Open avivace opened 1 year ago
Thanks for opening the ticket.
I haven't yet come across a more formal place where the Mega Duck info is collected online right now. There appears to be some amount of duplicated searching and asking around people do when looking for the info. Same for the Analogue Pocket ".pocket" format.
I had started dumping some of this stuff in the GBDK-2020 docs (since they're supported consoles by it), but that's not really an ideal place for it. So I moved it to a separate repo for now.
In the GBDK-2020 docs I generally try to defer to and link the Pan Docs for technical info when appropriate, which made me wonder whether any of this Game Boy "adjacent" clone info would be suitable for the Pan Docs. (understanding that some of it, such as tools, homebrew list, etc, would not be even if register/etc info was)
As an overview:
CPU/Registers/etc: In a general sense CPU instructions, register addresses and values seem accurate and reliable in my anecdotal testing (compiling games and running them compared with a GB). Have not yet tested Serial link registers (coming.. eventually when time permits).
Hardware Info: Still a work in progress (if even appropriate for Pan Docs). There are some people who have mapped the LCD pinout, at this point probably a couple people who have done the cart pinout. etc.
Absolutely, considering there's maybe a 99% overlap in hardware specifications. I would suggest a separate headline with explains the difference for three hardware categories: functionally equivalent clones (those that nominally have identical hardware apart from the boot ROM), Mega Duck, and Analogue Pocket.
How about a section at the bottom (just before References) like this:
About clones, do we have some, and what should mention about them?
Something about "GB Boy Colour" and "MiSTer"?
Something about "GB Boy Colour" and "MiSTer"?
Those should be in clones, right?
Something about "GB Boy Colour" and "MiSTer"?
One way to keep the scope more constrained (to avoid navigating the line between clones and handheld emulators) could be: only cover devices which area capable of executing a program from a physical cart. (so, also excluding copy and then run devices).
I would suggest a separate headline with explains the difference for three hardware categories: functionally equivalent clones (those that nominally have identical hardware apart from the boot ROM), Mega Duck, and Analogue Pocket.
+
- Similar Devices
- Mega Duck
- Analogue Pocket
- (?) Clones
Sounds reasonable to me.
Seems the main differentiator is derivative devices intended to be compatible (clones) and those intended to be incompatible yet similar to develop for (MD, AP).
About clones, do we have some, and what should mention about them?
Along the lines of what Nitro was saying- maybe what's relevant about clones to the Pan Docs could be:
A few clones might be mentioned by name as demonstrations of the above.
Adding this information to the main document (as in, callouts wherever there are differences) is very much unwanted noise. I think we're all in agreement in that regard.
As for a separate section, I'm not sure. At what point does this become an advertisement? (Particularly for devices that are still being manufactured.) How similar does a device need to be to be worth documenting here?
Would you be interested in explaining your concerns about advertising more specifically?
As for device scope - it could boil down to devices where the Pandocs generally apply to them aside from some limited exceptions. Beyond the functionally compatible clones and the intentionally incompatible clones mentioned above, I'm not aware (others might be, ofc) of other non-Nintendo devices which share the Game Boy CPU instruction set and peripherals.
Would you be interested in explaining your concerns about advertising more specifically?
If we start documenting the differences that currently-under-sale devices have, which may very well be additional features, aren't we advertising them?
For comparison, on a website about homebrew for Nintendo Switch, would it be "advertising" to document the differences among early Switch consoles vulnerable to the paperclip trick, later Switch consoles, Switch Lite, and Switch OLED? And if so, on what grounds might this "advertising" be improper?
I'd say a fairer comparison would be documenting the differences between the Nintendo Switch and the (non-existent, made up for this comment) FantasySwitch, with 99.99% compatibility with a Nintendo Switch (so long as you flip bit 3 at offset 0xbeef in the header) and full homebrew compatibility.
E.g. Mega Duck, should we start merging/including technical documentation about it in Pan Docs?
@bbbbbr started consolidating the current knowledge in https://github.com/bbbbbr/megaduck-info
What about the Analogue Pocket?