First off, just wanted to say that this project is great! Elm seems to fit extremely well here.
One thing I noticed from trying out techs such as thumb ring is that Rate of Fire bonuses don't seem to be applying in the unit or arena views. This also applies civ-inherent RoF bonuses (e.g. Ethiopians). Digging around in the data, it seems that effects of this nature modify the reloading_time attribute rather than the reload_time, and thus all such modifications are just silently ignored/discarded. Not sure if this is something that can be changed in the import script or must be handled as a special case by the application, but it would be wonderful to have RoF bonuses visible as well.
First off, just wanted to say that this project is great! Elm seems to fit extremely well here.
One thing I noticed from trying out techs such as thumb ring is that Rate of Fire bonuses don't seem to be applying in the unit or arena views. This also applies civ-inherent RoF bonuses (e.g. Ethiopians). Digging around in the data, it seems that effects of this nature modify the
reloading_time
attribute rather than thereload_time
, and thus all such modifications are just silently ignored/discarded. Not sure if this is something that can be changed in the import script or must be handled as a special case by the application, but it would be wonderful to have RoF bonuses visible as well.