Closed GoogleCodeExporter closed 9 years ago
Original comment by cameron.jp@gmail.com
on 9 Sep 2010 at 3:40
Wow, this is totally my fault.
Game.java:271-275
if (enemyFleets.size() == 1) {
p.Owner(enemyFleets.get(0).Owner());
p.NumShips(enemyFleets.get(0).NumShips());
break;
}
This was part of my patch for the off by one bug...the break statement was
originally inside the correct while loop, but I brought it outside so now it
breaks the loop over all planets conquered this turn... :(
Jeff, could you remove that line and commit again?
Original comment by jokeserver
on 9 Sep 2010 at 7:40
Issue 73 has been merged into this issue.
Original comment by andy.sloane
on 9 Sep 2010 at 8:37
Issue 64 supersedes this issue. Whatever patch is accepted for 64 will almost
certainly rewrite all the battle resolution code in both the Java and Python
engines.
Original comment by jklan...@gmail.com
on 9 Sep 2010 at 6:27
Fixed in latest starter packs.
Original comment by andy.sloane
on 10 Sep 2010 at 6:40
Original issue reported on code.google.com by
zap...@gmail.com
on 8 Sep 2010 at 1:07