Open hyunseok-yang opened 3 years ago
Adding specific elements for every physics engine hasn't been scaling well. I believe the direction we're planning to take is to use generic elements instead of engine-specific ones, see https://github.com/osrf/sdformat/issues/508.
Desired behavior
I hope SDFormat would support the PhysX(Nvidia) as a physic engine so that I can utilize the standard format for robot simulation.
Since Nvidia PhysX introduced a new articulation body for robotics, and I think it's enough and possible to present the robot s in the world what we imagine.
refer to example here.
TGS is provided for solver in PhysX.
I guess many developers already know these feature in PhysX 4.0 but current SDFormat(even latest version) does not support that type in official. :(
Anyone have the plan to introduce a new physics engine type?
Implementation suggestion