Open FaterYU opened 3 weeks ago
looks like it's an mesa driver issue? https://forums.developer.nvidia.com/t/vgem-dri-so-file-is-missing-libegl-warning/244383/7
You can try running with ogre 1.x render engine, e.g. ign gazebo --render-engine ogre empty.sdf
looks like it's an mesa driver issue? https://forums.developer.nvidia.com/t/vgem-dri-so-file-is-missing-libegl-warning/244383/7
You can try running with ogre 1.x render engine, e.g.
ign gazebo --render-engine ogre empty.sdf
How can I force to always use ogre 1.x?
How can I force to always use ogre 1.x?
easiest way is to do it through the cmd line arg --render-engine ogre
: this sets both the GUI window and the camera sensors to render using ogre
. You can also edit ~/.gz/sim/<version>/gui.config
and update <engine>
to ogre
for the GUI window.
Environment
Steps to reproduce
I make sure the mesh path is correct and model is works in
rviz2
correctly.I try to delete the
visual
part in urdf and then it does not raise the errors, but I need the visual part.The
mobot.urdf
is:Output