gazebosim / gz-sim

Open source robotics simulator. The latest version of Gazebo.
https://gazebosim.org
Apache License 2.0
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Flickering sky when running world from sdf file. #2267

Open frede791 opened 11 months ago

frede791 commented 11 months ago

Environment

X.Org X Server 1.21.1.4 X Protocol Version 11, Revision 0 Current Operating System: Linux fremarkus-ThinkPad-X1-Carbon-Gen-11 6.1.0-1027-oem #27-Ubuntu SMP PREEMPT_DYNAMIC Mon Nov 20 15:08:14 UTC 2023 x86_64 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-6.1.0-1027-oem root=UUID=87416edc-a5f8-4f3a-9a10-55881d31e973 ro quiet splash vt.handoff=7 xorg-server 2:21.1.4-2ubuntu1.7~22.04.2 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.40.0

    - [x] Please, attach the ogre.log or ogre2.log file from  `~/.gz/rendering` <!-- Choose the relevant version based on what you checked in the "Rendering plugin" question. -->

<details>

10:23:54: Creating resource group General 10:23:54: Creating resource group Internal 10:23:54: Creating resource group Autodetect 10:23:54: SceneManagerFactory for type 'DefaultSceneManager' registered. 10:23:54: Registering ResourceManager for type Material 10:23:54: Registering ResourceManager for type Mesh 10:23:54: Registering ResourceManager for type Mesh2 10:23:54: Registering ResourceManager for type OldSkeleton 10:23:54: MovableObjectFactory for type 'ParticleSystem' registered. 10:23:54: ArchiveFactory for archive type FileSystem registered. 10:23:54: ArchiveFactory for archive type Zip registered. 10:23:54: ArchiveFactory for archive type EmbeddedZip registered. 10:23:54: DDS codec registering 10:23:54: FreeImage version: 3.18.0 10:23:54: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 10:23:54: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 10:23:54: ETC codec registering 10:23:54: OITD codec registering 10:23:54: Registering ResourceManager for type HighLevelGpuProgram 10:23:54: MovableObjectFactory for type 'Decal' registered. 10:23:54: MovableObjectFactory for type 'InternalCubemapProbe' registered. 10:23:54: MovableObjectFactory for type 'Entity' registered. 10:23:54: MovableObjectFactory for type 'Item' registered. 10:23:54: MovableObjectFactory for type 'Light' registered. 10:23:54: MovableObjectFactory for type 'Rectangle2Dv2' registered. 10:23:54: MovableObjectFactory for type 'BillboardSet' registered. 10:23:54: MovableObjectFactory for type 'ManualObject2' registered. 10:23:54: MovableObjectFactory for type 'BillboardChain' registered. 10:23:54: MovableObjectFactory for type 'RibbonTrail' registered. 10:23:54: MovableObjectFactory for type 'WireAabb' registered. 10:23:54: -- OGRE Initialising 10:23:54: -- Version 2.3.1 (Daedalus) 10:23:54: OverlayElementFactory for type Panel registered. 10:23:54: OverlayElementFactory for type BorderPanel registered. 10:23:54: OverlayElementFactory for type TextArea registered. 10:23:54: Registering ResourceManager for type Font 10:23:54: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/RenderSystem_GL3Plus.so 10:23:54: Installing plugin: GL 3+ RenderSystem 10:23:54: OpenGL 3+ Rendering Subsystem created. 10:23:54: Found Num EGL Devices: 2 10:23:54: EGL Device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0 10:23:54: Trying to init device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0... 10:23:54: Created GL 4.5 context for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0 10:23:54: Destroying device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0... 10:23:54: EGL Device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1 10:23:54: Trying to init device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1... 10:23:54: Created GL 4.5 context for device EGL_MESA_device_software EGL_EXT_device_drm_render_node #1 10:23:54: Destroying device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1... 10:23:54: Plugin successfully installed 10:23:54: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/Plugin_ParticleFX.so 10:23:54: Installing plugin: ParticleFX 10:23:54: Particle Emitter Type 'Point' registered 10:23:54: Particle Emitter Type 'Box' registered 10:23:54: Particle Emitter Type 'Ellipsoid' registered 10:23:54: Particle Emitter Type 'Cylinder' registered 10:23:54: Particle Emitter Type 'Ring' registered 10:23:54: Particle Emitter Type 'HollowEllipsoid' registered 10:23:54: Particle Affector Type 'LinearForce' registered 10:23:54: Particle Affector Type 'ColourFader' registered 10:23:54: Particle Affector Type 'ColourFader2' registered 10:23:54: Particle Affector Type 'ColourImage' registered 10:23:54: Particle Affector Type 'ColourInterpolator' registered 10:23:54: Particle Affector Type 'Scaler' registered 10:23:54: Particle Affector Type 'Rotator' registered 10:23:54: Particle Affector Type 'DirectionRandomiser' registered 10:23:54: Particle Affector Type 'DeflectorPlane' registered 10:23:54: Plugin successfully installed 10:23:54: CPU Identifier & Features 10:23:54: ------------------------- 10:23:54: CPU ID: GenuineIntel: 13th Gen Intel(R) Core(TM) i7-1370P 10:23:54: Logical cores: 20 10:23:54: SSE: yes 10:23:54: SSE2: yes 10:23:54: SSE3: yes 10:23:54: MMX: yes 10:23:54: MMXEXT: yes 10:23:54: 3DNOW: no 10:23:54: 3DNOWEXT: no 10:23:54: CMOV: yes 10:23:54: TSC: yes 10:23:54: FPU: yes 10:23:54: PRO: yes 10:23:54: HT: no 10:23:54: ------------------------- 10:23:54: ** Starting GLX Subsystem


10:23:54: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1,000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=69206042 stereoMode=Frame Sequential 10:23:54: GLXWindow::create used FBConfigID = 485 10:23:54: GL Version = 4.6.0.0 10:23:54: GL_VERSION = 4.6 (Compatibility Profile) Mesa 23.0.4-0ubuntu1~22.04.1 10:23:54: GL_VENDOR = Intel 10:23:54: GL_RENDERER = Mesa Intel(R) Graphics (RPL-P) 10:23:54: GL_EXTENSIONS = 10:23:54: GL_3DFX_texture_compression_FXT1 10:23:54: GL_AMD_conservative_depth 10:23:54: GL_AMD_depth_clamp_separate 10:23:54: GL_AMD_draw_buffers_blend 10:23:54: GL_AMD_multi_draw_indirect 10:23:54: GL_AMD_performance_monitor 10:23:54: GL_AMD_pinned_memory 10:23:54: GL_AMD_query_buffer_object 10:23:54: GL_AMD_seamless_cubemap_per_texture 10:23:54: GL_AMD_shader_stencil_export 10:23:54: GL_AMD_shader_trinary_minmax 10:23:54: GL_AMD_texture_texture4 10:23:54: GL_AMD_vertex_shader_layer 10:23:54: GL_AMD_vertex_shader_viewport_index 10:23:54: GL_ANGLE_texture_compression_dxt3 10:23:54: GL_ANGLE_texture_compression_dxt5 10:23:54: GL_APPLE_packed_pixels 10:23:54: GL_ARB_ES2_compatibility 10:23:54: GL_ARB_ES3_1_compatibility 10:23:54: GL_ARB_ES3_2_compatibility 10:23:54: GL_ARB_ES3_compatibility 10:23:54: GL_ARB_arrays_of_arrays 10:23:54: GL_ARB_base_instance 10:23:54: GL_ARB_blend_func_extended 10:23:54: GL_ARB_buffer_storage 10:23:54: GL_ARB_clear_buffer_object 10:23:54: GL_ARB_clear_texture 10:23:54: GL_ARB_clip_control 10:23:54: GL_ARB_color_buffer_float 10:23:54: GL_ARB_compatibility 10:23:54: GL_ARB_compressed_texture_pixel_storage 10:23:54: GL_ARB_compute_shader 10:23:54: GL_ARB_compute_variable_group_size 10:23:54: GL_ARB_conditional_render_inverted 10:23:54: GL_ARB_conservative_depth 10:23:54: GL_ARB_copy_buffer 10:23:54: GL_ARB_copy_image 10:23:54: GL_ARB_cull_distance 10:23:54: GL_ARB_debug_output 10:23:54: GL_ARB_depth_buffer_float 10:23:54: GL_ARB_depth_clamp 10:23:54: GL_ARB_depth_texture 10:23:54: GL_ARB_derivative_control 10:23:54: GL_ARB_direct_state_access 10:23:54: GL_ARB_draw_buffers 10:23:54: GL_ARB_draw_buffers_blend 10:23:54: GL_ARB_draw_elements_base_vertex 10:23:54: GL_ARB_draw_indirect 10:23:54: GL_ARB_draw_instanced 10:23:54: GL_ARB_enhanced_layouts 10:23:54: GL_ARB_explicit_attrib_location 10:23:54: GL_ARB_explicit_uniform_location 10:23:54: GL_ARB_fragment_coord_conventions 10:23:54: GL_ARB_fragment_layer_viewport 10:23:54: GL_ARB_fragment_program 10:23:54: GL_ARB_fragment_program_shadow 10:23:54: GL_ARB_fragment_shader 10:23:54: GL_ARB_fragment_shader_interlock 10:23:54: GL_ARB_framebuffer_no_attachments 10:23:54: GL_ARB_framebuffer_object 10:23:54: GL_ARB_framebuffer_sRGB 10:23:54: GL_ARB_get_program_binary 10:23:54: GL_ARB_get_texture_sub_image 10:23:54: GL_ARB_gl_spirv 10:23:54: GL_ARB_gpu_shader5 10:23:54: GL_ARB_gpu_shader_fp64 10:23:54: GL_ARB_gpu_shader_int64 10:23:54: GL_ARB_half_float_pixel 10:23:54: GL_ARB_half_float_vertex 10:23:54: GL_ARB_indirect_parameters 10:23:54: GL_ARB_instanced_arrays 10:23:54: GL_ARB_internalformat_query 10:23:54: GL_ARB_internalformat_query2 10:23:54: GL_ARB_invalidate_subdata 10:23:54: GL_ARB_map_buffer_alignment 10:23:54: GL_ARB_map_buffer_range 10:23:54: GL_ARB_multi_bind 10:23:54: GL_ARB_multi_draw_indirect 10:23:54: GL_ARB_multisample 10:23:54: GL_ARB_multitexture 10:23:54: GL_ARB_occlusion_query 10:23:54: GL_ARB_occlusion_query2 10:23:54: GL_ARB_parallel_shader_compile 10:23:54: GL_ARB_pipeline_statistics_query 10:23:54: GL_ARB_pixel_buffer_object 10:23:54: GL_ARB_point_parameters 10:23:54: GL_ARB_point_sprite 10:23:54: GL_ARB_polygon_offset_clamp 10:23:54: GL_ARB_post_depth_coverage 10:23:54: GL_ARB_program_interface_query 10:23:54: GL_ARB_provoking_vertex 10:23:54: GL_ARB_query_buffer_object 10:23:54: GL_ARB_robust_buffer_access_behavior 10:23:54: GL_ARB_robustness 10:23:54: GL_ARB_sample_shading 10:23:54: GL_ARB_sampler_objects 10:23:54: GL_ARB_seamless_cube_map 10:23:54: GL_ARB_seamless_cubemap_per_texture 10:23:54: GL_ARB_separate_shader_objects 10:23:54: GL_ARB_shader_atomic_counter_ops 10:23:54: GL_ARB_shader_atomic_counters 10:23:54: GL_ARB_shader_ballot 10:23:54: GL_ARB_shader_bit_encoding 10:23:54: GL_ARB_shader_clock 10:23:54: GL_ARB_shader_draw_parameters 10:23:54: GL_ARB_shader_group_vote 10:23:54: GL_ARB_shader_image_load_store 10:23:54: GL_ARB_shader_image_size 10:23:54: GL_ARB_shader_objects 10:23:54: GL_ARB_shader_precision 10:23:54: GL_ARB_shader_stencil_export 10:23:54: GL_ARB_shader_storage_buffer_object 10:23:54: GL_ARB_shader_subroutine 10:23:54: GL_ARB_shader_texture_image_samples 10:23:54: GL_ARB_shader_texture_lod 10:23:54: GL_ARB_shader_viewport_layer_array 10:23:54: GL_ARB_shading_language_100 10:23:54: GL_ARB_shading_language_420pack 10:23:54: GL_ARB_shading_language_include 10:23:54: GL_ARB_shading_language_packing 10:23:54: GL_ARB_shadow 10:23:54: GL_ARB_spirv_extensions 10:23:54: GL_ARB_stencil_texturing 10:23:54: GL_ARB_sync 10:23:54: GL_ARB_tessellation_shader 10:23:54: GL_ARB_texture_barrier 10:23:54: GL_ARB_texture_border_clamp 10:23:54: GL_ARB_texture_buffer_object 10:23:54: GL_ARB_texture_buffer_object_rgb32 10:23:54: GL_ARB_texture_buffer_range 10:23:54: GL_ARB_texture_compression 10:23:54: GL_ARB_texture_compression_bptc 10:23:54: GL_ARB_texture_compression_rgtc 10:23:54: GL_ARB_texture_cube_map 10:23:54: GL_ARB_texture_cube_map_array 10:23:54: GL_ARB_texture_env_add 10:23:54: GL_ARB_texture_env_combine 10:23:54: GL_ARB_texture_env_crossbar 10:23:54: GL_ARB_texture_env_dot3 10:23:54: GL_ARB_texture_filter_anisotropic 10:23:54: GL_ARB_texture_float 10:23:54: GL_ARB_texture_gather 10:23:54: GL_ARB_texture_mirror_clamp_to_edge 10:23:54: GL_ARB_texture_mirrored_repeat 10:23:54: GL_ARB_texture_multisample 10:23:54: GL_ARB_texture_non_power_of_two 10:23:54: GL_ARB_texture_query_levels 10:23:54: GL_ARB_texture_query_lod 10:23:54: GL_ARB_texture_rectangle 10:23:54: GL_ARB_texture_rg 10:23:54: GL_ARB_texture_rgb10_a2ui 10:23:54: GL_ARB_texture_stencil8 10:23:54: GL_ARB_texture_storage 10:23:54: GL_ARB_texture_storage_multisample 10:23:54: GL_ARB_texture_swizzle 10:23:54: GL_ARB_texture_view 10:23:54: GL_ARB_timer_query 10:23:54: GL_ARB_transform_feedback2 10:23:54: GL_ARB_transform_feedback3 10:23:54: GL_ARB_transform_feedback_instanced 10:23:54: GL_ARB_transform_feedback_overflow_query 10:23:54: GL_ARB_transpose_matrix 10:23:54: GL_ARB_uniform_buffer_object 10:23:54: GL_ARB_vertex_array_bgra 10:23:54: GL_ARB_vertex_array_object 10:23:54: GL_ARB_vertex_attrib_64bit 10:23:54: GL_ARB_vertex_attrib_binding 10:23:54: GL_ARB_vertex_buffer_object 10:23:54: GL_ARB_vertex_program 10:23:54: GL_ARB_vertex_shader 10:23:54: GL_ARB_vertex_type_10f_11f_11f_rev 10:23:54: GL_ARB_vertex_type_2_10_10_10_rev 10:23:54: GL_ARB_viewport_array 10:23:54: GL_ARB_window_pos 10:23:54: GL_ATI_blend_equation_separate 10:23:54: GL_ATI_draw_buffers 10:23:54: GL_ATI_fragment_shader 10:23:54: GL_ATI_separate_stencil 10:23:54: GL_ATI_texture_compression_3dc 10:23:54: GL_ATI_texture_env_combine3 10:23:54: GL_ATI_texture_float 10:23:54: GL_EXT_EGL_image_storage 10:23:54: GL_EXT_EGL_sync 10:23:54: GL_EXT_abgr 10:23:54: GL_EXT_bgra 10:23:54: GL_EXT_blend_color 10:23:54: GL_EXT_blend_equation_separate 10:23:54: GL_EXT_blend_func_separate 10:23:54: GL_EXT_blend_minmax 10:23:54: GL_EXT_blend_subtract 10:23:54: GL_EXT_compiled_vertex_array 10:23:54: GL_EXT_copy_texture 10:23:54: GL_EXT_debug_label 10:23:54: GL_EXT_demote_to_helper_invocation 10:23:54: GL_EXT_depth_bounds_test 10:23:54: GL_EXT_direct_state_access 10:23:54: GL_EXT_draw_buffers2 10:23:54: GL_EXT_draw_instanced 10:23:54: GL_EXT_draw_range_elements 10:23:54: GL_EXT_fog_coord 10:23:54: GL_EXT_framebuffer_blit 10:23:54: GL_EXT_framebuffer_multisample 10:23:54: GL_EXT_framebuffer_multisample_blit_scaled 10:23:54: GL_EXT_framebuffer_object 10:23:54: GL_EXT_framebuffer_sRGB 10:23:54: GL_EXT_gpu_program_parameters 10:23:54: GL_EXT_gpu_shader4 10:23:54: GL_EXT_memory_object 10:23:54: GL_EXT_memory_object_fd 10:23:54: GL_EXT_multi_draw_arrays 10:23:54: GL_EXT_packed_depth_stencil 10:23:54: GL_EXT_packed_float 10:23:54: GL_EXT_packed_pixels 10:23:54: GL_EXT_pixel_buffer_object 10:23:54: GL_EXT_point_parameters 10:23:54: GL_EXT_polygon_offset_clamp 10:23:54: GL_EXT_provoking_vertex 10:23:54: GL_EXT_rescale_normal 10:23:54: GL_EXT_secondary_color 10:23:54: GL_EXT_semaphore 10:23:54: GL_EXT_semaphore_fd 10:23:54: GL_EXT_separate_specular_color 10:23:54: GL_EXT_shader_framebuffer_fetch 10:23:54: GL_EXT_shader_framebuffer_fetch_non_coherent 10:23:54: GL_EXT_shader_integer_mix 10:23:54: GL_EXT_shader_samples_identical 10:23:54: GL_EXT_shadow_funcs 10:23:54: GL_EXT_stencil_two_side 10:23:54: GL_EXT_stencil_wrap 10:23:54: GL_EXT_subtexture 10:23:54: GL_EXT_texture 10:23:54: GL_EXT_texture3D 10:23:54: GL_EXT_texture_array 10:23:54: GL_EXT_texture_buffer_object 10:23:54: GL_EXT_texture_compression_dxt1 10:23:54: GL_EXT_texture_compression_latc 10:23:54: GL_EXT_texture_compression_rgtc 10:23:54: GL_EXT_texture_compression_s3tc 10:23:54: GL_EXT_texture_cube_map 10:23:54: GL_EXT_texture_edge_clamp 10:23:54: GL_EXT_texture_env_add 10:23:54: GL_EXT_texture_env_combine 10:23:54: GL_EXT_texture_env_dot3 10:23:54: GL_EXT_texture_filter_anisotropic 10:23:54: GL_EXT_texture_integer 10:23:54: GL_EXT_texture_lod_bias 10:23:54: GL_EXT_texture_object 10:23:54: GL_EXT_texture_rectangle 10:23:54: GL_EXT_texture_sRGB 10:23:54: GL_EXT_texture_sRGB_R8 10:23:54: GL_EXT_texture_sRGB_decode 10:23:54: GL_EXT_texture_shadow_lod 10:23:54: GL_EXT_texture_shared_exponent 10:23:54: GL_EXT_texture_snorm 10:23:54: GL_EXT_texture_swizzle 10:23:54: GL_EXT_timer_query 10:23:54: GL_EXT_transform_feedback 10:23:54: GL_EXT_vertex_array 10:23:54: GL_EXT_vertex_array_bgra 10:23:54: GL_EXT_vertex_attrib_64bit 10:23:54: GL_IBM_multimode_draw_arrays 10:23:54: GL_IBM_rasterpos_clip 10:23:54: GL_IBM_texture_mirrored_repeat 10:23:54: GL_INGR_blend_func_separate 10:23:54: GL_INTEL_blackhole_render 10:23:54: GL_INTEL_performance_query 10:23:54: GL_INTEL_shader_atomic_float_minmax 10:23:54: GL_INTEL_shader_integer_functions2 10:23:54: GL_KHR_blend_equation_advanced 10:23:54: GL_KHR_blend_equation_advanced_coherent 10:23:54: GL_KHR_context_flush_control 10:23:54: GL_KHR_debug 10:23:54: GL_KHR_no_error 10:23:54: GL_KHR_parallel_shader_compile 10:23:54: GL_KHR_robust_buffer_access_behavior 10:23:54: GL_KHR_robustness 10:23:54: GL_KHR_texture_compression_astc_ldr 10:23:54: GL_KHR_texture_compression_astc_sliced_3d 10:23:54: GL_MESA_framebuffer_flip_y 10:23:54: GL_MESA_pack_invert 10:23:54: GL_MESA_shader_integer_functions 10:23:54: GL_MESA_texture_signed_rgba 10:23:54: GL_MESA_window_pos 10:23:54: GL_NV_ES1_1_compatibility 10:23:54: GL_NV_alpha_to_coverage_dither_control 10:23:54: GL_NV_blend_square 10:23:54: GL_NV_compute_shader_derivatives 10:23:54: GL_NV_conditional_render 10:23:54: GL_NV_copy_image 10:23:54: GL_NV_depth_clamp 10:23:54: GL_NV_fog_distance 10:23:54: GL_NV_fragment_shader_interlock 10:23:54: GL_NV_half_float 10:23:54: GL_NV_light_max_exponent 10:23:54: GL_NV_packed_depth_stencil 10:23:54: GL_NV_primitive_restart 10:23:54: GL_NV_texgen_reflection 10:23:54: GL_NV_texture_barrier 10:23:54: GL_NV_texture_env_combine4 10:23:54: GL_NV_texture_rectangle 10:23:54: GL_OES_EGL_image 10:23:54: GL_OES_read_format 10:23:54: GL_S3_s3tc 10:23:54: GL_SGIS_generate_mipmap 10:23:54: GL_SGIS_texture_border_clamp 10:23:54: GL_SGIS_texture_edge_clamp 10:23:54: GL_SGIS_texture_lod 10:23:54: GL_SUN_multi_draw_arrays 10:23:54: ** 10:23:54: OpenGL 3+ Renderer Started 10:23:54: ** 10:23:54: Registering ResourceManager for type GpuProgram 10:23:54: RenderSystem capabilities 10:23:54: ------------------------- 10:23:54: RenderSystem Name: OpenGL 3+ Rendering Subsystem 10:23:54: GPU Vendor: intel 10:23:54: Device Name: Mesa Intel(R) Graphics (RPL-P) 10:23:54: Driver Version: 4.6.0.0 10:23:54: Fixed function pipeline: no 10:23:54: Hardware generation of mipmaps: no 10:23:54: Texture blending: yes 10:23:54: Anisotropic texture filtering: yes 10:23:54: Dot product texture operation: yes 10:23:54: Cube mapping: yes 10:23:54: Hardware stencil buffer: yes 10:23:54: - Stencil depth: 8 10:23:54: - Two sided stencil support: yes 10:23:54: - Wrap stencil values: yes 10:23:54: Hardware vertex / index buffers: yes 10:23:54: 32-bit index buffers: yes 10:23:54: Vertex programs: yes 10:23:54: Number of floating-point constants for vertex programs: 16384 10:23:54: Number of integer constants for vertex programs: 16384 10:23:54: Number of boolean constants for vertex programs: 16384 10:23:54: Fragment programs: yes 10:23:54: Number of floating-point constants for fragment programs: 16384 10:23:54: Number of integer constants for fragment programs: 16384 10:23:54: Number of boolean constants for fragment programs: 16384 10:23:54: Geometry programs: yes 10:23:54: Number of floating-point constants for geometry programs: 16384 10:23:54: Number of integer constants for geometry programs: 16384 10:23:54: Number of boolean constants for geometry programs: 16384 10:23:54: Tessellation Hull programs: yes 10:23:54: Number of floating-point constants for tessellation hull programs: 16384 10:23:54: Number of integer constants for tessellation hull programs: 16384 10:23:54: Number of boolean constants for tessellation hull programs: 16384 10:23:54: Tessellation Domain programs: yes 10:23:54: Number of floating-point constants for tessellation domain programs: 16384 10:23:54: Number of integer constants for tessellation domain programs: 16384 10:23:54: Number of boolean constants for tessellation domain programs: 16384 10:23:54: Compute programs: yes 10:23:54: Number of floating-point constants for compute programs: 16384 10:23:54: Number of integer constants for compute programs: 16384 10:23:54: Number of boolean constants for compute programs: 16384 10:23:54: Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440 10:23:54: Texture Compression: yes 10:23:54: - DXT: yes 10:23:54: - VTC: no 10:23:54: - PVRTC: no 10:23:54: - ATC: no 10:23:54: - ETC1: no 10:23:54: - ETC2: yes 10:23:54: - BC4/BC5: yes 10:23:54: - BC6H/BC7: yes 10:23:54: - ASTC: yes 10:23:54: Hardware Occlusion Query: yes 10:23:54: User clip planes: yes 10:23:54: VET_UBYTE4 vertex element type: yes 10:23:54: Infinite far plane projection: yes 10:23:54: Hardware render-to-texture: yes 10:23:54: Floating point textures: yes 10:23:54: Non-power-of-two textures: yes 10:23:54: 1d textures: yes 10:23:54: Volume textures: yes 10:23:54: Max Texture resolution (2D) 16384 10:23:54: Max Texture resolution (3D) 2048 10:23:54: Max Texture resolution (Cubemaps) 16384 10:23:54: Multiple Render Targets: 8 10:23:54: - With different bit depths: yes 10:23:54: Point Sprites: yes 10:23:54: Extended point parameters: yes 10:23:54: Max Point Size: 255 10:23:54: Vertex texture fetch: yes 10:23:54: Number of world matrices: 0 10:23:54: Number of texture units: 16 10:23:54: Stencil buffer depth: 8 10:23:54: Number of vertex blend matrices: 0 10:23:54: - Max vertex textures: 32 10:23:54: - Vertex textures shared: yes 10:23:54: Render to Vertex Buffer : yes 10:23:54: Hardware Atomic Counters: yes 10:23:54: Compute max threads per threadgroup per axis: 1024, 1024, 64 10:23:54: Compute max threads per threadgroup total: 1024 10:23:54: GL 1.5 without VBO workaround: no 10:23:54: Frame Buffer objects: yes 10:23:54: Frame Buffer objects (ARB extension): no 10:23:54: Frame Buffer objects (ATI extension): no 10:23:54: PBuffer support: no 10:23:54: GL 1.5 without HW-occlusion workaround: no 10:23:54: Vertex Array Objects: yes 10:23:54: Separate shader objects: no 10:23:54: * Using Reverse Z: yes 10:23:54: DefaultWorkQueue('Root') initialising on thread main. 10:23:54: Particle Renderer Type 'billboard' registered 10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General' 10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General' 10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General' 10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General' 10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General' 10:23:54: HLMS Library path '/usr/share/gz/gz-rendering7/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access? 10:23:54: HLMS Library path '/usr/share/gz/gz-rendering7/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access? 10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media' of type 'FileSystem' to resource group 'General' 10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General' 10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General' 10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General' 10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General' 10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General' 10:23:54: Parsing scripts for resource group Autodetect 10:23:54: Finished parsing scripts for resource group Autodetect 10:23:54: Creating resources for group Autodetect 10:23:54: All done 10:23:54: Parsing scripts for resource group General 10:23:54: Parsing script Quad.program 10:23:54: Parsing script picker.program 10:23:54: Parsing script Copyback.material 10:23:54: Parsing script EsmGaussianBlurLogFilter.material 10:23:54: Parsing script DepthUtils.material 10:23:54: Parsing script DPSM.material 10:23:54: Parsing script GpuNormalMapper.material 10:23:54: Parsing script depth_camera.material 10:23:54: Parsing script skybox.material 10:23:54: Parsing script picker.material 10:23:54: Parsing script thermal.material 10:23:54: Parsing script selection_buffer.material 10:23:54: Parsing script gaussian_noise.material 10:23:54: Parsing script gpu_rays.material 10:23:54: Parsing script point_cloud_point.material 10:23:54: Parsing script TerraShadowGenerator.compositor 10:23:54: Parsing script GpuNormalMapper.compositor 10:23:54: Parsing script GpuRays.compositor 10:23:54: Parsing script EsmGaussianBlurLogFilter.material.json 10:23:54: Parsing script Mipmaps.material.json 10:23:54: Parsing script TerraShadowGenerator.material.json 10:23:54: Finished parsing scripts for resource group General 10:23:54: Creating resources for group General 10:23:54: All done 10:23:54: Parsing scripts for resource group Internal 10:23:54: Finished parsing scripts for resource group Internal 10:23:54: Creating resources for group Internal 10:23:54: All done 10:23:54: Added resource location '/usr/share/gz/gz-rendering7/media/materials/textures/' of type 'FileSystem' to resource group 'General' 10:24:05: Added resource location '/home/fremarkus/.gz/fuel/fuel.gazebosim.org/openrobotics/models/baylands/3/media' of type 'FileSystem' to resource group 'General' with recursive option 10:24:05: Initialising resource group General 10:24:05: Added resource location '/home/fremarkus/.gz/fuel/fuel.gazebosim.org/openrobotics/models/baylands/3/media/Textures/' of type 'FileSystem' to resource group 'General' 10:24:05: Can't assign material scene::Material(65515) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:07: Can't assign material scene::Material(65509) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:09: Texture memory budget exceeded. Stalling GPU. 10:24:09: Stalling was not enough. Freeing memory. 10:24:09: Texture memory budget exceeded. Stalling GPU. 10:24:09: Stalling was not enough. Freeing memory. 10:24:09: Texture memory budget exceeded. Stalling GPU. 10:24:09: Stalling was not enough. Freeing memory. 10:24:09: Texture memory budget exceeded. Stalling GPU. 10:24:09: Stalling was not enough. Freeing memory. 10:24:09: Texture memory budget exceeded. Stalling GPU. 10:24:09: Stalling was not enough. Freeing memory. 10:24:09: Texture memory budget exceeded. Stalling GPU. 10:24:09: Stalling was not enough. Freeing memory. 10:24:10: Texture memory budget exceeded. Stalling GPU. 10:24:10: Stalling was not enough. Freeing memory. 10:24:10: Texture memory budget exceeded. Stalling GPU. 10:24:10: Stalling was not enough. Freeing memory. 10:24:10: Texture memory budget exceeded. Stalling GPU. 10:24:10: Stalling was not enough. Freeing memory. 10:24:10: Texture memory budget exceeded. Stalling GPU. 10:24:10: Stalling was not enough. Freeing memory. 10:24:10: Texture memory budget exceeded. Stalling GPU. 10:24:10: Stalling was not enough. Freeing memory. 10:24:10: Texture memory budget exceeded. Stalling GPU. 10:24:10: Stalling was not enough. Freeing memory. 10:24:10: Texture memory budget exceeded. Stalling GPU. 10:24:11: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65502) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65501) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65500) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65499) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65498) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65497) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65496) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65495) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65494) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65493) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65492) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65491) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65490) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65489) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65488) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65487) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65486) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65485) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65484) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65483) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65482) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65481) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: Can't assign material scene::Material(65480) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:11: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:11: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:11: Couldn't apply datablock '[Hash 0x973c97a7]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:24:11: Vertex Shader: 100000001VertexShader_vs Fragment Shader: 100000001PixelShader_ps GLSL validation result : active samplers with a different type refer to the same texture image unit 10:24:11: Vertex Shader: 100000002VertexShader_vs Fragment Shader: 100000002PixelShader_ps GLSL validation result : active samplers with a different type refer to the same texture image unit 10:24:11: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:24:13: Can't assign material scene::Material(65427) because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:13: Vertex Shader: 100000005VertexShader_vs Fragment Shader: 100000005PixelShader_ps GLSL validation result : active samplers with a different type refer to the same texture image unit 10:24:16: Can't assign material [Default] because this Material does not exist. Have you forgotten to define it in a .material script? 10:24:16: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:16: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:16: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:24:16: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:16: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:16: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:24:16: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:24:16: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:24:16: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:24:18: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:18: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:18: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:24:18: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:18: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:18: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:24:18: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:24:18: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:24:20: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:20: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:20: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:24:20: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:20: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:20: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:24:20: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:24:20: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:24:22: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:22: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:22: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:24:22: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:22: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:24:22: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:24:22: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:24:22: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:27:05: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:27:05: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:27:05: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:27:05: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:27:05: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:27:05: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:27:05: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:27:05: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:27:06: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:27:06: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:27:06: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:27:06: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:27:06: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:27:06: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:27:06: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:27:06: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:27:28: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:27:28: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:27:28: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:27:28: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:27:28: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160) 10:27:28: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information. 10:27:29: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you... 10:27:29: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...


</details>

## Description
* Expected behavior: The sky has a flickering in it.
* Actual behavior: The sky should not be flickering. 

## Steps to reproduce
<!-- Provide steps so we can try to reproduce this issue -->

1. Download the null island world from: https://app.gazebosim.org/OpenRobotics/fuel/worlds/Null%20Island
2. Start with `gz sim -r  path/to/null/island.sdf`

## Output
![Screenshot from 2023-12-12 10-27-18](https://github.com/gazebosim/gz-sim/assets/80588263/69f8880d-382d-44c1-84e0-f01877775140)

picture of flickering...
azeey commented 11 months ago

@iche033 is this due to the non-NVIDIA GPU?

iche033 commented 11 months ago

I do remember seeing flickering sky issue on user laptops before. It could be a gpu / driver issue.

frede791 commented 11 months ago

Ok thanks. I will see if this error happens when i run it using a GPU and report back.

biagio-trimarchi commented 10 months ago

Hi! I am coming here from a post I made on Gazebo Community.

This looks like the same problem I am facing. I wrote an SDF world with a sky and a directional light, and when I toggle the shadows the sky start flickering.

Here some information about my machine, as in the first post in this issue:

$ LANG=C lspci -nn | grep VGA
00:02.0 VGA compatible controller [0300]: Intel Corporation Alder Lake-P GT1 [UHD Graphics] [8086:46a3] (rev 0c)
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:28a0] (rev a1)
$ echo "$DISPLAY"
:0
$ LANG=C glxinfo -B | grep -i '\(direct rendering\|opengl\|profile\)'
direct rendering: Yes
    Preferred profile: core (0x1)
    Max core profile version: 4.6
    Max compat profile version: 4.6
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) Graphics (ADL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.0.4-0ubuntu1~22.04.1
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.0.4-0ubuntu1~22.04.1
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.0.4-0ubuntu1~22.04.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
$ ps aux | grep Xorg
biagio     26878  0.0  0.0   9212  2560 pts/6    R+   20:09   0:00 grep --color=auto Xorg
$ sudo env LANG=C X -version

X.Org X Server 1.21.1.4
X Protocol Version 11, Revision 0
Current Operating System: Linux athena 6.2.0-39-generic #40~22.04.1-Ubuntu SMP PREEMPT_DYNAMIC Thu Nov 16 10:53:04 UTC 2 x86_64
Kernel command line: BOOT_IMAGE=/boot/vmlinuz-6.2.0-39-generic root=UUID=bb022743-038b-409c-b381-21e78caa4017 ro quiet splash vt.handoff=7
xorg-server 2:21.1.4-2ubuntu1.7~22.04.5 (For technical support please see http://www.ubuntu.com/support) 
Current version of pixman: 0.40.0
frede791 commented 10 months ago

Yes. So I was able to confirm that if I use a GPU then the flickering does not appear. See Image below. image

iche033 commented 10 months ago

I wrote an SDF world with a sky and a directional light, and when I toggle the shadows the sky start flickering.

oh sounds like the shadows (or the light) is causing the sky to flicker? One workaround would be to disable shadows for the directional light.

frede791 commented 10 months ago

Yes this worked! If I disable the shadows for my sun and enable them for the scene only, I can run the sky.

frede791 commented 10 months ago

@iche033 Is having both sets of shadows enabled still a bug?

iche033 commented 10 months ago

Is having both sets of shadows enabled still a bug?

I haven't seen any movement on this so I assume it's still an issue.

Rick-v-E commented 10 months ago

Hi all,

I am running into the same issue.

With shadows: with_shadows

Without shadows, it is much better. However, still some flickering occurs: without_shadows

I am also running it on a laptop without GPU:

$ LANG=C glxinfo -B | grep -i '\(direct rendering\|opengl\|profile\)'
direct rendering: Yes
    Preferred profile: core (0x1)
    Max core profile version: 4.6
    Max compat profile version: 4.6
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) Graphics (ADL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.0.4-0ubuntu1~22.04.1
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.0.4-0ubuntu1~22.04.1
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.0.4-0ubuntu1~22.04.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
ghfue commented 4 months ago

I see this issue running on multiple computers with an Nvidia GPU. Disabling cast shadows from the sun also fixes the issue for me.