Open ghost opened 8 years ago
Use the export option. It saves it, but in a different type of file.
Is it the export option in the model tab? And how do I get it back to the same type of file it was before?
Yes, in the model tab.
I, uh...I'm fairly certain you already have the file in its original format. The purpose of Ohana3DS is to get it to a type you can open in another program. A DAE file can be opened in an animation program, an OBJ file can be opened in an editing program, etc.
In case you're completely new to 3D modeling, I'll tell you to keep the following in mind:
Animation programs are very limited when it comes to editing a 3D model, and editing programs are very limited, or even completely worthless, when it comes to animation. If you're just looking to view the model, take a few screenshots, etc, use an animation program. If you're looking to edit a 3D Pokémon model, export it as an OBJ file. If you're looking to animate a model, export it as a DAE file.
There are plenty of free programs you can use to both edit and animate. Most of us at Ohana3DS use "Autodesk 3DS Max," which is not free and which most of us can only afford because we are either students or professionals. If you're neither of those, and looking to save about $3,000, I recommend you use a free program called "Blender". As for editing, there are a lot of programs, but try a free program called "Sculptris". It's just like sculpting in clay, only with a mouse.
There is a difference between 'models', 'textures', and 'materials'. Models are the objects that you view on the screen, textures are the picture files that are used to color the model, and materials are just pieces of code that tell the program how to color the model with a texture. You usually need at least one of each to make a complete 3D model.
Ohana3DS Rebirth does not save models and textures in the same file. You need to open the model in another program and manually put in the locations of the texture files. If you're in a hurry, you can use my version of the program (https://github.com/Quibilia/Ohana3DS-Transfigured) which does that for you in a DAE file for animation. You can then open the file in an animation program and export it from that program to an OBJ for editing if you want.
So to edit a Pokemon model I extract the GARC files and find the model, open it in Obama rebirth and export it and copy paste the file back into the directory?
Well, after you export it you can put it anywhere.
Ok thank you heaps :)
Are there courses or tutorials I can use to create something like an actual Pokemon from scratch in Autodesk (I have it from when I was doing basic modelling at school)?
Something completely original? I think that's where artistic talent comes in. :P
True haha. But my final question resides in Xenoblade Chronicles 3D. Is it possible that Ohana Rebirth will be able to extract and rebuild models from Xenoblade 3D? I want to make an open world Pokemon game in 3D but I'm not good enough to create my own modelling program for it
Hmm...I think that's a question best reserved for the main developer. @gdkchan, help!
Your response was almost spot on. If you are doing MORE than editing (adding in animations) export to DAE. DAE also bakes in animations you make, whereas importing an OBJ and adding in animations requires you to export to another format. DAE currently is more reliable for me, as many multi container models seem to break (i.e. the UV's are broken). I demonstrated this on Rebirth's issue list with a roselia statue example. OBJ broke UV's making it one mesh. For editing, this can be fixes, and OBJ is smaller and better for modeling only.
due note, especially with pokemon, we currently are trying to reverse engineer the bone animations. I feel I found the bone animations, but no one is currently looking into them, and I lack the skills to do it myself.
I don't know how to save the Pokemon importing models and there is no save option...