Closed odrevet closed 2 years ago
I don't know, that tool's UX seems really similar to GBTD, and it lags at least in my browser. Not sure it's "awesome" enough?
Does GBTD run in the browser?
No, it's a desktop program. You can't compile GBDK projects in the browser, though.
No, it's a desktop program. You can't compile GBDK projects in the browser, though.
Then I guess that is quite a unique feature we should consider (the fact that this tile editor runs in the browser)
Anyone more familiar with GBDK workflows available for input on this?
I'm using GBTD currently for my game and it's tedious to use wine whenever I want to edit tiles. I think this is awesome to edit in the browser :)
One suggestion @odrevet would be to encorporate the recent changes for GBDK-2020 compatibility.
There sure are rooms for improvements (the map/background editor in particular is not optimized). As for new features I will add new functionalities but I first must improve my Game Boy development level. With that said I am quite happy with the code quality such as clear separation between logic and display using bloc state management that will helps for any future contributions
I'm still not sure about the tool's functionality itself (it's DMG-only, only allows working on a single tile at a time, and the UI is a bit lacking), so I won't speak for or against it; as for contributing, I'd suggest build instructions in the README, and maybe an explanation of the project's organization—it's not entirely clear what directory contains what.
I don't know, that tool's UX seems really similar to GBTD, and it lags at least in my browser. Not sure it's "awesome" enough?