gazebosim / gz-sim

Open source robotics simulator. The latest version of Gazebo.
https://gazebosim.org
Apache License 2.0
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Gazebo Ignition fails to render scene in Ubuntu VM (using ogre2 = black screen) (using ogre = flickering of scene 1Hz) #1492

Open marc-wittwer opened 2 years ago

marc-wittwer commented 2 years ago

Environment

``` // ogre.log 01:14:22: Creating resource group General 01:14:22: Creating resource group Internal 01:14:22: Creating resource group Autodetect 01:14:22: SceneManagerFactory for type 'DefaultSceneManager' registered. 01:14:22: Registering ResourceManager for type Material 01:14:22: Registering ResourceManager for type Mesh 01:14:22: Registering ResourceManager for type Skeleton 01:14:22: MovableObjectFactory for type 'ParticleSystem' registered. 01:14:22: ArchiveFactory for archive type FileSystem registered. 01:14:22: ArchiveFactory for archive type Zip registered. 01:14:22: ArchiveFactory for archive type EmbeddedZip registered. 01:14:22: DDS codec registering 01:14:22: FreeImage version: 3.18.0 01:14:22: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 01:14:22: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 01:14:22: PVRTC codec registering 01:14:22: ETC codec registering 01:14:22: Registering ResourceManager for type HighLevelGpuProgram 01:14:22: Registering ResourceManager for type Compositor 01:14:22: MovableObjectFactory for type 'Entity' registered. 01:14:22: MovableObjectFactory for type 'Light' registered. 01:14:22: MovableObjectFactory for type 'BillboardSet' registered. 01:14:22: MovableObjectFactory for type 'ManualObject' registered. 01:14:22: MovableObjectFactory for type 'BillboardChain' registered. 01:14:22: MovableObjectFactory for type 'RibbonTrail' registered. 01:14:22: *-*-* OGRE Initialising 01:14:22: *-*-* Version 1.9.0 (Ghadamon) 01:14:22: OverlayElementFactory for type Panel registered. 01:14:22: OverlayElementFactory for type BorderPanel registered. 01:14:22: OverlayElementFactory for type TextArea registered. 01:14:22: Registering ResourceManager for type Font 01:14:22: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL.so 01:14:22: Installing plugin: GL RenderSystem 01:14:22: OpenGL Rendering Subsystem created. 01:14:22: Plugin successfully installed 01:14:22: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_ParticleFX.so 01:14:22: Installing plugin: ParticleFX 01:14:22: Particle Emitter Type 'Point' registered 01:14:22: Particle Emitter Type 'Box' registered 01:14:22: Particle Emitter Type 'Ellipsoid' registered 01:14:22: Particle Emitter Type 'Cylinder' registered 01:14:22: Particle Emitter Type 'Ring' registered 01:14:22: Particle Emitter Type 'HollowEllipsoid' registered 01:14:22: Particle Affector Type 'LinearForce' registered 01:14:22: Particle Affector Type 'ColourFader' registered 01:14:22: Particle Affector Type 'ColourFader2' registered 01:14:22: Particle Affector Type 'ColourImage' registered 01:14:22: Particle Affector Type 'ColourInterpolator' registered 01:14:22: Particle Affector Type 'Scaler' registered 01:14:22: Particle Affector Type 'Rotator' registered 01:14:22: Particle Affector Type 'DirectionRandomiser' registered 01:14:22: Particle Affector Type 'DeflectorPlane' registered 01:14:22: Plugin successfully installed 01:14:22: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_BSPSceneManager.so 01:14:22: Installing plugin: BSP Scene Manager 01:14:22: Plugin successfully installed 01:14:22: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_OctreeSceneManager.so 01:14:22: Installing plugin: Octree Scene Manager 01:14:22: Plugin successfully installed 01:14:22: CPU Identifier & Features 01:14:22: ------------------------- 01:14:22: * CPU ID: AuthenticAMD: AMD Ryzen 7 3700X 8-Core Processor 01:14:22: * SSE: yes 01:14:22: * SSE2: yes 01:14:22: * SSE3: yes 01:14:22: * MMX: yes 01:14:22: * MMXEXT: yes 01:14:22: * 3DNOW: no 01:14:22: * 3DNOWEXT: no 01:14:22: * CMOV: yes 01:14:22: * TSC: yes 01:14:22: * FPU: yes 01:14:22: * PRO: yes 01:14:22: * HT: no 01:14:22: ------------------------- 01:14:22: ****************************** *** Starting GLX Subsystem *** ****************************** 01:14:22: Registering ResourceManager for type Texture 01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media' of type 'FileSystem' to resource group 'General' 01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media/materials/programs' of type 'FileSystem' to resource group 'General' 01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media/materials/scripts' of type 'FileSystem' to resource group 'General' 01:14:22: Creating resource group Fonts 01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media/fonts' of type 'FileSystem' to resource group 'Fonts' 01:14:22: GLRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true macAPI=cocoa macAPICocoaUseNSView=true stereoMode=Frame Sequential 01:14:22: GLXWindow::create used FBConfigID = 331 01:14:22: GL_VERSION = 4.1 (Compatibility Profile) Mesa 21.2.6 01:14:22: GL_VENDOR = VMware, Inc. 01:14:22: GL_RENDERER = SVGA3D; build: RELEASE; LLVM; 01:14:22: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_vertex_attrib_64bit GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_texture_compression_astc_ldr GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_shading_language_include GL_EXT_shader_integer_mix GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_KHR_context_flush_control GL_ARB_parallel_shader_compile GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_MESA_shader_integer_functions GL_ARB_texture_filter_anisotropic GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_EGL_sync 01:14:22: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync 01:14:22: *************************** 01:14:22: *** GL Renderer Started *** 01:14:22: *************************** 01:14:22: Registering ResourceManager for type GpuProgram 01:14:22: GLSL support detected 01:14:22: GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 01:14:22: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 01:14:22: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 01:14:22: RenderSystem capabilities 01:14:22: ------------------------- 01:14:22: RenderSystem Name: OpenGL Rendering Subsystem 01:14:22: GPU Vendor: unknown 01:14:22: Device Name: SVGA3D; build: RELEASE; LLVM; 01:14:22: Driver Version: 4.1.0.0 01:14:22: * Fixed function pipeline: yes 01:14:22: * Hardware generation of mipmaps: yes 01:14:22: * Texture blending: yes 01:14:22: * Anisotropic texture filtering: yes 01:14:22: * Dot product texture operation: yes 01:14:22: * Cube mapping: yes 01:14:22: * Hardware stencil buffer: yes 01:14:22: - Stencil depth: 8 01:14:22: - Two sided stencil support: yes 01:14:22: - Wrap stencil values: yes 01:14:22: * Hardware vertex / index buffers: yes 01:14:22: * Vertex programs: yes 01:14:22: * Number of floating-point constants for vertex programs: 2048 01:14:22: * Number of integer constants for vertex programs: 0 01:14:22: * Number of boolean constants for vertex programs: 0 01:14:22: * Fragment programs: yes 01:14:22: * Number of floating-point constants for fragment programs: 2048 01:14:22: * Number of integer constants for fragment programs: 0 01:14:22: * Number of boolean constants for fragment programs: 0 01:14:22: * Geometry programs: no 01:14:22: * Number of floating-point constants for geometry programs: 0 01:14:22: * Number of integer constants for geometry programs: 0 01:14:22: * Number of boolean constants for geometry programs: 0 01:14:22: * Tesselation Hull programs: no 01:14:22: * Number of floating-point constants for tesselation hull programs: 0 01:14:22: * Number of integer constants for tesselation hull programs: 0 01:14:22: * Number of boolean constants for tesselation hull programs: 0 01:14:22: * Tesselation Domain programs: no 01:14:22: * Number of floating-point constants for tesselation domain programs: 0 01:14:22: * Number of integer constants for tesselation domain programs: 0 01:14:22: * Number of boolean constants for tesselation domain programs: 0 01:14:22: * Compute programs: no 01:14:22: * Number of floating-point constants for compute programs: 0 01:14:22: * Number of integer constants for compute programs: 0 01:14:22: * Number of boolean constants for compute programs: 0 01:14:22: * Supported Shader Profiles: arbfp1 arbvp1 glsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 01:14:22: * Texture Compression: yes 01:14:22: - DXT: yes 01:14:22: - VTC: no 01:14:22: - PVRTC: no 01:14:22: - ATC: no 01:14:22: - ETC1: no 01:14:22: - ETC2: no 01:14:22: - BC4/BC5: no 01:14:22: - BC6H/BC7: no 01:14:22: * Scissor Rectangle: yes 01:14:22: * Hardware Occlusion Query: yes 01:14:22: * User clip planes: yes 01:14:22: * VET_UBYTE4 vertex element type: yes 01:14:22: * Infinite far plane projection: yes 01:14:22: * Hardware render-to-texture: yes 01:14:22: * Floating point textures: yes 01:14:22: * Non-power-of-two textures: yes 01:14:22: * 1d textures: yes 01:14:22: * Volume textures: yes 01:14:22: * Multiple Render Targets: 8 01:14:22: - With different bit depths: yes 01:14:22: * Point Sprites: yes 01:14:22: * Extended point parameters: yes 01:14:22: * Max Point Size: 80 01:14:22: * Vertex texture fetch: yes 01:14:22: * Number of world matrices: 0 01:14:22: * Number of texture units: 16 01:14:22: * Stencil buffer depth: 8 01:14:22: * Number of vertex blend matrices: 0 01:14:22: - Max vertex textures: 16 01:14:22: - Vertex textures shared: yes 01:14:22: * Render to Vertex Buffer : no 01:14:22: * Hardware Atomic Counters: no 01:14:22: * GL 1.5 without VBO workaround: no 01:14:22: * Frame Buffer objects: yes 01:14:22: * Frame Buffer objects (ARB extension): no 01:14:22: * Frame Buffer objects (ATI extension): no 01:14:22: * PBuffer support: yes 01:14:22: * GL 1.5 without HW-occlusion workaround: no 01:14:22: * Vertex Array Objects: no 01:14:22: * Separate shader objects: no 01:14:22: DefaultWorkQueue('Root') initialising on thread 7ff3a59ff700. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39eec2700 starting. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39d6bf700 starting. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39cebe700 starting. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39e6c1700 starting. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff3937fe700 starting. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39dec0700 starting. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff393fff700 starting. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff392ffd700 starting. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff3927fc700 starting. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff36ffff700 starting. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff391ffb700 starting. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff36f7fe700 starting. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff3917fa700 starting. 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff366ffd700 starting. 01:14:22: Particle Renderer Type 'billboard' registered 01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff390ff9700 starting. 01:14:22: SceneManagerFactory for type 'BspSceneManager' registered. 01:14:22: Registering ResourceManager for type BspLevel 01:14:22: SceneManagerFactory for type 'OctreeSceneManager' registered. 01:14:22: Parsing scripts for resource group Autodetect 01:14:22: Finished parsing scripts for resource group Autodetect 01:14:22: Creating resources for group Autodetect 01:14:22: All done 01:14:22: Parsing scripts for resource group Fonts 01:14:22: Parsing script ignition-rendering.fontdef 01:14:22: Finished parsing scripts for resource group Fonts 01:14:22: Creating resources for group Fonts 01:14:22: All done 01:14:22: Parsing scripts for resource group General 01:14:22: Parsing script gpu_rays.material 01:14:22: Parsing script thermal.material 01:14:22: Parsing script pssm.material 01:14:22: Parsing script point_cloud_point.material 01:14:22: Parsing script distortion.material 01:14:22: Parsing script picker.material 01:14:22: Parsing script gaussian_noise.material 01:14:22: Parsing script thermal_camera.compositor 01:14:22: Parsing script distortion.compositor 01:14:22: Parsing script gaussian_noise.compositor 01:14:22: Finished parsing scripts for resource group General 01:14:22: Creating resources for group General 01:14:22: All done 01:14:22: Parsing scripts for resource group Internal 01:14:22: Finished parsing scripts for resource group Internal 01:14:22: Creating resources for group Internal 01:14:22: All done 01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media/rtshaderlib150' of type 'FileSystem' to resource group 'General' 01:14:22: Creating resource group ShaderGeneratorResourceGroup 01:14:22: Added resource location '/home/mwittwer/.ignition/rendering/ogre-rtshader/mwittwer-rtshaderlibcache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup' 01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/media/materials/textures/com.png' of type 'FileSystem' to resource group 'General' 01:14:22: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. ``` ``` // ogre2.log 01:14:58: Creating resource group General 01:14:58: Creating resource group Internal 01:14:58: Creating resource group Autodetect 01:14:58: SceneManagerFactory for type 'DefaultSceneManager' registered. 01:14:58: Registering ResourceManager for type Material 01:14:58: Registering ResourceManager for type Mesh 01:14:58: Registering ResourceManager for type Mesh2 01:14:58: Registering ResourceManager for type OldSkeleton 01:14:58: MovableObjectFactory for type 'ParticleSystem' registered. 01:14:58: ArchiveFactory for archive type FileSystem registered. 01:14:58: ArchiveFactory for archive type Zip registered. 01:14:58: ArchiveFactory for archive type EmbeddedZip registered. 01:14:58: DDS codec registering 01:14:58: FreeImage version: 3.18.0 01:14:58: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 01:14:58: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 01:14:58: OITD codec registering 01:14:58: Registering ResourceManager for type HighLevelGpuProgram 01:14:58: MovableObjectFactory for type 'Decal' registered. 01:14:58: MovableObjectFactory for type 'InternalCubemapProbe' registered. 01:14:58: MovableObjectFactory for type 'Entity' registered. 01:14:58: MovableObjectFactory for type 'Item' registered. 01:14:58: MovableObjectFactory for type 'Light' registered. 01:14:58: MovableObjectFactory for type 'Rectangle2Dv2' registered. 01:14:58: MovableObjectFactory for type 'BillboardSet' registered. 01:14:58: MovableObjectFactory for type 'ManualObject2' registered. 01:14:58: MovableObjectFactory for type 'BillboardChain' registered. 01:14:58: MovableObjectFactory for type 'RibbonTrail' registered. 01:14:58: MovableObjectFactory for type 'WireAabb' registered. 01:14:58: *-*-* OGRE Initialising 01:14:58: *-*-* Version 2.2.6 (Cerberus) 01:14:58: OverlayElementFactory for type Panel registered. 01:14:58: OverlayElementFactory for type BorderPanel registered. 01:14:58: OverlayElementFactory for type TextArea registered. 01:14:58: Registering ResourceManager for type Font 01:14:58: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/RenderSystem_GL3Plus.so 01:14:58: Installing plugin: GL 3+ RenderSystem 01:14:58: OpenGL 3+ Rendering Subsystem created. 01:14:58: Found Num EGL Devices: 2 01:14:58: EGL Device: EGL_EXT_device_drm #0 /dev/dri/card0 01:14:58: Trying to init device: EGL_EXT_device_drm #0 /dev/dri/card0... 01:14:58: Created GL 4.1 context for device EGL_EXT_device_drm #0 /dev/dri/card0 01:14:58: Destroying device: EGL_EXT_device_drm #0 /dev/dri/card0... 01:14:58: EGL Device: EGL_MESA_device_software #1 01:14:58: Trying to init device: EGL_MESA_device_software #1... 01:14:58: Created GL 4.5 context for device EGL_MESA_device_software #1 01:14:58: Destroying device: EGL_MESA_device_software #1... 01:14:58: Plugin successfully installed 01:14:58: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/Plugin_ParticleFX.so 01:14:58: Installing plugin: ParticleFX 01:14:58: Particle Emitter Type 'Point' registered 01:14:58: Particle Emitter Type 'Box' registered 01:14:58: Particle Emitter Type 'Ellipsoid' registered 01:14:58: Particle Emitter Type 'Cylinder' registered 01:14:58: Particle Emitter Type 'Ring' registered 01:14:58: Particle Emitter Type 'HollowEllipsoid' registered 01:14:58: Particle Affector Type 'LinearForce' registered 01:14:58: Particle Affector Type 'ColourFader' registered 01:14:58: Particle Affector Type 'ColourFader2' registered 01:14:58: Particle Affector Type 'ColourImage' registered 01:14:58: Particle Affector Type 'ColourInterpolator' registered 01:14:58: Particle Affector Type 'Scaler' registered 01:14:58: Particle Affector Type 'Rotator' registered 01:14:58: Particle Affector Type 'DirectionRandomiser' registered 01:14:58: Particle Affector Type 'DeflectorPlane' registered 01:14:58: Plugin successfully installed 01:14:58: CPU Identifier & Features 01:14:58: ------------------------- 01:14:58: * CPU ID: AuthenticAMD: AMD Ryzen 7 3700X 8-Core Processor 01:14:58: * Logical cores: 15 01:14:58: * SSE: yes 01:14:58: * SSE2: yes 01:14:58: * SSE3: yes 01:14:58: * MMX: yes 01:14:58: * MMXEXT: yes 01:14:58: * 3DNOW: no 01:14:58: * 3DNOWEXT: no 01:14:58: * CMOV: yes 01:14:58: * TSC: yes 01:14:58: * FPU: yes 01:14:58: * PRO: yes 01:14:58: * HT: no 01:14:58: ------------------------- 01:14:58: ****************************** *** Starting GLX Subsystem *** ****************************** 01:14:58: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=18874386 stereoMode=Frame Sequential 01:14:58: GLXWindow::create used FBConfigID = 331 01:14:58: GL Version = 4.1.0.0 01:14:58: GL_VERSION = 4.1 (Compatibility Profile) Mesa 21.2.6 01:14:58: GL_VENDOR = VMware, Inc. 01:14:58: GL_RENDERER = SVGA3D; build: RELEASE; LLVM; 01:14:58: GL_EXTENSIONS = 01:14:58: GL_AMD_conservative_depth 01:14:58: GL_AMD_draw_buffers_blend 01:14:58: GL_AMD_multi_draw_indirect 01:14:58: GL_AMD_shader_trinary_minmax 01:14:58: GL_AMD_texture_texture4 01:14:58: GL_ANGLE_texture_compression_dxt3 01:14:58: GL_ANGLE_texture_compression_dxt5 01:14:58: GL_APPLE_packed_pixels 01:14:58: GL_ARB_ES2_compatibility 01:14:58: GL_ARB_ES3_compatibility 01:14:58: GL_ARB_arrays_of_arrays 01:14:58: GL_ARB_blend_func_extended 01:14:58: GL_ARB_buffer_storage 01:14:58: GL_ARB_clear_buffer_object 01:14:58: GL_ARB_clear_texture 01:14:58: GL_ARB_color_buffer_float 01:14:58: GL_ARB_compatibility 01:14:58: GL_ARB_compressed_texture_pixel_storage 01:14:58: GL_ARB_conservative_depth 01:14:58: GL_ARB_copy_buffer 01:14:58: GL_ARB_copy_image 01:14:58: GL_ARB_debug_output 01:14:58: GL_ARB_depth_buffer_float 01:14:58: GL_ARB_depth_clamp 01:14:58: GL_ARB_depth_texture 01:14:58: GL_ARB_direct_state_access 01:14:58: GL_ARB_draw_buffers 01:14:58: GL_ARB_draw_buffers_blend 01:14:58: GL_ARB_draw_elements_base_vertex 01:14:58: GL_ARB_draw_indirect 01:14:58: GL_ARB_draw_instanced 01:14:58: GL_ARB_explicit_attrib_location 01:14:58: GL_ARB_explicit_uniform_location 01:14:58: GL_ARB_fragment_coord_conventions 01:14:58: GL_ARB_fragment_layer_viewport 01:14:58: GL_ARB_fragment_program 01:14:58: GL_ARB_fragment_program_shadow 01:14:58: GL_ARB_fragment_shader 01:14:58: GL_ARB_framebuffer_object 01:14:58: GL_ARB_framebuffer_sRGB 01:14:58: GL_ARB_get_program_binary 01:14:58: GL_ARB_get_texture_sub_image 01:14:58: GL_ARB_gpu_shader5 01:14:58: GL_ARB_gpu_shader_fp64 01:14:58: GL_ARB_half_float_pixel 01:14:58: GL_ARB_half_float_vertex 01:14:58: GL_ARB_instanced_arrays 01:14:58: GL_ARB_internalformat_query 01:14:58: GL_ARB_internalformat_query2 01:14:58: GL_ARB_invalidate_subdata 01:14:58: GL_ARB_map_buffer_alignment 01:14:58: GL_ARB_map_buffer_range 01:14:58: GL_ARB_multi_bind 01:14:58: GL_ARB_multi_draw_indirect 01:14:58: GL_ARB_multisample 01:14:58: GL_ARB_multitexture 01:14:58: GL_ARB_occlusion_query 01:14:58: GL_ARB_occlusion_query2 01:14:58: GL_ARB_parallel_shader_compile 01:14:58: GL_ARB_pixel_buffer_object 01:14:58: GL_ARB_point_parameters 01:14:58: GL_ARB_point_sprite 01:14:58: GL_ARB_program_interface_query 01:14:58: GL_ARB_provoking_vertex 01:14:58: GL_ARB_robustness 01:14:58: GL_ARB_sample_shading 01:14:58: GL_ARB_sampler_objects 01:14:58: GL_ARB_seamless_cube_map 01:14:58: GL_ARB_separate_shader_objects 01:14:58: GL_ARB_shader_bit_encoding 01:14:58: GL_ARB_shader_objects 01:14:58: GL_ARB_shader_precision 01:14:58: GL_ARB_shader_subroutine 01:14:58: GL_ARB_shader_texture_lod 01:14:58: GL_ARB_shading_language_100 01:14:58: GL_ARB_shading_language_420pack 01:14:58: GL_ARB_shading_language_include 01:14:58: GL_ARB_shading_language_packing 01:14:58: GL_ARB_shadow 01:14:58: GL_ARB_sync 01:14:58: GL_ARB_tessellation_shader 01:14:58: GL_ARB_texture_border_clamp 01:14:58: GL_ARB_texture_buffer_object 01:14:58: GL_ARB_texture_buffer_object_rgb32 01:14:58: GL_ARB_texture_buffer_range 01:14:58: GL_ARB_texture_compression 01:14:58: GL_ARB_texture_compression_rgtc 01:14:58: GL_ARB_texture_cube_map 01:14:58: GL_ARB_texture_cube_map_array 01:14:58: GL_ARB_texture_env_add 01:14:58: GL_ARB_texture_env_combine 01:14:58: GL_ARB_texture_env_crossbar 01:14:58: GL_ARB_texture_env_dot3 01:14:58: GL_ARB_texture_filter_anisotropic 01:14:58: GL_ARB_texture_float 01:14:58: GL_ARB_texture_gather 01:14:58: GL_ARB_texture_mirrored_repeat 01:14:58: GL_ARB_texture_multisample 01:14:58: GL_ARB_texture_non_power_of_two 01:14:58: GL_ARB_texture_query_levels 01:14:58: GL_ARB_texture_query_lod 01:14:58: GL_ARB_texture_rectangle 01:14:58: GL_ARB_texture_rg 01:14:58: GL_ARB_texture_rgb10_a2ui 01:14:58: GL_ARB_texture_storage 01:14:58: GL_ARB_texture_storage_multisample 01:14:58: GL_ARB_texture_swizzle 01:14:58: GL_ARB_timer_query 01:14:58: GL_ARB_transform_feedback2 01:14:58: GL_ARB_transform_feedback3 01:14:58: GL_ARB_transform_feedback_instanced 01:14:58: GL_ARB_transpose_matrix 01:14:58: GL_ARB_uniform_buffer_object 01:14:58: GL_ARB_vertex_array_bgra 01:14:58: GL_ARB_vertex_array_object 01:14:58: GL_ARB_vertex_attrib_64bit 01:14:58: GL_ARB_vertex_attrib_binding 01:14:58: GL_ARB_vertex_buffer_object 01:14:58: GL_ARB_vertex_program 01:14:58: GL_ARB_vertex_shader 01:14:58: GL_ARB_vertex_type_2_10_10_10_rev 01:14:58: GL_ARB_viewport_array 01:14:58: GL_ARB_window_pos 01:14:58: GL_ATI_blend_equation_separate 01:14:58: GL_ATI_draw_buffers 01:14:58: GL_ATI_fragment_shader 01:14:58: GL_ATI_separate_stencil 01:14:58: GL_ATI_texture_env_combine3 01:14:58: GL_ATI_texture_float 01:14:58: GL_EXT_EGL_image_storage 01:14:58: GL_EXT_EGL_sync 01:14:58: GL_EXT_abgr 01:14:58: GL_EXT_bgra 01:14:58: GL_EXT_blend_color 01:14:58: GL_EXT_blend_equation_separate 01:14:58: GL_EXT_blend_func_separate 01:14:58: GL_EXT_blend_minmax 01:14:58: GL_EXT_blend_subtract 01:14:58: GL_EXT_compiled_vertex_array 01:14:58: GL_EXT_copy_texture 01:14:58: GL_EXT_direct_state_access 01:14:58: GL_EXT_draw_buffers2 01:14:58: GL_EXT_draw_instanced 01:14:58: GL_EXT_draw_range_elements 01:14:58: GL_EXT_fog_coord 01:14:58: GL_EXT_framebuffer_blit 01:14:58: GL_EXT_framebuffer_multisample 01:14:58: GL_EXT_framebuffer_multisample_blit_scaled 01:14:58: GL_EXT_framebuffer_object 01:14:58: GL_EXT_framebuffer_sRGB 01:14:58: GL_EXT_gpu_program_parameters 01:14:58: GL_EXT_gpu_shader4 01:14:58: GL_EXT_multi_draw_arrays 01:14:58: GL_EXT_packed_depth_stencil 01:14:58: GL_EXT_packed_float 01:14:58: GL_EXT_packed_pixels 01:14:58: GL_EXT_pixel_buffer_object 01:14:58: GL_EXT_point_parameters 01:14:58: GL_EXT_provoking_vertex 01:14:58: GL_EXT_rescale_normal 01:14:58: GL_EXT_secondary_color 01:14:58: GL_EXT_separate_specular_color 01:14:58: GL_EXT_shader_integer_mix 01:14:58: GL_EXT_shadow_funcs 01:14:58: GL_EXT_stencil_two_side 01:14:58: GL_EXT_stencil_wrap 01:14:58: GL_EXT_subtexture 01:14:58: GL_EXT_texture 01:14:58: GL_EXT_texture3D 01:14:58: GL_EXT_texture_array 01:14:58: GL_EXT_texture_buffer_object 01:14:58: GL_EXT_texture_compression_dxt1 01:14:58: GL_EXT_texture_compression_rgtc 01:14:58: GL_EXT_texture_compression_s3tc 01:14:58: GL_EXT_texture_cube_map 01:14:58: GL_EXT_texture_edge_clamp 01:14:58: GL_EXT_texture_env_add 01:14:58: GL_EXT_texture_env_combine 01:14:58: GL_EXT_texture_env_dot3 01:14:58: GL_EXT_texture_filter_anisotropic 01:14:58: GL_EXT_texture_integer 01:14:58: GL_EXT_texture_lod_bias 01:14:58: GL_EXT_texture_object 01:14:58: GL_EXT_texture_rectangle 01:14:58: GL_EXT_texture_sRGB 01:14:58: GL_EXT_texture_sRGB_decode 01:14:58: GL_EXT_texture_shared_exponent 01:14:58: GL_EXT_texture_snorm 01:14:58: GL_EXT_texture_swizzle 01:14:58: GL_EXT_timer_query 01:14:58: GL_EXT_transform_feedback 01:14:58: GL_EXT_vertex_array 01:14:58: GL_EXT_vertex_array_bgra 01:14:58: GL_EXT_vertex_attrib_64bit 01:14:58: GL_IBM_multimode_draw_arrays 01:14:58: GL_IBM_rasterpos_clip 01:14:58: GL_IBM_texture_mirrored_repeat 01:14:58: GL_INGR_blend_func_separate 01:14:58: GL_KHR_context_flush_control 01:14:58: GL_KHR_debug 01:14:58: GL_KHR_no_error 01:14:58: GL_KHR_parallel_shader_compile 01:14:58: GL_KHR_texture_compression_astc_ldr 01:14:58: GL_KHR_texture_compression_astc_sliced_3d 01:14:58: GL_MESA_pack_invert 01:14:58: GL_MESA_shader_integer_functions 01:14:58: GL_MESA_texture_signed_rgba 01:14:58: GL_MESA_window_pos 01:14:58: GL_NV_blend_square 01:14:58: GL_NV_conditional_render 01:14:58: GL_NV_copy_image 01:14:58: GL_NV_depth_clamp 01:14:58: GL_NV_fog_distance 01:14:58: GL_NV_half_float 01:14:58: GL_NV_light_max_exponent 01:14:58: GL_NV_packed_depth_stencil 01:14:58: GL_NV_primitive_restart 01:14:58: GL_NV_texgen_reflection 01:14:58: GL_NV_texture_env_combine4 01:14:58: GL_NV_texture_rectangle 01:14:58: GL_OES_EGL_image 01:14:58: GL_OES_read_format 01:14:58: GL_S3_s3tc 01:14:58: GL_SGIS_generate_mipmap 01:14:58: GL_SGIS_texture_border_clamp 01:14:58: GL_SGIS_texture_edge_clamp 01:14:58: GL_SGIS_texture_lod 01:14:58: GL_SUN_multi_draw_arrays 01:14:58: ************************************** 01:14:58: *** OpenGL 3+ Renderer Started *** 01:14:58: ************************************** 01:14:58: Registering ResourceManager for type GpuProgram 01:14:58: RenderSystem capabilities 01:14:58: ------------------------- 01:14:58: RenderSystem Name: OpenGL 3+ Rendering Subsystem 01:14:58: GPU Vendor: unknown 01:14:58: Device Name: SVGA3D; build: RELEASE; LLVM; 01:14:58: Driver Version: 4.1.0.0 01:14:58: * Fixed function pipeline: no 01:14:58: * Hardware generation of mipmaps: yes 01:14:58: * Texture blending: yes 01:14:58: * Anisotropic texture filtering: yes 01:14:58: * Dot product texture operation: yes 01:14:58: * Cube mapping: yes 01:14:58: * Hardware stencil buffer: yes 01:14:58: - Stencil depth: 8 01:14:58: - Two sided stencil support: yes 01:14:58: - Wrap stencil values: yes 01:14:58: * Hardware vertex / index buffers: yes 01:14:58: * 32-bit index buffers: yes 01:14:58: * Vertex programs: yes 01:14:58: * Number of floating-point constants for vertex programs: 16384 01:14:58: * Number of integer constants for vertex programs: 16384 01:14:58: * Number of boolean constants for vertex programs: 16384 01:14:58: * Fragment programs: yes 01:14:58: * Number of floating-point constants for fragment programs: 16384 01:14:58: * Number of integer constants for fragment programs: 16384 01:14:58: * Number of boolean constants for fragment programs: 16384 01:14:58: * Geometry programs: yes 01:14:58: * Number of floating-point constants for geometry programs: 16384 01:14:58: * Number of integer constants for geometry programs: 16384 01:14:58: * Number of boolean constants for geometry programs: 16384 01:14:58: * Tessellation Hull programs: yes 01:14:58: * Number of floating-point constants for tessellation hull programs: 16384 01:14:58: * Number of integer constants for tessellation hull programs: 16384 01:14:58: * Number of boolean constants for tessellation hull programs: 16384 01:14:58: * Tessellation Domain programs: yes 01:14:58: * Number of floating-point constants for tessellation domain programs: 16384 01:14:58: * Number of integer constants for tessellation domain programs: 16384 01:14:58: * Number of boolean constants for tessellation domain programs: 16384 01:14:58: * Compute programs: no 01:14:58: * Number of floating-point constants for compute programs: 20489 01:14:58: * Number of integer constants for compute programs: 0 01:14:58: * Number of boolean constants for compute programs: 244 01:14:58: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 01:14:58: * Texture Compression: yes 01:14:58: - DXT: yes 01:14:58: - VTC: no 01:14:58: - PVRTC: no 01:14:58: - ATC: no 01:14:58: - ETC1: no 01:14:58: - ETC2: yes 01:14:58: - BC4/BC5: yes 01:14:58: - BC6H/BC7: no 01:14:58: - ASTC: yes 01:14:58: * Hardware Occlusion Query: yes 01:14:58: * User clip planes: yes 01:14:58: * VET_UBYTE4 vertex element type: yes 01:14:58: * Infinite far plane projection: yes 01:14:58: * Hardware render-to-texture: yes 01:14:58: * Floating point textures: yes 01:14:58: * Non-power-of-two textures: yes 01:14:58: * 1d textures: yes 01:14:58: * Volume textures: yes 01:14:58: * Max Texture resolution (2D) 16384 01:14:58: * Max Texture resolution (3D) 2048 01:14:58: * Max Texture resolution (Cubemaps) 2048 01:14:58: * Multiple Render Targets: 8 01:14:58: - With different bit depths: yes 01:14:58: * Point Sprites: yes 01:14:58: * Extended point parameters: yes 01:14:58: * Max Point Size: 80 01:14:58: * Vertex texture fetch: yes 01:14:58: * Number of world matrices: 0 01:14:58: * Number of texture units: 16 01:14:58: * Stencil buffer depth: 8 01:14:58: * Number of vertex blend matrices: 0 01:14:58: - Max vertex textures: 16 01:14:58: - Vertex textures shared: yes 01:14:58: * Render to Vertex Buffer : yes 01:14:58: * Hardware Atomic Counters: no 01:14:58: * GL 1.5 without VBO workaround: no 01:14:58: * Frame Buffer objects: yes 01:14:58: * Frame Buffer objects (ARB extension): no 01:14:58: * Frame Buffer objects (ATI extension): no 01:14:58: * PBuffer support: no 01:14:58: * GL 1.5 without HW-occlusion workaround: no 01:14:58: * Vertex Array Objects: yes 01:14:58: * Separate shader objects: no 01:14:58: * Using Reverse Z: yes 01:14:58: DefaultWorkQueue('Root') initialising on thread main. 01:14:58: Particle Renderer Type 'billboard' registered 01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General' 01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General' 01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General' 01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common/GLSLES' of type 'FileSystem' to resource group 'General' 01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General' 01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General' 01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media' of type 'FileSystem' to resource group 'General' 01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General' 01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General' 01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General' 01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General' 01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General' 01:14:58: Parsing scripts for resource group Autodetect 01:14:58: Finished parsing scripts for resource group Autodetect 01:14:58: Creating resources for group Autodetect 01:14:58: All done 01:14:58: Parsing scripts for resource group General 01:14:58: Parsing script Quad.program 01:14:58: Parsing script DepthUtils.material 01:14:58: Parsing script EsmGaussianBlurLogFilter.material 01:14:58: Parsing script DPSM.material 01:14:58: Parsing script Copyback.material 01:14:58: Parsing script GpuNormalMapper.material 01:14:58: Parsing script depth_camera.material 01:14:58: Parsing script gpu_rays.material 01:14:58: Parsing script thermal.material 01:14:58: Parsing script skybox.material 01:14:58: Parsing script point_cloud_point.material 01:14:58: Parsing script selection_buffer.material 01:14:58: Parsing script picker.material 01:14:58: Parsing script gaussian_noise.material 01:14:58: Parsing script GpuNormalMapper.compositor 01:14:58: Parsing script TerraShadowGenerator.compositor 01:14:58: Parsing script EsmGaussianBlurLogFilter.material.json 01:14:58: Parsing script Mipmaps.material.json 01:14:58: Parsing script TerraShadowGenerator.material.json 01:14:58: Finished parsing scripts for resource group General 01:14:58: Creating resources for group General 01:14:58: All done 01:14:58: Parsing scripts for resource group Internal 01:14:58: Finished parsing scripts for resource group Internal 01:14:58: Creating resources for group Internal 01:14:58: All done 01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/media/materials/textures/' of type 'FileSystem' to resource group 'General' 01:14:58: Can't assign material scene::Material(65507) because this Material does not exist. Have you forgotten to define it in a .material script? 01:14:58: Can't assign material scene::Material(65501) because this Material does not exist. Have you forgotten to define it in a .material script? 01:14:58: Can't assign material scene::Material(65495) because this Material does not exist. Have you forgotten to define it in a .material script? 01:14:58: Can't assign material scene::Material(65489) because this Material does not exist. Have you forgotten to define it in a .material script? 01:14:58: Vertex Shader: 100000001VertexShader_vs Fragment Shader: 100000001PixelShader_ps GLSL validation result : active samplers with a different type refer to the same texture image unit 01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... ```

Description

Steps to reproduce

  1. Launch Ubuntu 20.4 in VM using VMWare
  2. Install gazebo from packages: https://gazebosim.org/docs/fortress/install_ubuntu
  3. Launch ign gazebo -v 4 lights.sdf

Output

Black scene window using ogre2: ign gazebo -v 4 lights.sdf --render-engine ogre2 image

Flickering scene window using ogre: ign gazebo -v 3 lights.sdf --render-engine ogre image

image

image

marc-wittwer commented 2 years ago

When I built the GARDEN version from source the flickering did disappear on the ogre version. However, the black screen remained when I used the ogre2 configuration.

ign gazebo lights.sdf -v 3 --render-engine ogre

srmainwaring commented 2 years ago

Hi @marc-wittwer, I suspect this is similar to https://github.com/gazebosim/gz-sim/issues/1116.

It has to do with the level of OpenGL support offered by the hypervisor running the VM (rather than what Ubuntu tells you it has when running glxinfo or similar). You can switch to software rendering (v. slow), and for ogre (1) there are some MESA settings you can adjust to remove the flickering, and it's a bit of trial and error depending upon your machine / OS etc.

marc-wittwer commented 2 years ago

@srmainwaring Thanks for your reply.

1116 led me to this link: https://answers.gazebosim.org//question/27244/ignition-flashing-image-cant-quit/

This might be worth a try.

rubenanapu commented 2 years ago

I had a similar problem and I got it solved after disabling Anti-Aliasing, as suggested on https://github.com/gazebosim/gz-sim/issues/1116#issuecomment-1142388038

marc-wittwer commented 2 years ago

Disabling accelereted 3D graphics in the VMWare settings, solved the flickering.

I still have to run the ign gazebo with the --render-engine ogre argument.

ign gazebo lights.sdf -v 4 --render-engine ogre

darksylinc commented 2 years ago

According to your output VMWare supports GL 4.1

Although Ogre2 only requires OGL >= 3.3 we do depend on a couple of extensions that were introduced later on and backported to those drivers.

does ...

# Required
glxinfo | grep GL_ARB_shading_language_420pack
glxinfo | grep GL_ARB_texture_storage

# Optional but really good to have
glxinfo | grep GL_ARB_buffer_storage
glxinfo | grep GL_ARB_texture_buffer_range
glxinfo | grep GL_ARB_base_instance

# misc, just in case. In fact it may be better if this one returns nothing
glxinfo | grep GL_ARB_multi_draw_indirect

get hits in all of them for the required ones? And what does the rest get?

If the required are not supported, the VMWare can't run ogre2 with acceleration (use LIBGL_ALWAYS_SOFTWARE environment variable to use SW emulation, though it's slow).

If the optional have some missing functions, it is possible you hit a bug; since we don't often hit those paths.

srmainwaring commented 3 months ago

Appreciate this issue had been inactive for a while but as it's still open, and gz-harmonic has been released for Ubuntu 24.04, here is an update on rendering in VM.

Host System: macOS Sonoma 14.4.1, arm64 VM: Parallels Desktop 19.3.1 VM System: Ubuntu 24.04, arm64

Summary

The required extensions listed above are present:

# Required
glxinfo | grep GL_ARB_shading_language_420pack
glxinfo | grep GL_ARB_texture_storage

The optional extensions are not:

glxinfo | grep GL_ARB_buffer_storage
glxinfo | grep GL_ARB_texture_buffer_range
glxinfo | grep GL_ARB_base_instance

There are some errors in the Hlms/Common/GLSL/CrossPlatformSettings_piece_all.glsl script concerning the handling of texelFetch. Any use of texelFetch should be aliased to bufferFetch as there are fallback definitions for this when GL_ARB_texture_buffer_range, however not all cases are aliased. This causes a script compilation error.

```bash
$ simple_demo ogre2

terminate called after throwing an instance of 'Ogre::RenderingAPIException'
  what():  OGRE EXCEPTION(3:RenderingAPIException): Fragment Program 100000003PixelShader_ps failed to compile. See compile log above for details. in GLSLShader::compile at ./RenderSystems/GL3Plus/src/GLSL/OgreGLSLShader.cpp (line 361)
Aborted (core dumped)

Once this is fixed, running the gz-rendering/examples/simple_demo with the ogre2 stops crashing, but there is no scene rendered (black screen).

ogre2.log

Similarly running the gz-sim GUI will render a black screen with the command:

QT_QPA_PLATFORM=xcb gz sim -v4 -g --render-engine ogre2 --render-engine-gui-api-backend opengl
oursland commented 3 days ago

I can confirm that ogre works, but ogre2 does not, failing with the fragment shader compilation failure exception.