When unpausing the game while balls were firing, the timer just launches the rest of them all at the same time. It gets kind of messed up. The only reason we use the scheduled timer is because we want to make the balls fire faster when the user swipes right. Otherwise balls will fire at the same speed regardless of the simulation speed.
When unpausing the game while balls were firing, the timer just launches the rest of them all at the same time. It gets kind of messed up. The only reason we use the scheduled timer is because we want to make the balls fire faster when the user swipes right. Otherwise balls will fire at the same speed regardless of the simulation speed.