gazebosim / gz-sim

Open source robotics simulator. The latest version of Gazebo.
https://gazebosim.org
Apache License 2.0
669 stars 262 forks source link

3D screen flickering and Ogre2 crashes #2029

Open Qqww4599 opened 1 year ago

Qqww4599 commented 1 year ago

Environment

``` ogre1 # paste log here 13:14:27: Creating resource group General 13:14:27: Creating resource group Internal 13:14:27: Creating resource group Autodetect 13:14:27: SceneManagerFactory for type 'DefaultSceneManager' registered. 13:14:27: Registering ResourceManager for type Material 13:14:27: Registering ResourceManager for type Mesh 13:14:27: Registering ResourceManager for type Skeleton 13:14:27: MovableObjectFactory for type 'ParticleSystem' registered. 13:14:27: ArchiveFactory for archive type FileSystem registered. 13:14:27: ArchiveFactory for archive type Zip registered. 13:14:27: ArchiveFactory for archive type EmbeddedZip registered. 13:14:27: DDS codec registering 13:14:27: FreeImage version: 3.18.0 13:14:27: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 13:14:27: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 13:14:27: PVRTC codec registering 13:14:27: ETC codec registering 13:14:27: Registering ResourceManager for type HighLevelGpuProgram 13:14:27: Registering ResourceManager for type Compositor 13:14:27: MovableObjectFactory for type 'Entity' registered. 13:14:27: MovableObjectFactory for type 'Light' registered. 13:14:27: MovableObjectFactory for type 'BillboardSet' registered. 13:14:27: MovableObjectFactory for type 'ManualObject' registered. 13:14:27: MovableObjectFactory for type 'BillboardChain' registered. 13:14:27: MovableObjectFactory for type 'RibbonTrail' registered. 13:14:27: *-*-* OGRE Initialising 13:14:27: *-*-* Version 1.9.0 (Ghadamon) 13:14:27: OverlayElementFactory for type Panel registered. 13:14:27: OverlayElementFactory for type BorderPanel registered. 13:14:27: OverlayElementFactory for type TextArea registered. 13:14:27: Registering ResourceManager for type Font 13:14:27: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL.so 13:14:27: Installing plugin: GL RenderSystem 13:14:27: OpenGL Rendering Subsystem created. 13:14:27: Plugin successfully installed 13:14:27: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_ParticleFX.so 13:14:27: Installing plugin: ParticleFX 13:14:27: Particle Emitter Type 'Point' registered 13:14:27: Particle Emitter Type 'Box' registered 13:14:27: Particle Emitter Type 'Ellipsoid' registered 13:14:27: Particle Emitter Type 'Cylinder' registered 13:14:27: Particle Emitter Type 'Ring' registered 13:14:27: Particle Emitter Type 'HollowEllipsoid' registered 13:14:27: Particle Affector Type 'LinearForce' registered 13:14:27: Particle Affector Type 'ColourFader' registered 13:14:27: Particle Affector Type 'ColourFader2' registered 13:14:27: Particle Affector Type 'ColourImage' registered 13:14:27: Particle Affector Type 'ColourInterpolator' registered 13:14:27: Particle Affector Type 'Scaler' registered 13:14:27: Particle Affector Type 'Rotator' registered 13:14:27: Particle Affector Type 'DirectionRandomiser' registered 13:14:27: Particle Affector Type 'DeflectorPlane' registered 13:14:27: Plugin successfully installed 13:14:27: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_BSPSceneManager.so 13:14:27: Installing plugin: BSP Scene Manager 13:14:27: Plugin successfully installed 13:14:27: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_OctreeSceneManager.so 13:14:27: Installing plugin: Octree Scene Manager 13:14:27: Plugin successfully installed 13:14:27: CPU Identifier & Features 13:14:27: ------------------------- 13:14:27: * CPU ID: GenuineIntel: 12th Gen Intel(R) Core(TM) i9-12900E 13:14:27: * SSE: yes 13:14:27: * SSE2: yes 13:14:27: * SSE3: yes 13:14:27: * MMX: yes 13:14:27: * MMXEXT: yes 13:14:27: * 3DNOW: no 13:14:27: * 3DNOWEXT: no 13:14:27: * CMOV: yes 13:14:27: * TSC: yes 13:14:27: * FPU: yes 13:14:27: * PRO: yes 13:14:27: * HT: no 13:14:27: ------------------------- 13:14:27: ****************************** *** Starting GLX Subsystem *** ****************************** 13:14:27: Registering ResourceManager for type Texture 13:14:27: Added resource location '/usr/share/gz/gz-rendering7/ogre/media' of type 'FileSystem' to resource group 'General' 13:14:27: Added resource location '/usr/share/gz/gz-rendering7/ogre/media/materials/programs' of type 'FileSystem' to resource group 'General' 13:14:27: Added resource location '/usr/share/gz/gz-rendering7/ogre/media/materials/scripts' of type 'FileSystem' to resource group 'General' 13:14:27: Added resource location '/usr/share/gz/gz-rendering7/ogre/media/materials/textures' of type 'FileSystem' to resource group 'General' 13:14:27: Creating resource group Fonts 13:14:27: Added resource location '/usr/share/gz/gz-rendering7/ogre/media/fonts' of type 'FileSystem' to resource group 'Fonts' 13:14:27: GLRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true macAPI=cocoa macAPICocoaUseNSView=true stereoMode=Frame Sequential 13:14:27: GLXWindow::create used FBConfigID = 244 13:14:27: GL_VERSION = 4.1 (Compatibility Profile) Mesa 22.2.5-0ubuntu0.1~22.04.3 13:14:27: GL_VENDOR = Microsoft Corporation 13:14:27: GL_RENDERER = D3D12 (Intel(R) UHD Graphics 770) 13:14:27: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_vertex_attrib_64bit GL_NV_vdpau_interop GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_shader_draw_parameters GL_ARB_shading_language_include GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_shader_atomic_counter_ops GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_MESA_shader_integer_functions GL_ARB_texture_filter_anisotropic GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_EGL_sync 13:14:27: Supported GLX extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_no_config_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_OML_swap_method GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read 13:14:27: *************************** 13:14:27: *** GL Renderer Started *** 13:14:27: *************************** 13:14:27: Registering ResourceManager for type GpuProgram 13:14:27: GLSL support detected 13:14:27: GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 13:14:27: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 13:14:27: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 13:14:27: RenderSystem capabilities 13:14:27: ------------------------- 13:14:27: RenderSystem Name: OpenGL Rendering Subsystem 13:14:27: GPU Vendor: unknown 13:14:27: Device Name: D3D12 (Intel(R) UHD Graphics 770) 13:14:27: Driver Version: 4.1.0.0 13:14:27: * Fixed function pipeline: yes 13:14:27: * Hardware generation of mipmaps: yes 13:14:27: * Texture blending: yes 13:14:27: * Anisotropic texture filtering: yes 13:14:27: * Dot product texture operation: yes 13:14:27: * Cube mapping: yes 13:14:27: * Hardware stencil buffer: yes 13:14:27: - Stencil depth: 8 13:14:27: - Two sided stencil support: yes 13:14:27: - Wrap stencil values: yes 13:14:27: * Hardware vertex / index buffers: yes 13:14:27: * Vertex programs: yes 13:14:27: * Number of floating-point constants for vertex programs: 2048 13:14:27: * Number of integer constants for vertex programs: 0 13:14:27: * Number of boolean constants for vertex programs: 0 13:14:27: * Fragment programs: yes 13:14:27: * Number of floating-point constants for fragment programs: 2048 13:14:27: * Number of integer constants for fragment programs: 0 13:14:27: * Number of boolean constants for fragment programs: 0 13:14:27: * Geometry programs: no 13:14:27: * Number of floating-point constants for geometry programs: 0 13:14:27: * Number of integer constants for geometry programs: 0 13:14:27: * Number of boolean constants for geometry programs: 0 13:14:27: * Tesselation Hull programs: no 13:14:27: * Number of floating-point constants for tesselation hull programs: 0 13:14:27: * Number of integer constants for tesselation hull programs: 0 13:14:27: * Number of boolean constants for tesselation hull programs: 0 13:14:27: * Tesselation Domain programs: no 13:14:27: * Number of floating-point constants for tesselation domain programs: 0 13:14:27: * Number of integer constants for tesselation domain programs: 0 13:14:27: * Number of boolean constants for tesselation domain programs: 0 13:14:27: * Compute programs: no 13:14:27: * Number of floating-point constants for compute programs: 0 13:14:27: * Number of integer constants for compute programs: 0 13:14:27: * Number of boolean constants for compute programs: 0 13:14:27: * Supported Shader Profiles: arbfp1 arbvp1 glsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 13:14:27: * Texture Compression: yes 13:14:27: - DXT: yes 13:14:27: - VTC: no 13:14:27: - PVRTC: no 13:14:27: - ATC: no 13:14:27: - ETC1: no 13:14:27: - ETC2: no 13:14:27: - BC4/BC5: no 13:14:27: - BC6H/BC7: no 13:14:27: * Scissor Rectangle: yes 13:14:27: * Hardware Occlusion Query: yes 13:14:27: * User clip planes: yes 13:14:27: * VET_UBYTE4 vertex element type: yes 13:14:27: * Infinite far plane projection: yes 13:14:27: * Hardware render-to-texture: yes 13:14:27: * Floating point textures: yes 13:14:27: * Non-power-of-two textures: yes 13:14:27: * 1d textures: yes 13:14:27: * Volume textures: yes 13:14:27: * Multiple Render Targets: 8 13:14:27: - With different bit depths: yes 13:14:27: * Point Sprites: yes 13:14:27: * Extended point parameters: yes 13:14:27: * Max Point Size: 255 13:14:27: * Vertex texture fetch: yes 13:14:27: * Number of world matrices: 0 13:14:27: * Number of texture units: 16 13:14:27: * Stencil buffer depth: 8 13:14:27: * Number of vertex blend matrices: 0 13:14:27: - Max vertex textures: 32 13:14:27: - Vertex textures shared: yes 13:14:27: * Render to Vertex Buffer : no 13:14:27: * Hardware Atomic Counters: no 13:14:27: * GL 1.5 without VBO workaround: no 13:14:27: * Frame Buffer objects: yes 13:14:27: * Frame Buffer objects (ARB extension): no 13:14:27: * Frame Buffer objects (ATI extension): no 13:14:27: * PBuffer support: yes 13:14:27: * GL 1.5 without HW-occlusion workaround: no 13:14:27: * Vertex Array Objects: no 13:14:27: * Separate shader objects: no 13:14:27: DefaultWorkQueue('Root') initialising on thread 7f446347a740. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f43077fe640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f43067fc640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42fdffb640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f4306ffd640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f4307fff640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f4305ffb640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f43057fa640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f4304ff9640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42fffff640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42ff7fe640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42feffd640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42fe7fc640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42fd7fa640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42fcff9640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f7fff640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f77fe640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f6ffd640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f67fc640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f5ffb640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f57fa640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f4ff9640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42affff640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42af7fe640 starting. 13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42aeffd640 starting. 13:14:27: Particle Renderer Type 'billboard' registered 13:14:27: SceneManagerFactory for type 'BspSceneManager' registered. 13:14:27: Registering ResourceManager for type BspLevel 13:14:27: SceneManagerFactory for type 'OctreeSceneManager' registered. 13:14:27: Parsing scripts for resource group Autodetect 13:14:27: Finished parsing scripts for resource group Autodetect 13:14:27: Creating resources for group Autodetect 13:14:27: All done 13:14:27: Parsing scripts for resource group Fonts 13:14:27: Parsing script gz-rendering.fontdef 13:14:27: Finished parsing scripts for resource group Fonts 13:14:27: Creating resources for group Fonts 13:14:27: All done 13:14:27: Parsing scripts for resource group General 13:14:27: Parsing script distortion.material 13:14:27: Parsing script gaussian_noise.material 13:14:27: Parsing script pssm.material 13:14:27: Parsing script thermal.material 13:14:27: Parsing script point_cloud_point.material 13:14:27: Parsing script picker.material 13:14:27: Parsing script gpu_rays.material 13:14:27: Parsing script wide_angle_camera.material 13:14:27: Parsing script wide_camera_lens_map.compositor 13:14:27: Parsing script distortion.compositor 13:14:27: Parsing script gaussian_noise.compositor 13:14:27: Parsing script thermal_camera.compositor 13:14:27: Finished parsing scripts for resource group General 13:14:27: Creating resources for group General 13:14:27: All done 13:14:27: Parsing scripts for resource group Internal 13:14:27: Finished parsing scripts for resource group Internal 13:14:27: Creating resources for group Internal 13:14:27: All done 13:14:27: Added resource location '/usr/share/gz/gz-rendering7/ogre/media/rtshaderlib150' of type 'FileSystem' to resource group 'General' 13:14:27: Creating resource group ShaderGeneratorResourceGroup 13:14:27: Added resource location '/home/ftc/.gz/rendering/ogre-rtshader/ftc-rtshaderlibcache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup' 13:14:27: Added resource location '/usr/share/gz/gz-rendering7/media/materials/textures/com.png' of type 'FileSystem' to resource group 'General' 13:14:27: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 13:14:27: Added resource location '/home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/world_models/waves/materials' of type 'FileSystem' to resource group 'General' with recursive option 13:14:27: Initialising resource group General 13:14:27: Texture: /home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/world_models/waves/materials/water.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 13:14:28: Added resource location '/home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/alti_transition_quad/meshes' of type 'FileSystem' to resource group 'General' with recursive option 13:14:28: Initialising resource group General 13:14:28: Added resource location '/home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/alti_transition_quad/materials/textures/AltiTransitionMap.png' of type 'FileSystem' to resource group 'General' 13:14:28: Texture: /home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/alti_transition_quad/materials/textures/AltiTransitionMap.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 13:14:28: Added resource location '/home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/alti_transition_quad/materials/textures/x8.tga' of type 'FileSystem' to resource group 'General' 13:14:28: Texture: /home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/alti_transition_quad/materials/textures/x8.tga: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 13:14:28: Added resource location '/home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/havyard/meshes' of type 'FileSystem' to resource group 'General' with recursive option 13:14:28: Initialising resource group General 13:14:29: Texture: /home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/havyard/meshes/WamV.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. ```
``` ogre2 # paste log here 10:18:49: Creating resource group General 10:18:49: Creating resource group Internal 10:18:49: Creating resource group Autodetect 10:18:49: SceneManagerFactory for type 'DefaultSceneManager' registered. 10:18:49: Registering ResourceManager for type Material 10:18:49: Registering ResourceManager for type Mesh 10:18:49: Registering ResourceManager for type Mesh2 10:18:49: Registering ResourceManager for type OldSkeleton 10:18:49: MovableObjectFactory for type 'ParticleSystem' registered. 10:18:49: ArchiveFactory for archive type FileSystem registered. 10:18:49: ArchiveFactory for archive type Zip registered. 10:18:49: ArchiveFactory for archive type EmbeddedZip registered. 10:18:49: DDS codec registering 10:18:49: FreeImage version: 3.18.0 10:18:49: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 10:18:49: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 10:18:49: ETC codec registering 10:18:49: OITD codec registering 10:18:49: Registering ResourceManager for type HighLevelGpuProgram 10:18:49: MovableObjectFactory for type 'Decal' registered. 10:18:49: MovableObjectFactory for type 'InternalCubemapProbe' registered. 10:18:49: MovableObjectFactory for type 'Entity' registered. 10:18:49: MovableObjectFactory for type 'Item' registered. 10:18:49: MovableObjectFactory for type 'Light' registered. 10:18:49: MovableObjectFactory for type 'Rectangle2Dv2' registered. 10:18:49: MovableObjectFactory for type 'BillboardSet' registered. 10:18:49: MovableObjectFactory for type 'ManualObject2' registered. 10:18:49: MovableObjectFactory for type 'BillboardChain' registered. 10:18:49: MovableObjectFactory for type 'RibbonTrail' registered. 10:18:49: MovableObjectFactory for type 'WireAabb' registered. 10:18:49: *-*-* OGRE Initialising 10:18:49: *-*-* Version 2.3.1 (Daedalus) 10:18:49: OverlayElementFactory for type Panel registered. 10:18:49: OverlayElementFactory for type BorderPanel registered. 10:18:49: OverlayElementFactory for type TextArea registered. 10:18:49: Registering ResourceManager for type Font 10:18:49: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/RenderSystem_GL3Plus.so 10:18:49: Installing plugin: GL 3+ RenderSystem 10:18:49: OpenGL 3+ Rendering Subsystem created. 10:18:49: Found Num EGL Devices: 2 10:18:49: EGL Device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0 10:18:49: Trying to init device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0... 10:18:49: Created GL 4.1 context for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0 10:18:49: Destroying device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0... 10:18:49: EGL Device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1 10:18:49: Trying to init device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1... 10:18:49: Created GL 4.1 context for device EGL_MESA_device_software EGL_EXT_device_drm_render_node #1 10:18:49: Destroying device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1... 10:18:49: Plugin successfully installed 10:18:49: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/Plugin_ParticleFX.so 10:18:49: Installing plugin: ParticleFX 10:18:49: Particle Emitter Type 'Point' registered 10:18:49: Particle Emitter Type 'Box' registered 10:18:49: Particle Emitter Type 'Ellipsoid' registered 10:18:49: Particle Emitter Type 'Cylinder' registered 10:18:49: Particle Emitter Type 'Ring' registered 10:18:49: Particle Emitter Type 'HollowEllipsoid' registered 10:18:49: Particle Affector Type 'LinearForce' registered 10:18:49: Particle Affector Type 'ColourFader' registered 10:18:49: Particle Affector Type 'ColourFader2' registered 10:18:49: Particle Affector Type 'ColourImage' registered 10:18:49: Particle Affector Type 'ColourInterpolator' registered 10:18:49: Particle Affector Type 'Scaler' registered 10:18:49: Particle Affector Type 'Rotator' registered 10:18:49: Particle Affector Type 'DirectionRandomiser' registered 10:18:49: Particle Affector Type 'DeflectorPlane' registered 10:18:49: Plugin successfully installed 10:18:49: CPU Identifier & Features 10:18:49: ------------------------- 10:18:49: * CPU ID: GenuineIntel: 12th Gen Intel(R) Core(TM) i9-12900E 10:18:49: * Logical cores: 24 10:18:49: * SSE: yes 10:18:49: * SSE2: yes 10:18:49: * SSE3: yes 10:18:49: * MMX: yes 10:18:49: * MMXEXT: yes 10:18:49: * 3DNOW: no 10:18:49: * 3DNOWEXT: no 10:18:49: * CMOV: yes 10:18:49: * TSC: yes 10:18:49: * FPU: yes 10:18:49: * PRO: yes 10:18:49: * HT: no 10:18:49: ------------------------- 10:18:49: ****************************** *** Starting GLX Subsystem *** ****************************** 10:18:49: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=6291474 stereoMode=Frame Sequential 10:18:49: GLXWindow::create used FBConfigID = 244 10:18:49: GL Version = 4.1.0.0 10:18:49: GL_VERSION = 4.1 (Compatibility Profile) Mesa 22.2.5-0ubuntu0.1~22.04.3 10:18:49: GL_VENDOR = Microsoft Corporation 10:18:49: GL_RENDERER = D3D12 (Intel(R) UHD Graphics 770) 10:18:49: GL_EXTENSIONS = 10:18:49: GL_AMD_conservative_depth 10:18:49: GL_AMD_draw_buffers_blend 10:18:49: GL_AMD_multi_draw_indirect 10:18:49: GL_AMD_shader_stencil_export 10:18:49: GL_AMD_shader_trinary_minmax 10:18:49: GL_AMD_texture_texture4 10:18:49: GL_ANGLE_texture_compression_dxt3 10:18:49: GL_ANGLE_texture_compression_dxt5 10:18:49: GL_APPLE_packed_pixels 10:18:49: GL_ARB_ES2_compatibility 10:18:49: GL_ARB_ES3_compatibility 10:18:49: GL_ARB_arrays_of_arrays 10:18:49: GL_ARB_base_instance 10:18:49: GL_ARB_blend_func_extended 10:18:49: GL_ARB_clear_buffer_object 10:18:49: GL_ARB_clip_control 10:18:49: GL_ARB_color_buffer_float 10:18:49: GL_ARB_compatibility 10:18:49: GL_ARB_compressed_texture_pixel_storage 10:18:49: GL_ARB_conditional_render_inverted 10:18:49: GL_ARB_conservative_depth 10:18:49: GL_ARB_copy_buffer 10:18:49: GL_ARB_debug_output 10:18:49: GL_ARB_depth_buffer_float 10:18:49: GL_ARB_depth_clamp 10:18:49: GL_ARB_depth_texture 10:18:49: GL_ARB_direct_state_access 10:18:49: GL_ARB_draw_buffers 10:18:49: GL_ARB_draw_buffers_blend 10:18:49: GL_ARB_draw_elements_base_vertex 10:18:49: GL_ARB_draw_indirect 10:18:49: GL_ARB_draw_instanced 10:18:49: GL_ARB_explicit_attrib_location 10:18:49: GL_ARB_explicit_uniform_location 10:18:49: GL_ARB_fragment_coord_conventions 10:18:49: GL_ARB_fragment_layer_viewport 10:18:49: GL_ARB_fragment_program 10:18:49: GL_ARB_fragment_program_shadow 10:18:49: GL_ARB_fragment_shader 10:18:49: GL_ARB_framebuffer_no_attachments 10:18:49: GL_ARB_framebuffer_object 10:18:49: GL_ARB_framebuffer_sRGB 10:18:49: GL_ARB_get_program_binary 10:18:49: GL_ARB_get_texture_sub_image 10:18:49: GL_ARB_gpu_shader5 10:18:49: GL_ARB_gpu_shader_fp64 10:18:49: GL_ARB_gpu_shader_int64 10:18:49: GL_ARB_half_float_pixel 10:18:49: GL_ARB_half_float_vertex 10:18:49: GL_ARB_indirect_parameters 10:18:49: GL_ARB_instanced_arrays 10:18:49: GL_ARB_internalformat_query 10:18:49: GL_ARB_internalformat_query2 10:18:49: GL_ARB_invalidate_subdata 10:18:49: GL_ARB_map_buffer_alignment 10:18:49: GL_ARB_map_buffer_range 10:18:49: GL_ARB_multi_bind 10:18:49: GL_ARB_multi_draw_indirect 10:18:49: GL_ARB_multisample 10:18:49: GL_ARB_multitexture 10:18:49: GL_ARB_occlusion_query 10:18:49: GL_ARB_occlusion_query2 10:18:49: GL_ARB_parallel_shader_compile 10:18:49: GL_ARB_pixel_buffer_object 10:18:49: GL_ARB_point_parameters 10:18:49: GL_ARB_point_sprite 10:18:49: GL_ARB_program_interface_query 10:18:49: GL_ARB_provoking_vertex 10:18:49: GL_ARB_robust_buffer_access_behavior 10:18:49: GL_ARB_robustness 10:18:49: GL_ARB_sample_shading 10:18:49: GL_ARB_sampler_objects 10:18:49: GL_ARB_seamless_cube_map 10:18:49: GL_ARB_separate_shader_objects 10:18:49: GL_ARB_shader_atomic_counter_ops 10:18:49: GL_ARB_shader_atomic_counters 10:18:49: GL_ARB_shader_bit_encoding 10:18:49: GL_ARB_shader_draw_parameters 10:18:49: GL_ARB_shader_objects 10:18:49: GL_ARB_shader_precision 10:18:49: GL_ARB_shader_stencil_export 10:18:49: GL_ARB_shader_storage_buffer_object 10:18:49: GL_ARB_shader_subroutine 10:18:49: GL_ARB_shader_texture_lod 10:18:49: GL_ARB_shading_language_100 10:18:49: GL_ARB_shading_language_420pack 10:18:49: GL_ARB_shading_language_include 10:18:49: GL_ARB_shading_language_packing 10:18:49: GL_ARB_shadow 10:18:49: GL_ARB_stencil_texturing 10:18:49: GL_ARB_sync 10:18:49: GL_ARB_tessellation_shader 10:18:49: GL_ARB_texture_border_clamp 10:18:49: GL_ARB_texture_buffer_object 10:18:49: GL_ARB_texture_buffer_object_rgb32 10:18:49: GL_ARB_texture_buffer_range 10:18:49: GL_ARB_texture_compression 10:18:49: GL_ARB_texture_compression_bptc 10:18:49: GL_ARB_texture_compression_rgtc 10:18:49: GL_ARB_texture_cube_map 10:18:49: GL_ARB_texture_cube_map_array 10:18:49: GL_ARB_texture_env_add 10:18:49: GL_ARB_texture_env_combine 10:18:49: GL_ARB_texture_env_crossbar 10:18:49: GL_ARB_texture_env_dot3 10:18:49: GL_ARB_texture_filter_anisotropic 10:18:49: GL_ARB_texture_float 10:18:49: GL_ARB_texture_gather 10:18:49: GL_ARB_texture_mirrored_repeat 10:18:49: GL_ARB_texture_multisample 10:18:49: GL_ARB_texture_non_power_of_two 10:18:49: GL_ARB_texture_query_levels 10:18:49: GL_ARB_texture_query_lod 10:18:49: GL_ARB_texture_rectangle 10:18:49: GL_ARB_texture_rg 10:18:49: GL_ARB_texture_rgb10_a2ui 10:18:49: GL_ARB_texture_stencil8 10:18:49: GL_ARB_texture_storage 10:18:49: GL_ARB_texture_storage_multisample 10:18:49: GL_ARB_texture_swizzle 10:18:49: GL_ARB_timer_query 10:18:49: GL_ARB_transform_feedback2 10:18:49: GL_ARB_transform_feedback3 10:18:49: GL_ARB_transform_feedback_instanced 10:18:49: GL_ARB_transpose_matrix 10:18:49: GL_ARB_uniform_buffer_object 10:18:49: GL_ARB_vertex_array_bgra 10:18:49: GL_ARB_vertex_array_object 10:18:49: GL_ARB_vertex_attrib_64bit 10:18:49: GL_ARB_vertex_attrib_binding 10:18:49: GL_ARB_vertex_buffer_object 10:18:49: GL_ARB_vertex_program 10:18:49: GL_ARB_vertex_shader 10:18:49: GL_ARB_vertex_type_10f_11f_11f_rev 10:18:49: GL_ARB_vertex_type_2_10_10_10_rev 10:18:49: GL_ARB_viewport_array 10:18:49: GL_ARB_window_pos 10:18:49: GL_ATI_blend_equation_separate 10:18:49: GL_ATI_draw_buffers 10:18:49: GL_ATI_fragment_shader 10:18:49: GL_ATI_separate_stencil 10:18:49: GL_ATI_texture_env_combine3 10:18:49: GL_ATI_texture_float 10:18:49: GL_EXT_EGL_image_storage 10:18:49: GL_EXT_EGL_sync 10:18:49: GL_EXT_abgr 10:18:49: GL_EXT_bgra 10:18:49: GL_EXT_blend_color 10:18:49: GL_EXT_blend_equation_separate 10:18:49: GL_EXT_blend_func_separate 10:18:49: GL_EXT_blend_minmax 10:18:49: GL_EXT_blend_subtract 10:18:49: GL_EXT_compiled_vertex_array 10:18:49: GL_EXT_copy_texture 10:18:49: GL_EXT_direct_state_access 10:18:49: GL_EXT_draw_buffers2 10:18:49: GL_EXT_draw_instanced 10:18:49: GL_EXT_draw_range_elements 10:18:49: GL_EXT_fog_coord 10:18:49: GL_EXT_framebuffer_blit 10:18:49: GL_EXT_framebuffer_multisample 10:18:49: GL_EXT_framebuffer_multisample_blit_scaled 10:18:49: GL_EXT_framebuffer_object 10:18:49: GL_EXT_framebuffer_sRGB 10:18:49: GL_EXT_gpu_program_parameters 10:18:49: GL_EXT_gpu_shader4 10:18:49: GL_EXT_memory_object 10:18:49: GL_EXT_memory_object_fd 10:18:49: GL_EXT_multi_draw_arrays 10:18:49: GL_EXT_packed_depth_stencil 10:18:49: GL_EXT_packed_float 10:18:49: GL_EXT_packed_pixels 10:18:49: GL_EXT_pixel_buffer_object 10:18:49: GL_EXT_point_parameters 10:18:49: GL_EXT_provoking_vertex 10:18:49: GL_EXT_rescale_normal 10:18:49: GL_EXT_secondary_color 10:18:49: GL_EXT_semaphore 10:18:49: GL_EXT_semaphore_fd 10:18:49: GL_EXT_separate_specular_color 10:18:49: GL_EXT_shader_integer_mix 10:18:49: GL_EXT_shadow_funcs 10:18:49: GL_EXT_stencil_two_side 10:18:49: GL_EXT_stencil_wrap 10:18:49: GL_EXT_subtexture 10:18:49: GL_EXT_texture 10:18:49: GL_EXT_texture3D 10:18:49: GL_EXT_texture_array 10:18:49: GL_EXT_texture_buffer_object 10:18:49: GL_EXT_texture_compression_dxt1 10:18:49: GL_EXT_texture_compression_rgtc 10:18:49: GL_EXT_texture_compression_s3tc 10:18:49: GL_EXT_texture_cube_map 10:18:49: GL_EXT_texture_edge_clamp 10:18:49: GL_EXT_texture_env_add 10:18:49: GL_EXT_texture_env_combine 10:18:49: GL_EXT_texture_env_dot3 10:18:49: GL_EXT_texture_filter_anisotropic 10:18:49: GL_EXT_texture_integer 10:18:49: GL_EXT_texture_lod_bias 10:18:49: GL_EXT_texture_object 10:18:49: GL_EXT_texture_rectangle 10:18:49: GL_EXT_texture_sRGB 10:18:49: GL_EXT_texture_sRGB_decode 10:18:49: GL_EXT_texture_shared_exponent 10:18:49: GL_EXT_texture_snorm 10:18:49: GL_EXT_texture_swizzle 10:18:49: GL_EXT_timer_query 10:18:49: GL_EXT_transform_feedback 10:18:49: GL_EXT_vertex_array 10:18:49: GL_EXT_vertex_array_bgra 10:18:49: GL_EXT_vertex_attrib_64bit 10:18:49: GL_IBM_multimode_draw_arrays 10:18:49: GL_IBM_rasterpos_clip 10:18:49: GL_IBM_texture_mirrored_repeat 10:18:49: GL_INGR_blend_func_separate 10:18:49: GL_KHR_context_flush_control 10:18:49: GL_KHR_debug 10:18:49: GL_KHR_no_error 10:18:49: GL_KHR_parallel_shader_compile 10:18:49: GL_KHR_robust_buffer_access_behavior 10:18:49: GL_KHR_robustness 10:18:49: GL_KHR_texture_compression_astc_ldr 10:18:49: GL_KHR_texture_compression_astc_sliced_3d 10:18:49: GL_MESA_pack_invert 10:18:49: GL_MESA_shader_integer_functions 10:18:49: GL_MESA_texture_signed_rgba 10:18:49: GL_MESA_window_pos 10:18:49: GL_NV_blend_square 10:18:49: GL_NV_conditional_render 10:18:49: GL_NV_copy_image 10:18:49: GL_NV_depth_clamp 10:18:49: GL_NV_fog_distance 10:18:49: GL_NV_half_float 10:18:49: GL_NV_light_max_exponent 10:18:49: GL_NV_packed_depth_stencil 10:18:49: GL_NV_primitive_restart 10:18:49: GL_NV_texgen_reflection 10:18:49: GL_NV_texture_env_combine4 10:18:49: GL_NV_texture_rectangle 10:18:49: GL_NV_vdpau_interop 10:18:49: GL_OES_EGL_image 10:18:49: GL_OES_read_format 10:18:49: GL_S3_s3tc 10:18:49: GL_SGIS_generate_mipmap 10:18:49: GL_SGIS_texture_border_clamp 10:18:49: GL_SGIS_texture_edge_clamp 10:18:49: GL_SGIS_texture_lod 10:18:49: GL_SUN_multi_draw_arrays 10:18:49: ************************************** 10:18:49: *** OpenGL 3+ Renderer Started *** 10:18:49: ************************************** 10:18:49: Registering ResourceManager for type GpuProgram 10:18:49: RenderSystem capabilities 10:18:49: ------------------------- 10:18:49: RenderSystem Name: OpenGL 3+ Rendering Subsystem 10:18:49: GPU Vendor: microsoft 10:18:49: Device Name: D3D12 (Intel(R) UHD Graphics 770) 10:18:49: Driver Version: 4.1.0.0 10:18:49: * Fixed function pipeline: no 10:18:49: * Hardware generation of mipmaps: yes 10:18:49: * Texture blending: yes 10:18:49: * Anisotropic texture filtering: yes 10:18:49: * Dot product texture operation: yes 10:18:49: * Cube mapping: yes 10:18:49: * Hardware stencil buffer: yes 10:18:49: - Stencil depth: 8 10:18:49: - Two sided stencil support: yes 10:18:49: - Wrap stencil values: yes 10:18:49: * Hardware vertex / index buffers: yes 10:18:49: * 32-bit index buffers: yes 10:18:49: * Vertex programs: yes 10:18:49: * Number of floating-point constants for vertex programs: 16352 10:18:49: * Number of integer constants for vertex programs: 16352 10:18:49: * Number of boolean constants for vertex programs: 16352 10:18:49: * Fragment programs: yes 10:18:49: * Number of floating-point constants for fragment programs: 16380 10:18:49: * Number of integer constants for fragment programs: 16380 10:18:49: * Number of boolean constants for fragment programs: 16380 10:18:49: * Geometry programs: yes 10:18:49: * Number of floating-point constants for geometry programs: 16352 10:18:49: * Number of integer constants for geometry programs: 16352 10:18:49: * Number of boolean constants for geometry programs: 16352 10:18:49: * Tessellation Hull programs: yes 10:18:49: * Number of floating-point constants for tessellation hull programs: 16384 10:18:49: * Number of integer constants for tessellation hull programs: 16384 10:18:49: * Number of boolean constants for tessellation hull programs: 16384 10:18:49: * Tessellation Domain programs: yes 10:18:49: * Number of floating-point constants for tessellation domain programs: 16352 10:18:49: * Number of integer constants for tessellation domain programs: 16352 10:18:49: * Number of boolean constants for tessellation domain programs: 16352 10:18:49: * Compute programs: no 10:18:49: * Number of floating-point constants for compute programs: 1 10:18:49: * Number of integer constants for compute programs: 59 10:18:49: * Number of boolean constants for compute programs: 1 10:18:49: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 10:18:49: * Texture Compression: yes 10:18:49: - DXT: yes 10:18:49: - VTC: no 10:18:49: - PVRTC: no 10:18:49: - ATC: no 10:18:49: - ETC1: no 10:18:49: - ETC2: yes 10:18:49: - BC4/BC5: yes 10:18:49: - BC6H/BC7: yes 10:18:49: - ASTC: yes 10:18:49: * Hardware Occlusion Query: yes 10:18:49: * User clip planes: yes 10:18:49: * VET_UBYTE4 vertex element type: yes 10:18:49: * Infinite far plane projection: yes 10:18:49: * Hardware render-to-texture: yes 10:18:49: * Floating point textures: yes 10:18:49: * Non-power-of-two textures: yes 10:18:49: * 1d textures: yes 10:18:49: * Volume textures: yes 10:18:49: * Max Texture resolution (2D) 16384 10:18:49: * Max Texture resolution (3D) 1024 10:18:49: * Max Texture resolution (Cubemaps) 16384 10:18:49: * Multiple Render Targets: 8 10:18:49: - With different bit depths: yes 10:18:49: * Point Sprites: yes 10:18:49: * Extended point parameters: yes 10:18:49: * Max Point Size: 255 10:18:49: * Vertex texture fetch: yes 10:18:49: * Number of world matrices: 0 10:18:49: * Number of texture units: 16 10:18:49: * Stencil buffer depth: 8 10:18:49: * Number of vertex blend matrices: 0 10:18:49: - Max vertex textures: 32 10:18:49: - Vertex textures shared: yes 10:18:49: * Render to Vertex Buffer : yes 10:18:49: * Hardware Atomic Counters: yes 10:18:49: * GL 1.5 without VBO workaround: no 10:18:49: * Frame Buffer objects: yes 10:18:49: * Frame Buffer objects (ARB extension): no 10:18:49: * Frame Buffer objects (ATI extension): no 10:18:49: * PBuffer support: no 10:18:49: * GL 1.5 without HW-occlusion workaround: no 10:18:49: * Vertex Array Objects: yes 10:18:49: * Separate shader objects: no 10:18:49: * Using Reverse Z: yes 10:18:49: DefaultWorkQueue('Root') initialising on thread main. 10:18:49: Particle Renderer Type 'billboard' registered 10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General' 10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General' 10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General' 10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General' 10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General' 10:18:49: HLMS Library path '/usr/share/gz/gz-rendering7/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access? 10:18:49: HLMS Library path '/usr/share/gz/gz-rendering7/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access? 10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media' of type 'FileSystem' to resource group 'General' 10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General' 10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General' 10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General' 10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General' 10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General' 10:18:49: Parsing scripts for resource group Autodetect 10:18:49: Finished parsing scripts for resource group Autodetect 10:18:49: Creating resources for group Autodetect 10:18:49: All done 10:18:49: Parsing scripts for resource group General 10:18:49: Parsing script Quad.program 10:18:49: Parsing script picker.program 10:18:49: Parsing script Copyback.material 10:18:49: Parsing script EsmGaussianBlurLogFilter.material 10:18:49: Parsing script DepthUtils.material 10:18:49: Parsing script DPSM.material 10:18:49: Parsing script GpuNormalMapper.material 10:18:49: Parsing script gaussian_noise.material 10:18:49: Parsing script thermal.material 10:18:49: Parsing script point_cloud_point.material 10:18:49: Parsing script selection_buffer.material 10:18:49: Parsing script picker.material 10:18:49: Parsing script gpu_rays.material 10:18:49: Parsing script skybox.material 10:18:49: Parsing script depth_camera.material 10:18:49: Parsing script TerraShadowGenerator.compositor 10:18:49: Parsing script GpuNormalMapper.compositor 10:18:49: Parsing script GpuRays.compositor 10:18:49: Parsing script Mipmaps.material.json 10:18:49: Parsing script EsmGaussianBlurLogFilter.material.json 10:18:49: Parsing script TerraShadowGenerator.material.json 10:18:49: Finished parsing scripts for resource group General 10:18:49: Creating resources for group General 10:18:49: All done 10:18:49: Parsing scripts for resource group Internal 10:18:49: Finished parsing scripts for resource group Internal 10:18:49: Creating resources for group Internal 10:18:49: All done 10:18:49: Added resource location '/usr/share/gz/gz-rendering7/media/materials/textures/' of type 'FileSystem' to resource group 'General' 10:18:49: OGRE EXCEPTION(9:UnimplementedException): in GL3PlusTextureGpu::copyTo at ./RenderSystems/GL3Plus/src/OgreGL3PlusTextureGpu.cpp (line 685) ```

Description

I want to simulate VTOL taking off and landing on the ship, hoping to have the same effect as https://www.youtube.com/watch?v=rJCEN5Htu2s But now I have some problems:

1.There will be no waves when using Ogre1 and software rendering, and the 3D screen will flicker frequently After executing the gz sim car.world --render-engine ogre command, the screen will flicker at high frequency. car.world is the world I created, including a VTOL, a ship and waves blink

2.Executing LIBGL_ALWAYS_SOFTWARE=1 gz sim car.world can be started successfully, but no waves are generated no wave

3.The window will be closed immediately after execution with Ogre2. The command is gz sim car.world This problem is a bit similar to https://github.com/gazebosim/gz-sim/issues/1841. I have tried LIBGL_DRI3_DISABLE=1 gz sim car.world so far it will flicker

----update---- When I turn on the Video recorder and start recording, the screen no longer flickers. However, when the recording stops, the screen will flash again.

iche033 commented 1 year ago

custom shaders support in ogre 1.x (used by waves) is not working well. As for ogre2 support on WSL, there are a few know issues, please see https://github.com/gazebosim/gz-sim/issues/920. You'll likely need a few patches mentioned in https://github.com/gazebosim/gz-sim/issues/920#issuecomment-1556206263

mixtah commented 1 year ago

I have the same issue and similar setup (using Fortress), I found setting LIBGL_ALWAYS_SOFTWARE=1 does fix the immediate crash and flickering but it will still easily crash on some features. Only just starting a project in this setup so I'll see how far I get with this, and will keep an eye on this thread.