This helps us to avoid loading all of the content of assets files in
memory at the same time, which was leading to out of memory
errors on large builds.
Coverage increased (+2.6%) to 79.245% when pulling 31f897b9e6c6772df87054e8536a9ed9e8c65492 on limit-memory-usage into 56ececb4aa2bead91a0bd1a250a00c8636351f11 on master.
This helps us to avoid loading all of the content of assets files in memory at the same time, which was leading to out of memory errors on large builds.