATI_draw_buffers 15:09:31: GL_ATI_texture_float 15:09:31: GL_ATI_texture_mirror_once 15:09:31: GL_S3_s3tc 15:09:31: GL_EXT_texture_env_add 15:09:31: GL_EXT_abgr 15:09:31: GL_EXT_bgra 15:09:31: GL_EXT_bindable_uniform 15:09:31: GL_EXT_blend_color 15:09:31: GL_EXT_blend_equation_separate 15:09:31: GL_EXT_blend_func_separate 15:09:31: GL_EXT_blend_minmax 15:09:31: GL_EXT_blend_subtract 15:09:31: GL_EXT_compiled_vertex_array 15:09:31: GL_EXT_Cg_shader 15:09:31: GL_EXT_depth_bounds_test 15:09:31: GL_EXT_direct_state_access 15:09:31: GL_EXT_draw_buffers2 15:09:31: GL_EXT_draw_instanced 15:09:31: GL_EXT_draw_range_elements 15:09:31: GL_EXT_fog_coord 15:09:31: GL_EXT_framebuffer_blit 15:09:31: GL_EXT_framebuffer_multisample 15:09:31: GL_EXTX_framebuffer_mixed_formats 15:09:31: GL_EXT_framebuffer_multisample_blit_scaled 15:09:31: GL_EXT_framebuffer_object 15:09:31: GL_EXT_framebuffer_sRGB 15:09:31: GL_EXT_geometry_shader4 15:09:31: GL_EXT_gpu_program_parameters 15:09:31: GL_EXT_gpu_shader4 15:09:31: GL_EXT_multi_draw_arrays 15:09:31: GL_EXT_multiview_texture_multisample 15:09:31: GL_EXT_multiview_timer_query 15:09:31: GL_EXT_packed_depth_stencil 15:09:31: GL_EXT_packed_float 15:09:31: GL_EXT_packed_pixels 15:09:31: GL_EXT_pixel_buffer_object 15:09:31: GL_EXT_point_parameters 15:09:31: GL_EXT_polygon_offset_clamp 15:09:31: GL_EXT_post_depth_coverage 15:09:31: GL_EXT_provoking_vertex 15:09:31: GL_EXT_raster_multisample 15:09:31: GL_EXT_rescale_normal 15:09:31: GL_EXT_secondary_color 15:09:31: GL_EXT_separate_shader_objects 15:09:31: GL_EXT_separate_specular_color 15:09:31: GL_EXT_shader_image_load_formatted 15:09:31: GL_EXT_shader_image_load_store 15:09:31: GL_EXT_shader_integer_mix 15:09:31: GL_EXT_shadow_funcs 15:09:31: GL_EXT_sparse_texture2 15:09:31: GL_EXT_stencil_two_side 15:09:31: GL_EXT_stencil_wrap 15:09:31: GL_EXT_texture3D 15:09:31: GL_EXT_texture_array 15:09:31: GL_EXT_texture_buffer_object 15:09:31: GL_EXT_texture_compression_dxt1 15:09:31: GL_EXT_texture_compression_latc 15:09:31: GL_EXT_texture_compression_rgtc 15:09:31: GL_EXT_texture_compression_s3tc 15:09:31: GL_EXT_texture_cube_map 15:09:31: GL_EXT_texture_edge_clamp 15:09:31: GL_EXT_texture_env_combine 15:09:31: GL_EXT_texture_env_dot3 15:09:31: GL_EXT_texture_filter_anisotropic 15:09:31: GL_EXT_texture_filter_minmax 15:09:31: GL_EXT_texture_integer 15:09:31: GL_EXT_texture_lod 15:09:31: GL_EXT_texture_lod_bias 15:09:31: GL_EXT_texture_mirror_clamp 15:09:31: GL_EXT_texture_object 15:09:31: GL_EXT_texture_shadow_lod 15:09:31: GL_EXT_texture_shared_exponent 15:09:31: GL_EXT_texture_sRGB 15:09:31: GL_EXT_texture_sRGB_R8 15:09:31: GL_EXT_texture_sRGB_decode 15:09:31: GL_EXT_texture_storage 15:09:31: GL_EXT_texture_swizzle 15:09:31: GL_EXT_timer_query 15:09:31: GL_EXT_transform_feedback2 15:09:31: GL_EXT_vertex_array 15:09:31: GL_EXT_vertex_array_bgra 15:09:31: GL_EXT_vertex_attrib_64bit 15:09:31: GL_EXT_window_rectangles 15:09:31: GL_EXT_x11_sync_object 15:09:31: GL_EXT_import_sync_object 15:09:31: GL_NV_robustness_video_memory_purge 15:09:31: GL_IBM_rasterpos_clip 15:09:31: GL_IBM_texture_mirrored_repeat 15:09:31: GL_KHR_context_flush_control 15:09:31: GL_KHR_debug 15:09:31: GL_EXT_memory_object 15:09:31: GL_EXT_memory_object_fd 15:09:31: GL_NV_memory_object_sparse 15:09:31: GL_KHR_parallel_shader_compile 15:09:31: GL_KHR_no_error 15:09:31: GL_KHR_robust_buffer_access_behavior 15:09:31: GL_KHR_robustness 15:09:31: GL_EXT_semaphore 15:09:31: GL_EXT_semaphore_fd 15:09:31: GL_NV_timeline_semaphore 15:09:31: GL_KHR_shader_subgroup 15:09:31: GL_KTX_buffer_region 15:09:31: GL_NV_alpha_to_coverage_dither_control 15:09:31: GL_NV_bindless_multi_draw_indirect 15:09:31: GL_NV_bindless_multi_draw_indirect_count 15:09:31: GL_NV_bindless_texture 15:09:31: GL_NV_blend_equation_advanced 15:09:31: GL_NV_blend_equation_advanced_coherent 15:09:31: GL_NVX_blend_equation_advanced_multi_draw_buffers 15:09:31: GL_NV_blend_minmax_factor 15:09:31: GL_NV_blend_square 15:09:31: GL_NV_clip_space_w_scaling 15:09:31: GL_NV_command_list 15:09:31: GL_NV_compute_program5 15:09:31: GL_NV_compute_shader_derivatives 15:09:31: GL_NV_conditional_render 15:09:31: GL_NV_conservative_raster 15:09:31: GL_NV_conservative_raster_dilate 15:09:31: GL_NV_conservative_raster_pre_snap 15:09:31: GL_NV_conservative_raster_pre_snap_triangles 15:09:31: GL_NV_conservative_raster_underestimation 15:09:31: GL_NV_copy_depth_to_color 15:09:31: GL_NV_copy_image 15:09:31: GL_NV_depth_buffer_float 15:09:31: GL_NV_depth_clamp 15:09:31: GL_NV_draw_texture 15:09:31: GL_NV_draw_vulkan_image 15:09:31: GL_NV_ES1_1_compatibility 15:09:31: GL_NV_ES3_1_compatibility 15:09:31: GL_NV_explicit_multisample 15:09:31: GL_NV_feature_query 15:09:31: GL_NV_fence 15:09:31: GL_NV_fill_rectangle 15:09:31: GL_NV_float_buffer 15:09:31: GL_NV_fog_distance 15:09:31: GL_NV_fragment_coverage_to_color 15:09:31: GL_NV_fragment_program 15:09:31: GL_NV_fragment_program_option 15:09:31: GL_NV_fragment_program2 15:09:31: GL_NV_fragment_shader_barycentric 15:09:31: GL_NV_fragment_shader_interlock 15:09:31: GL_NV_framebuffer_mixed_samples 15:09:31: GL_NV_framebuffer_multisample_coverage 15:09:31: GL_NV_geometry_shader4 15:09:31: GL_NV_geometry_shader_passthrough 15:09:31: GL_NV_gpu_program4 15:09:31: GL_NV_internalformat_sample_query 15:09:31: GL_NV_gpu_program4_1 15:09:31: GL_NV_gpu_program5 15:09:31: GL_NV_gpu_program5_mem_extended 15:09:31: GL_NV_gpu_program_fp64 15:09:31: GL_NV_gpu_shader5 15:09:31: GL_NV_half_float 15:09:31: GL_NV_light_max_exponent 15:09:31: GL_NV_memory_attachment 15:09:31: GL_NV_mesh_shader 15:09:31: GL_NV_multisample_coverage 15:09:31: GL_NV_multisample_filter_hint 15:09:31: GL_NV_occlusion_query 15:09:31: GL_NV_packed_depth_stencil 15:09:31: GL_NV_parameter_buffer_object 15:09:31: GL_NV_parameter_buffer_object2 15:09:31: GL_NV_path_rendering 15:09:31: GL_NV_path_rendering_shared_edge 15:09:31: GL_NV_pixel_data_range 15:09:31: GL_NV_point_sprite 15:09:31: GL_NV_primitive_restart 15:09:31: GL_NV_primitive_shading_rate 15:09:31: GL_NV_query_resource 15:09:31: GL_NV_query_resource_tag 15:09:31: GL_NV_register_combiners 15:09:31: GL_NV_register_combiners2 15:09:31: GL_NV_representative_fragment_test 15:09:31: GL_NV_sample_locations 15:09:31: GL_NV_sample_mask_override_coverage 15:09:31: GL_NV_scissor_exclusive 15:09:31: GL_NV_shader_atomic_counters 15:09:31: GL_NV_shader_atomic_float 15:09:31: GL_NV_shader_atomic_float64 15:09:31: GL_NV_shader_atomic_fp16_vector 15:09:31: GL_NV_shader_atomic_int64 15:09:31: GL_NV_shader_buffer_load 15:09:31: GL_NV_shader_storage_buffer_object 15:09:31: GL_NV_shader_subgroup_partitioned 15:09:31: GL_NV_shader_texture_footprint 15:09:31: GL_NV_shading_rate_image 15:09:31: GL_NV_stereo_view_rendering 15:09:31: GL_NV_texgen_reflection 15:09:31: GL_NV_texture_barrier 15:09:31: GL_NV_texture_compression_vtc 15:09:31: GL_NV_texture_dirty_tile_map 15:09:31: GL_NV_texture_env_combine4 15:09:31: GL_NV_texture_multisample 15:09:31: GL_NV_texture_rectangle 15:09:31: GL_NV_texture_rectangle_compressed 15:09:31: GL_NV_texture_shader 15:09:31: GL_NV_texture_shader2 15:09:31: GL_NV_texture_shader3 15:09:31: GL_NV_transform_feedback 15:09:31: GL_NV_transform_feedback2 15:09:31: GL_NV_uniform_buffer_unified_memory 15:09:31: GL_NV_vdpau_interop 15:09:31: GL_NV_vdpau_interop2 15:09:31: GL_NV_vertex_array_range 15:09:31: GL_NV_vertex_array_range2 15:09:31: GL_NV_vertex_attrib_integer_64bit 15:09:31: GL_NV_vertex_buffer_unified_memory 15:09:31: GL_NV_vertex_program 15:09:31: GL_NV_vertex_program1_1 15:09:31: GL_NV_vertex_program2 15:09:31: GL_NV_vertex_program2_option 15:09:31: GL_NV_vertex_program3 15:09:31: GL_NV_viewport_array2 15:09:31: GL_NV_viewport_swizzle 15:09:31: GL_NVX_conditional_render 15:09:31: GL_NV_gpu_multicast 15:09:31: GL_NVX_progress_fence 15:09:31: GL_NVX_gpu_memory_info 15:09:31: GL_NVX_nvenc_interop 15:09:31: GL_NV_shader_thread_group 15:09:31: GL_NV_shader_thread_shuffle 15:09:31: GL_KHR_blend_equation_advanced 15:09:31: GL_KHR_blend_equation_advanced_coherent 15:09:31: GL_OVR_multiview 15:09:31: GL_OVR_multiview2 15:09:31: GL_SGIS_generate_mipmap 15:09:31: GL_SGIS_texture_lod 15:09:31: GL_SGIX_depth_texture 15:09:31: GL_SGIX_shadow 15:09:31: GL_SUN_slice_accum 15:09:31: Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context 15:09:31: ************************************** 15:09:31: *** OpenGL 3+ Renderer Started *** 15:09:31: ************************************** 15:09:31: Registering ResourceManager for type GpuProgram 15:09:31: RenderSystem capabilities 15:09:31: ------------------------- 15:09:31: RenderSystem Name: OpenGL 3+ Rendering Subsystem 15:09:31: GPU Vendor: nvidia 15:09:31: Device Name: NVIDIA GeForce RTX 3060/PCIe/SSE2 15:09:31: Driver Version: 4.5.0.0 15:09:31: * Fixed function pipeline: no 15:09:31: * Hardware generation of mipmaps: yes 15:09:31: * Texture blending: yes 15:09:31: * Anisotropic texture filtering: yes 15:09:31: * Dot product texture operation: yes 15:09:31: * Cube mapping: yes 15:09:31: * Hardware stencil buffer: yes 15:09:31: - Stencil depth: 8 15:09:31: - Two sided stencil support: yes 15:09:31: - Wrap stencil values: yes 15:09:31: * Hardware vertex / index buffers: yes 15:09:31: * 32-bit index buffers: yes 15:09:31: * Vertex programs: yes 15:09:31: * Number of floating-point constants for vertex programs: 4096 15:09:31: * Number of integer constants for vertex programs: 4096 15:09:31: * Number of boolean constants for vertex programs: 4096 15:09:31: * Fragment programs: yes 15:09:31: * Number of floating-point constants for fragment programs: 4096 15:09:31: * Number of integer constants for fragment programs: 4096 15:09:31: * Number of boolean constants for fragment programs: 4096 15:09:31: * Geometry programs: yes 15:09:31: * Number of floating-point constants for geometry programs: 2048 15:09:31: * Number of integer constants for geometry programs: 2048 15:09:31: * Number of boolean constants for geometry programs: 2048 15:09:31: * Tessellation Hull programs: yes 15:09:31: * Number of floating-point constants for tessellation hull programs: 2048 15:09:31: * Number of integer constants for tessellation hull programs: 2048 15:09:31: * Number of boolean constants for tessellation hull programs: 2048 15:09:31: * Tessellation Domain programs: yes 15:09:31: * Number of floating-point constants for tessellation domain programs: 2048 15:09:31: * Number of integer constants for tessellation domain programs: 2048 15:09:31: * Number of boolean constants for tessellation domain programs: 2048 15:09:31: * Compute programs: yes 15:09:31: * Number of floating-point constants for compute programs: 2048 15:09:31: * Number of integer constants for compute programs: 2048 15:09:31: * Number of boolean constants for compute programs: 2048 15:09:31: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440 15:09:31: * Texture Compression: yes 15:09:31: - DXT: yes 15:09:31: - VTC: yes 15:09:31: - PVRTC: no 15:09:31: - ATC: no 15:09:31: - ETC1: no 15:09:31: - ETC2: yes 15:09:31: - BC4/BC5: yes 15:09:31: - BC6H/BC7: yes 15:09:31: - ASTC: no 15:09:31: * Hardware Occlusion Query: yes 15:09:31: * User clip planes: yes 15:09:31: * VET_UBYTE4 vertex element type: yes 15:09:31: * Infinite far plane projection: yes 15:09:31: * Hardware render-to-texture: yes 15:09:31: * Floating point textures: yes 15:09:31: * Non-power-of-two textures: yes 15:09:31: * 1d textures: yes 15:09:31: * Volume textures: yes 15:09:31: * Max Texture resolution (2D) 32768 15:09:31: * Max Texture resolution (3D) 16384 15:09:31: * Max Texture resolution (Cubemaps) 32768 15:09:31: * Multiple Render Targets: 8 15:09:31: - With different bit depths: yes 15:09:31: * Point Sprites: yes 15:09:31: * Extended point parameters: yes 15:09:31: * Max Point Size: 2047 15:09:31: * Vertex texture fetch: yes 15:09:31: * Number of world matrices: 0 15:09:31: * Number of texture units: 16 15:09:31: * Stencil buffer depth: 8 15:09:31: * Number of vertex blend matrices: 0 15:09:31: - Max vertex textures: 32 15:09:31: - Vertex textures shared: yes 15:09:31: * Render to Vertex Buffer : yes 15:09:31: * Hardware Atomic Counters: yes 15:09:31: * Compute max threads per threadgroup per axis: 1024, 1024, 64 15:09:31: * Compute max threads per threadgroup total: 1024 15:09:31: * GL 1.5 without VBO workaround: no 15:09:31: * Frame Buffer objects: yes 15:09:31: * Frame Buffer objects (ARB extension): no 15:09:31: * Frame Buffer objects (ATI extension): no 15:09:31: * PBuffer support: no 15:09:31: * GL 1.5 without HW-occlusion workaround: no 15:09:31: * Vertex Array Objects: yes 15:09:31: * Separate shader objects: no 15:09:31: * Using Reverse Z: yes 15:09:31: DefaultWorkQueue('Root') initialising on thread main. 15:09:31: Particle Renderer Type 'billboard' registered 15:09:31: Added resource location '/home/chapulina/dev_focal/ws_fortress/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General' 15:09:31: Added resource location '/home/chapulina/dev_focal/ws_fortress/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General' 15:09:31: Added resource location '/home/chapulina/dev_focal/ws_fortress/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General' 15:09:31: Added resource location '/home/chapulina/dev_focal/ws_fortress/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common/GLSLES' of type 'FileSystem' to resource group 'General' 15:09:31: Added resource location '/home/chapulina/dev_focal/ws_fortress/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General' 15:09:31: Added resource location '/home/chapulina/dev_focal/ws_fortress/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General' 15:09:31: Added resource location '/home/chapulina/dev_focal/ws_fortress/install/share/ignition/ignition-rendering6/ogre2/media' of type 'FileSystem' to resource group 'General' 15:09:31: Added resource location '/home/chapulina/dev_focal/ws_fortress/install/share/ignition/ignition-rendering6/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General' 15:09:31: Added resource location '/home/chapulina/dev_focal/ws_fortress/install/share/ignition/ignition-rendering6/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General' 15:09:31: Added resource location '/home/chapulina/dev_focal/ws_fortress/install/share/ignition/ignition-rendering6/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General' 15:09:31: Parsing scripts for resource group Autodetect 15:09:31: Finished parsing scripts for resource group Autodetect 15:09:31: Creating resources for group Autodetect 15:09:31: All done 15:09:31: Parsing scripts for resource group General 15:09:31: Parsing script Quad.program 15:09:31: Parsing script Copyback.material 15:09:31: Parsing script DepthUtils.material 15:09:31: Parsing script DPSM.material 15:09:31: Parsing script EsmGaussianBlurLogFilter.material 15:09:31: Parsing script GpuNormalMapper.material 15:09:31: Parsing script selection_buffer.material 15:09:31: Parsing script gpu_rays.material 15:09:31: Parsing script skybox.material 15:09:31: Parsing script gaussian_noise.material 15:09:31: Parsing script thermal.material 15:09:31: Parsing script depth_camera.material 15:09:31: Parsing script point_cloud_point.material 15:09:31: Parsing script picker.material 15:09:31: Parsing script GpuNormalMapper.compositor 15:09:31: Parsing script TerraShadowGenerator.compositor 15:09:31: Parsing script Mipmaps.material.json 15:09:31: Parsing script EsmGaussianBlurLogFilter.material.json 15:09:31: Parsing script TerraShadowGenerator.material.json 15:09:31: Finished parsing scripts for resource group General 15:09:31: Creating resources for group General 15:09:31: All done 15:09:31: Parsing scripts for resource group Internal 15:09:31: Finished parsing scripts for resource group Internal 15:09:31: Creating resources for group Internal 15:09:31: All done 15:09:31: Added resource location '/home/chapulina/dev_focal/ws_fortress/install/share/ignition/ignition-rendering6/media/materials/textures/' of type 'FileS15:09:32: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/openrobotics/models/fortress island/1/meshes' of type 'FileSystem' to resource group 'General' with recursive option 15:09:32: Initialising resource group General 15:09:32: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/openrobotics/models/fortress island/1/meshes/../materials/textures/' of type 'FileSystem' to resource group 'General' 15:09:32: Can't assign material scene::Material(65453) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/openrobotics/models/fortress island/1/materials/textures/' of type 'FileSystem' to resource group 'General' 15:09:32: Texture memory budget exceeded. Stalling GPU. 15:09:32: Texture memory budget exceeded. Stalling GPU. 15:09:32: Stalling was not enough. Freeing memory. 15:09:32: Can't assign material scene::Material(65447) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Texture memory budget exceeded. Stalling GPU. 15:09:32: Stalling was not enough. Freeing memory. 15:09:32: Can't assign material scene::Material(65441) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Texture memory budget exceeded. Stalling GPU. 15:09:32: Stalling was not enough. Freeing memory. 15:09:32: Can't assign material scene::Material(65435) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Texture memory budget exceeded. Stalling GPU. 15:09:32: Stalling was not enough. Freeing memory. 15:09:32: Can't assign material scene::Material(65429) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65423) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65417) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65411) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65405) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65399) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65393) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65387) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65381) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65375) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65369) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65363) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65357) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65351) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65345) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65339) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65333) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65327) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65321) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65315) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65309) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Texture memory budget exceeded. Stalling GPU. 15:09:32: Stalling was not enough. Freeing memory. 15:09:32: Can't assign material scene::Material(65303) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Texture memory budget exceeded. Stalling GPU. 15:09:32: Stalling was not enough. Freeing memory. 15:09:32: Can't assign material scene::Material(65297) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65291) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65285) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65279) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65273) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65267) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65261) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65255) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65249) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65243) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65237) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65231) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65225) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65219) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65213) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65207) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65201) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65195) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65189) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65183) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65177) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65171) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65165) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65159) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65153) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65147) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65141) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65135) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65129) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65123) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65117) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65111) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65105) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65099) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65093) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65087) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65081) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65075) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65069) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65063) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65057) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65051) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65045) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65039) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65033) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65027) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65021) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65015) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(65009) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Texture memory budget exceeded. Stalling GPU. 15:09:32: Stalling was not enough. Freeing memory. 15:09:32: Can't assign material scene::Material(65003) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(64997) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(64991) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(64985) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(64979) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(64973) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(64967) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(64961) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(64955) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Texture memory budget exceeded. Stalling GPU. 15:09:32: Stalling was not enough. Freeing memory. 15:09:32: Can't assign material scene::Material(64949) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(64943) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(64937) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(64931) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Can't assign material scene::Material(64925) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:32: Texture memory budget exceeded. Stalling GPU. 15:09:33: Can't assign material scene::Material(64919) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64913) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64907) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Texture memory budget exceeded. Stalling GPU. 15:09:33: Can't assign material scene::Material(64901) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64895) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64889) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64883) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64877) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64871) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64865) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64859) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64853) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64847) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64841) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64835) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64829) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64823) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64817) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64811) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Texture memory budget exceeded. Stalling GPU. 15:09:33: Can't assign material scene::Material(64805) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64799) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64793) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64787) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64781) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64775) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64769) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64763) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64757) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64751) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64745) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64739) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64733) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64727) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64721) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64715) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64709) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64703) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64697) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Texture memory budget exceeded. Stalling GPU. 15:09:33: Stalling was not enough. Freeing memory. 15:09:33: Can't assign material scene::Material(64691) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64685) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Texture memory budget exceeded. Stalling GPU. 15:09:33: Stalling was not enough. Freeing memory. 15:09:33: Can't assign material scene::Material(64679) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64673) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Can't assign material scene::Material(64667) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:33: Texture memory budget exceeded. Stalling GPU. 15:09:33: Stalling was not enough. Freeing memory. 15:09:33: Texture memory budget exceeded. Stalling GPU. 15:09:33: Stalling was not enough. Freeing memory. 15:09:33: Can't assign material scene::Material(64661) because this Material does not exist. Have you forgotten to define it in15:09:33: Texture mem15:09:34: Texture memory budget exceeded. Stalling GPU. 15:09:34: Texture memory budget exceeded. Stalling GPU. 15:09:34: Stalling was not enough. Freeing memory. 15:09:34: Texture memory budget exceeded. Stalling GPU. 15:09:34: Stalling was not enough. Freeing memory. 15:09:34: Can't assign material scene::Material(64655) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: WARNING: PBS Datablock '[Hash 0x39190009]' Very low roughness values can cause NaNs in the pixel shader! 15:09:34: WARNING: PBS Datablock '[Hash 0xb34d2937]' Very low roughness values can cause NaNs in the pixel shader! 15:09:34: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/openrobotics/models/fortress heightmap/1/materials/textures' of type 'FileSystem' to resource group 'General' with recursive option 15:09:34: Initialising resource group General 15:09:34: Texture memory budget exceeded. Stalling GPU. 15:09:34: Stalling was not enough. Freeing memory. 15:09:34: Can't assign material scene::Material(64647) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64641) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64647) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64641) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/openrobotics/models/panda arm - fortress merge include demo/1/meshes/visual' of type 'FileSystem' to resource group 'General' with recursive option 15:09:34: Initialising resource group General 15:09:34: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. in Mesh::suggestTangentVectorBuildParams at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/OgreMain/src/OgreMesh.cpp (line 1881) 15:09:34: Can't assign material scene::Material(64625) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64624) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64623) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64622) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64621) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64620) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64619) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64618) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64617) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64616) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64615) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64614) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. in Mesh::suggestTangentVectorBuildParams at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/OgreMain/src/OgreMesh.cpp (line 1881) 15:09:34: Can't assign material scene::Material(64587) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. in Mesh::suggestTangentVectorBuildParams at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/OgreMain/src/OgreMesh.cpp (line 1881) 15:09:34: Can't assign material scene::Material(64582) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. in Mesh::suggestTangentVectorBuildParams at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/OgreMain/src/OgreMesh.cpp (line 1881) 15:09:34: Can't assign material scene::Material(64577) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64576) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64575) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64574) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. in Mesh::suggestTangentVectorBuildParams at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/OgreMain/src/OgreMesh.cpp (line 1881) 15:09:34: Can't assign material scene::Material(64563) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64562) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64561) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64560) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. in Mesh::suggestTangentVectorBuildParams at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/OgreMain/src/OgreMesh.cpp (line 1881) 15:09:34: Can't assign material scene::Material(64549) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64548) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64547) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64546) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. in Mesh::suggestTangentVectorBuildParams at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/OgreMain/src/OgreMesh.cpp (line 1881) 15:09:34: Can't assign material scene::Material(64535) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64534) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64533) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64532) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64531) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64530) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64529) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64528) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64527) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64526) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64525) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64524) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64523) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64522) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64521) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64520) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64519) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64518) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. in Mesh::suggestTangentVectorBuildParams at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/OgreMain/src/OgreMesh.cpp (line 1881) 15:09:34: Can't assign material scene::Material(64479) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64478) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64477) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64476) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64475) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64474) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64473) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64472) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64471) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/openrobotics/models/panda hand - fortress merge include demo/1/meshes/visual' of type 'FileSystem' to resource group 'General' with recursive option 15:09:34: Initialising resource group General 15:09:34: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. in Mesh::suggestTangentVectorBuildParams at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/OgreMain/src/OgreMesh.cpp (line 1881) 15:09:34: Can't assign material scene::Material(64450) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64449) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64448) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64447) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64446) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. in Mesh::suggestTangentVectorBuildParams at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/OgreMain/src/OgreMesh.cpp (line 1881) 15:09:34: Can't assign material scene::Material(64433) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64432) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64433) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64432) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64625) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64624) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64623) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64622) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64621) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64620) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64619) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64618) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64617) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64616) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64615) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64614) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64587) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64582) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64577) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64576) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64575) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64574) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64563) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64562) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64561) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64560) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64549) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64548) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64547) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64546) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64535) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64534) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64533) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64532) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64531) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64530) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64529) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64528) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64527) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64526) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64525) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64524) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64523) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64522) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64521) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64520) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64519) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64518) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64479) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64478) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64477) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64476) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64475) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64474) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64473) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64472) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64471) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64450) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64449) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64448) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64447) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64446) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64433) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64432) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64433) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:34: Can't assign material scene::Material(64432) because this Material does not exist. Have you forgotten to define it in15:09:38: Added resou15:09:38: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/cole/models/fortress statue/2/meshes' of type 'FileSystem' to resource group 'General' with recursive option 15:09:38: Initialising resource group General 15:09:38: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/cole/models/fortress statue/2/meshes/../materials/textures/' of type 'FileSystem' to resource group 'General' 15:09:38: Texture memory budget exceeded. Stalling GPU. 15:09:38: Stalling was not enough. Freeing memory. 15:09:38: Texture memory budget exceeded. Stalling GPU. 15:09:38: Can't assign material scene::Material(64273) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:38: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/cole/models/fortress statue/2/materials/textures/' of type 'FileSystem' to resource group 'General' 15:09:38: Texture memory budget exceeded. Stalling GPU. 15:09:38: Stalling was not enough. Freeing memory. 15:09:38: Can't assign material scene::Material(64267) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:38: Texture memory budget exceeded. Stalling GPU. 15:09:38: Stalling was not enough. Freeing memory. 15:09:38: Can't assign material scene::Material(64261) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/openrobotics/models/cleanerbot1/2/meshes' of type 'FileSystem' to resource group 'General' with recursive option 15:09:39: Initialising resource group General 15:09:39: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/openrobotics/models/cleanerbot1/2/meshes/' of type 'FileSystem' to resource group 'General' 15:09:39: WARNING: PBS Datablock '[Hash 0xfa5d5a22]' Very low roughness values can cause NaNs in the pixel shader! 15:09:39: Can't assign material scene::Material(64255) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: WARNING: PBS Datablock '[Hash 0x29568714]' Very low roughness values can cause NaNs in the pixel shader! 15:09:39: WARNING: PBS Datablock '[Hash 0x5ba90c54]' Very low roughness values can cause NaNs in the pixel shader! 15:09:39: WARNING: PBS Datablock '[Hash 0x7d199800]' Very low roughness values can cause NaNs in the pixel shader! 15:09:39: Can't assign material scene::Material(64250) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: WARNING: PBS Datablock '[Hash 0x806b0df5]' Very low roughness values can cause NaNs in the pixel shader! 15:09:39: WARNING: PBS Datablock '[Hash 0xc05cc9d2]' Very low roughness values can cause NaNs in the pixel shader! 15:09:39: WARNING: PBS Datablock '[Hash 0x327d22c3]' Very low roughness values can cause NaNs in the pixel shader! 15:09:39: Can't assign material scene::Material(64245) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: WARNING: PBS Datablock '[Hash 0x1f6f3712]' Very low roughness values can cause NaNs in the pixel shader! 15:09:39: WARNING: PBS Datablock '[Hash 0xd3883253]' Very low roughness values can cause NaNs in the pixel shader! 15:09:39: Can't assign material scene::Material(64245) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: WARNING: PBS Datablock '[Hash 0x203c2cf6]' Very low roughness values can cause NaNs in the pixel shader! 15:09:39: WARNING: PBS Datablock '[Hash 0x837bdc77]' Very low roughness values can cause NaNs in the pixel shader! 15:09:39: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/accurrent/models/mbari tethys lrauv/3/meshes' of type 'FileSystem' to resource group 'General' with recursive option 15:09:39: Initialising resource group General 15:09:39: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/accurrent/models/mbari tethys lrauv/3/meshes/../materials/textures/' of type 'FileSystem' to resource group 'General' 15:09:39: Texture memory budget exceeded. Stalling GPU. 15:09:39: Stalling was not enough. Freeing memory. 15:09:39: Texture memory budget exceeded. Stalling GPU. 15:09:39: Stalling was not enough. Freeing memory. 15:09:39: Can't assign material scene::Material(64236) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/accurrent/models/mbari tethys lrauv/3/materials/textures/' of type 'FileSystem' to resource group 'General' 15:09:39: Can't assign material scene::Material(64230) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Texture memory budget exceeded. Stalling GPU. 15:09:39: Texture memory budget exceeded. Stalling GPU. 15:09:39: Stalling was not enough. Freeing memory. 15:09:39: Texture memory budget exceeded. Stalling GPU. 15:09:39: Stalling was not enough. Freeing memory. 15:09:39: Can't assign material scene::Material(64224) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64218) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/openrobotics/models/x1 ugv - fortress param demo/1/meshes' of type 'FileSystem' to resource group 'General' with recursive option 15:09:39: Initialising resource group General 15:09:39: Can't assign material scene::Material(64212) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64211) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Added resource location '/home/chapulina/.ignition/fuel/fuel.ignitionrobotics.org/openrobotics/models/x1 ugv - fortress param demo/1/meshes/../materials/textures/' of type 'FileSystem' to resource group 'General' 15:09:39: Can't assign material scene::Material(64204) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64204) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64204) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Texture memory budget exceeded. Stalling GPU. 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64204) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. in Mesh::suggestTangentVectorBuildParams at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/OgreMain/src/OgreMesh.cpp (line 1881) 15:09:39: Can't assign material scene::Material(64158) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64153) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64152) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64153) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64152) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64153) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64152) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64153) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64152) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64127) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64126) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64204) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64191) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64087) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64153) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64152) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64153) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64152) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64153) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64152) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64153) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64152) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64647) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Can't assign material scene::Material(64647) because this Material does not exist. Have you forgotten to define it in a .material script? 15:09:39: Vertex Shader: 100000014VertexShader_vs Fragment Shader: 100000014PixelShader_ps GLSL link result : Fragment info ------------- 0(832) : warning C7050: "pixelData.envColourS" might be used before being initialized 0(832) : warning C7050: "pixelData.envColourD" might be used before being initialized 15:09:39: Vertex Shader: 700000000VertexShader_vs Fragment Shader: 700000000PixelShader_ps GLSL link result : Fragment info ------------- 0(824) : warning C7050: "pixelData.perceptualRoughness" might be used before being initialized 0(824) : warning C7050: "pixelData.roughness" might be used before being initialized 15:09:39: Vertex Shader: 700000001VertexShader_vs Fragment Shader: 700000001PixelShader_ps GLSL link result : Fragment info ------------- 0(824) : warning C7050: "pixelData.perceptualRoughness" might be used before being initialized 0(824) : warning C7050: "pixelData.roughness" might be used before being initialized ```

Description

Steps to reproduce

  1. Load this world: ign gazebo -r "https://fuel.ignitionrobotics.org/1.0/OpenRobotics/worlds/Fortress demo"

  2. Close the world, edit ~/.ignition/fuel/fuel.ignitionrobotics.org/openrobotics/worlds/fortress\ demo/1/fortress.sdf

  3. Add this sensor into the world:

    https://github.com/ignitionrobotics/ign-gazebo/blob/614340cac2eb024ea9bbbae427dfd14291da1eaa/examples/worlds/gpu_lidar_sensor.sdf#L110-L167

  4. Load the world again. It will crash.

Output

Backtrace

``` terminate called after throwing an instance of 'Ogre::RenderingAPIException' what(): OGRE EXCEPTION(3:RenderingAPIException): Fragment Program 100000000PixelShader_ps failed to compile. See compile log above for details. in GLSLShader::compile at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/RenderSystems/GL3Plus/src/GLSL/OgreGLSLShader.cpp (line 31 1) Stack trace (most recent call last) in thread 282694: #31 Object "[0xffffffffffffffff]", at 0xffffffffffffffff, in #30 Object "/usr/lib/x86_64-linux-gnu/libc.so.6", at 0x7f0d643d6292, in clone #29 Object "/usr/lib/x86_64-linux-gnu/libpthread.so.0", at 0x7f0d6429a608, in #28 Object "/usr/lib/x86_64-linux-gnu/libstdc++.so.6", at 0x7f0d60967d83, in #27 Object "/home/chapulina/dev_focal/ws_fortress/install/lib/ign-gazebo-6/plugins/libignition-gazebo-sensors-system.so", at 0x7f0d2abc90d 7, in ignition::gazebo::v6::systems::SensorsPrivate::RenderThread() #26 Object "/home/chapulina/dev_focal/ws_fortress/install/lib/ign-gazebo-6/plugins/libignition-gazebo-sensors-system.so", at 0x7f0d2abc8aa e, in ignition::gazebo::v6::systems::SensorsPrivate::RunOnce() #25 Object "/home/chapulina/dev_focal/ws_fortress/install/lib/libignition-sensors6.so.6", at 0x7f0d2a7c4fde, in ignition::sensors::v6::Manager::RunOnce(std::chrono::duration > const&, bool) #24 Object "/home/chapulina/dev_focal/ws_fortress/install/lib/libignition-sensors6.so.6", at 0x7f0d2a7d9fed, in ignition::sensors::v6::Sensor::Update(std::chrono::duration > const&, bool) #23 Object "/home/chapulina/dev_focal/ws_fortress/install/lib/libignition-sensors6-gpu_lidar.so.6", at 0x7f0d2a92050e, in ignition::sensors::v6::GpuLidarSensor::Update(std::chrono::duration > const&) #22 Object "/home/chapulina/dev_focal/ws_fortress/install/lib/libignition-sensors6-rendering.so.6", at 0x7f0d2a8076f5, in ignition::sensors::v6::RenderingSensor::Render() #21 Object "/home/chapulina/dev_focal/ws_fortress/install/lib/ign-rendering-6/engine-plugins/libignition-rendering-ogre2.so", at 0x7f0d1be6d605, in ignition::rendering::v6::Ogre2GpuRays::Render() #20 Object "/home/chapulina/dev_focal/ws_fortress/install/lib/ign-rendering-6/engine-plugins/libignition-rendering-ogre2.so", at 0x7f0d1be6d446, in ignition::rendering::v6::Ogre2GpuRays::UpdateRenderTarget1stPass() #19 Object "/usr/lib/x86_64-linux-gnu/libOgreMain.so.2.2.6", at 0x7f0d1bb227fa, in Ogre::CompositorWorkspace::_update(bool) #18 Object "/usr/lib/x86_64-linux-gnu/libOgreMain.so.2.2.6", at 0x7f0d1bb22527, in Ogre::CompositorWorkspace::_update(bool) #17 Object "/usr/lib/x86_64-linux-gnu/libOgreMain.so.2.2.6", at 0x7f0d1bb0fbb4, in Ogre::CompositorNode::_update(Ogre::Camera const*, Ogre::SceneManager*) #16 Object "/usr/lib/x86_64-linux-gnu/libOgreMain.so.2.2.6", at 0x7f0d1bb3ba94, in Ogre::CompositorPassScene::execute(Ogre::Camera const*) #15 Object "/usr/lib/x86_64-linux-gnu/libOgreMain.so.2.2.6", at 0x7f0d1b80c0f2, in Ogre::Camera::_renderScenePhase02(Ogre::Camera const*, unsigned char, unsigned char, bool) #14 Object "/usr/lib/x86_64-linux-gnu/libOgreMain.so.2.2.6", at 0x7f0d1b9f42b5, in Ogre::SceneManager::_renderPhase02(Ogre::Camera*, Ogre::Camera const*, unsigned char, unsigned char, bool) #13 Object "/usr/lib/x86_64-linux-gnu/libOgreMain.so.2.2.6", at 0x7f0d1b9b0d34, in Ogre::RenderQueue::render(Ogre::RenderSystem*, unsigned char, unsigned char, bool, bool) #12 Object "/usr/lib/x86_64-linux-gnu/libOgreMain.so.2.2.6", at 0x7f0d1b9ae425, in Ogre::RenderQueue::renderGL3(Ogre::RenderSystem*, bool, bool, Ogre::HlmsCache*, Ogre::RenderQueue::RenderQueueGroup const&, Ogre::IndirectBufferPacked*, unsigned char*, unsigned char*) #11 Object "/usr/lib/x86_64-linux-gnu/libOgreHlmsPbs.so.2.2.6", at 0x7f0d281d0d71, in Ogre::HlmsPbs::createShaderCacheEntry(unsigned int, Ogre::HlmsCache const&, unsigned int, Ogre::QueuedRenderable const&) #10 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/RenderSystem_GL3Plus.so", at 0x7f0d07fc3cec, in Ogre::GL3PlusRenderSystem::_setPipelineStateObject(Ogre::HlmsPso const*) #9 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/RenderSystem_GL3Plus.so", at 0x7f0d07f83ce0, in Ogre::GLSLMonolithicProgramManager::getActiveMonolithicProgram() #8 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/RenderSystem_GL3Plus.so", at 0x7f0d07f82be1, in Ogre::GLSLMonolithicProgram::activate() #7 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/RenderSystem_GL3Plus.so", at 0x7f0d07f82f75, in Ogre::GLSLMonolithicProgram::compileAndLink() #6 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/RenderSystem_GL3Plus.so", at 0x7f0d07f7c512, in #5 Object "/usr/lib/x86_64-linux-gnu/libstdc++.so.6", at 0x7f0d6093b798, in __cxa_throw #4 Object "/usr/lib/x86_64-linux-gnu/libstdc++.so.6", at 0x7f0d6093b4e6, in std::terminate() #3 Object "/usr/lib/x86_64-linux-gnu/libstdc++.so.6", at 0x7f0d6093b47b, in #2 Object "/usr/lib/x86_64-linux-gnu/libstdc++.so.6", at 0x7f0d6092f950, in #1 Object "/usr/lib/x86_64-linux-gnu/libc.so.6", at 0x7f0d642d9858, in abort #0 Object "/usr/lib/x86_64-linux-gnu/libc.so.6", at 0x7f0d642fa18b, in gsignal Aborted (Signal sent by tkill() 282628 1001) Stack trace (most recent call last) in thread 282666: #0 Object "[0x56061374dba0]", at 0x56061374dba0, in Segmentation fault (Invalid permissions for mapped object [0x56061374dba0]) ```

chapulina commented 2 years ago

Update: removing the heightmap fixes the crash, so there's some incompatibility between the heightmap and the GPU lidar.

iche033 commented 2 years ago

can you give https://github.com/ignitionrobotics/ign-rendering/pull/356 a try? I was able to insert a lidar in that branch: fortress_lidar