Closed maoliver-amd closed 2 years ago
The fix from Sylvain initially had the issues described over here: https://github.com/gboisse/gfx/pull/26#issuecomment-1118329560
But he's fixed the issues in https://github.com/gboisse/gfx/pull/29, which is now merged.
The fix from Sylvain initially had the issues described over here: #26 (comment)
But he's fixed the issues in #29, which is now merged.
Yep, that fixed the multiple animation problem, now gfx just needs a few small changes for this PR
Firstly I changed the delta light transform to point toward the light instead of away (and fixed a bug)
Then ive updated the animation code as when there are multiple animations the current behavior assigns every detected animated node to every animation. This breaks animations as multiple incorrect animations are applied to each node wrongly attached to it. After spending alot of time digging around trying to understand what was going on I realised my fix is very similar to the one Sylvain did earlier that was reverted. So let me know if this version has any similar issues