Closed internetakias closed 8 years ago
its due to the shader the game uses... this game pretty much uses the 3ds hardware to enable the shader, which Ohana doesnt do.
I see. Still weird that exporting to obj magically fixes it, though
Yea, metaseq is weird. But that looks like inverted normals. Like the above poster said, they probably use a special shader with it like that. Maybe a toon/cell shaded one since i've seen people use that technique before. I'll close for now since it probably is working as intended.
Strangely enough, exporting to obj and loading that in Metasequoia makes the model show correctly Model: https://my.mixtape.moe/tdirbe.7z