All added material variables correspond to the GLTF specifications and as such not everything can be mapped from an imported obj (which only has ior and specular added). I didnt add iridescence support due to its complexity and skipped the ability to define a second normal map just for the clearcoat (not something blender supports anyway)
Adds support for:
All added material variables correspond to the GLTF specifications and as such not everything can be mapped from an imported obj (which only has ior and specular added). I didnt add iridescence support due to its complexity and skipped the ability to define a second normal map just for the clearcoat (not something blender supports anyway)