Similar to #573, except the ItemGenerator things the user has more balls than they actually do. Block hit counts are supposed to be x1 or x2 the number of balls the user has, but there are some cases where the block count starts exceeding the number of balls the user has. Not sure why.
This might happen when the user undoes their turn. The ItemGenerator doesn't go back to the previous number of balls that the user had! Need to double check this but I'm pretty sure that's what it is.
Similar to #573, except the ItemGenerator things the user has more balls than they actually do. Block hit counts are supposed to be x1 or x2 the number of balls the user has, but there are some cases where the block count starts exceeding the number of balls the user has. Not sure why.