gdkchan / Ohana3DS-Rebirth

WIP new version of Ohana3DS in C#.
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Etrian Odyssey 2 Untold model issues #20

Open ReaTsukuda opened 8 years ago

ReaTsukuda commented 8 years ago

I've run into a few issues with models from Etrian Odyssey 2 Untold using a version of Ohana I built today, but the most noticeable one I've seen so far is that Juggernaut's model improperly maps its textures to the mesh. This applies to both his FOE (in-Labyrinth) and boss (in-battle) models.

jugg_tex_ohana (Boss model) jugg_tex_foe (FOE model) jugg_tex_mc (In-game)

Model link for the boss model: https://dl.dropboxusercontent.com/u/8974580/juggernaut.zip

I also don't think this is an issue with Ohana so much as it is how Overlord's model is constructed, but the model in Ohana has an extra flat constantly attached to his sword flats that I can't get rid of. It's used for when Overlord attacks or uses a skill in-game, but it's not always visible.

overlord_ohana (Ohana) overlord_mc (In-game)

Demonslayerx8 commented 8 years ago

go into Options > Viewport > Show/Hide if "Show All Meshes" is checked, uncheck it and it'll hide the meshes thats not used for the animation

ReaTsukuda commented 8 years ago

Unchecking and checking "Always show all meshes" seems to have no effect on Overlord's model, and it was unchecked when I took that screenshot.

Another issue: Tree Sponges don't render properly. 010347

tree_sponge_ohana

Checking "Fragmented shader" for all EO2U models also seems to just make them all render completely white.

Model: https://dl.dropboxusercontent.com/u/8974580/treesponge.zip

Reisyukaku commented 7 years ago

First few look like a UV mapping error.. as in the UV should be flipped along some axis.. im guessing there is a flag for that in bch somewhere that we havent figured out. It doesnt help that each revision of the bch format changes things more or less significantly.

Farlavor commented 7 years ago

oh gosh, I want to have that version of Ohana 3DS, becuz I want to have the models of etrian oddysey franchise.

specially, considering that some 3ds games still have formats yet unknown like Monster Hunter "arc" files, and others.

PS: If I were able to create my own Ohana3DS with support for those formats, I would be happier. but I just had to sign up here, for that particular version of Ohana3ds. (TT_TT) for now, I will use that juggernaut model. :P