Closed maoliver-amd closed 2 years ago
Mmh the version is the names is a bit on purpose so we can immediately see what version is being used for each dependency. It does make the updating slightly more painful I suppose, but I also think it makes it much clearer/more explicit what's the state of the dependencies?
Mmh the version is the names is a bit on purpose so we can immediately see what version is being used for each dependency. It does make the updating slightly more painful I suppose, but I also think it makes it much clearer/more explicit what's the state of the dependencies?
Yeah I figured as much. Just running git submodule
from the gfx folder though also gives the complete list of submodule versions. So Im not sure which results in less work, running git submodule
to check the current versions or renaming the folders everytime the submodule is updated.
The names are just the default here as in the texture_compression PR the names were just using the default (as I didnt change them from what git submodule add
makes so I just did the same thing here (actually deleted the older folders and made new ones using the default as git went a little silly with whatever I did when I renamed the existing folder)
Yeah I figured as much. Just running git submodule from the gfx folder though also gives the complete list of submodule versions. So Im not sure which results in less work, running git submodule to check the current versions or renaming the folders everytime the submodule is updated.
Yea, you're right, didn't know about this. The version numbers don't even match although I did use the commit tagged for each release 😄
Updates submodules to latest version with any required changes.
D3D12MemoryAllocator: v2.0.1 imgui: v1.62 tinyobjloader: v2.0.0rc9