Closed gdirk07 closed 2 years ago
I'm also wondering if the API would also give us the "small" sprites in case we want simplified views (what you'd see in the party menu).
Assets for displaying type would contribute to 1.0 (displaying pokemon as cards), but the mini-sprites are probably a much lower priority.
I'm mostly concerned with how the types are displayed now, they are plain, I was thinking of colour coding each type, but something that matches ingame would be more pleasant and recognizable
Wait that's a good point
We can accomplish the exact same thing using a combo of border-radius
, color
, and background-color
rules.
That means we'd want to have a view class for type display, that relies on our existing ITypeData
. We can use the colour picker in firefox to even get the values from a site with the assets.
In firefox you can hit F12, select an element with a colour rule, and then click on the little circle with the colour value. Doing that will give you the picker tool, which can just sample from the page you're viewing:
That's good to know, We can do something like this if we are choose not to go with official assets
I'm also wondering if the API would also give us the "small" sprites in case we want simplified views (what you'd see in the party menu).
I understand what you mean, and I see where exist in the api but only gen6-8 in "https://pokeapi.co/api/v2/pokemon/ditto/sprites/versions/generation-viii/icons/front_default" gives you this as an example
I'm thinking some parts can use art assets, such as an icon, or how we display typing (could probably rip them from somewhere) instead of text. This is a very broad issue, so we can move it to a discussion