Closed VladimirMakeew closed 5 months ago
Would it make sense to add the include paths in at the program level instead of kernel? Programs already have the shader path so include paths may make more sense there. This also reduces the number of places that include paths need to be added as its just in one location. This is more of a design decision so @gboisse what do you think?
Discussed it with @gboisse and we decided to pass additional shader include paths to programs instead of kernels.
Allow users to pass additional shader include search paths when creating mesh, compute, graphics or raytracing kernels. Parameters are optional, same as with defines.