Open gdarai opened 6 years ago
First make BQM usable at every GUI scale. Normaly I use Large and it doesn't fit on my monitor .
Ok... that is a new one... do you know how to do it? Because I don't. Right now, there is hardcoded position for every quest, that is why I used the smalles scale (Called the Large) so it would fit for every GUI scale... but I am not sure if it can be somehow set to scalable.
But first thing I can think of is to at least test it on every GUI scale so I see how it looks... if you mean this.
Ok... i tried. The current setting is designed for Large GUI. On my screen, when I select Large it nicely fills the screen. On all other GUI settings it fits even better so I think I don't understand what you mean. How does it look on your screen? Do you know that you can use Shift + Scroll to change the size In the Book?
Fruits quest doesn't recognise fruits except lemons.
You are right... I set up wrongly the item stacks for the others. Thanks. It will be fixed now.
I was also thinking about a chapter with cheats... something like: If everything went wrong... this may save you.
Better Questing is the Quest Book in the game... This is the moment where I/You/We should think about what and how to incorporate in it. Currently there are following concepts:
Overview guide chapter (Done, All Stub)
Now this is what I had/have in mind... and in the game is it in the current state so you can go through it and see it in live. The big question is: Is this what we want? How do we want this book to work? Is this concept ok? What would you improve and how?