Trying to update the way we process hit items and some of them will end up chaining together. It would be neat if there was a way to generate my own "level" with handcrafted rows to test different item arrangements to make sure I'm not breaking things. It might also help with unit testing and help prevent regressions.
Trying to update the way we process hit items and some of them will end up chaining together. It would be neat if there was a way to generate my own "level" with handcrafted rows to test different item arrangements to make sure I'm not breaking things. It might also help with unit testing and help prevent regressions.