After making a bunch of code changes to classic mode for removing ball manager dependencies, the game gets screwed up after the user is saved from a loss and watches an ad. The block counts don't decrement when hit and the items don't move, so the next row of items added to the screen are on top of the last row that was at the top. I suspect it's just a matter of resetting a variable that I'm forgetting about or something simple like that.
After making a bunch of code changes to classic mode for removing ball manager dependencies, the game gets screwed up after the user is saved from a loss and watches an ad. The block counts don't decrement when hit and the items don't move, so the next row of items added to the screen are on top of the last row that was at the top. I suspect it's just a matter of resetting a variable that I'm forgetting about or something simple like that.