Closed gbusto closed 5 years ago
This is because I start a timer with a static interval that can't be changed. I think I need to wait until I merge in the fix from the BallManager refactor because the timer code will be moved from the models and scenes to the BallManager so there will only be one place to update the code.
Fixed this in both game modes.
This has been fixed by the implementation of the startTimer function to fire balls.
Fast forwarding should also speed up the rate at which the balls are fired.