Closed evanbowman closed 4 years ago
That's great, @evanbowman ! I think ROM decompilations should go under "Reverse Engineering". And the description of your game has some jargon/implies an understanding of the difference between the libgba makefiles approach and cmake one. I don't think that's necessary. Maybe you can simplify it a bit?
@avivace Thanks for your suggestions, I just updated the readme accordingly. I agree that decompilations should go under the existing section, I must have overlooked that part.
Looks good to me! Thank you
Hi, I saw this list of resources, and thought that people learning about GBA dev might benefit from reading the popular Pokemon Ruby decompilation.
Also, I happen to have developed a GBA game. It's fairly polished, with fluid animation and digital sound, and includes working code for multiplayer data transfer in SIO multi mode.