gdkchan / Ohana3DS-Rebirth

WIP new version of Ohana3DS in C#.
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SMD animation export is broken. #31

Closed PabloMK7 closed 8 years ago

PabloMK7 commented 8 years ago

When you export an SMD animation, it just sets every frame to the same value. For example:

skeleton time 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 2 0 2 0 0 0 1.5708 3 1.93 -1.7 0 0 0 -1.5708 4 1.3 0 0 0 0 0 5 1.58 0 0 0 0 0 6 1.93 1.7 0 -3.14159 0 1.5708 7 1.3 0 0 0 0 0 8 1.58 0 0 0 0 0 9 2.74 0 0 0 -1.5708 0 10 0 0 -1.7 -1.5708 -0.532325 0 11 0 1.25 0 0 -1.5708 0 time 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 2 0 2 0 0 0 1.5708 3 1.93 -1.7 0 0 0 -1.5708 4 1.3 0 0 0 0 0 5 1.58 0 0 0 0 0 6 1.93 1.7 0 -3.14159 0 1.5708 7 1.3 0 0 0 0 0 8 1.58 0 0 0 0 0 9 2.74 0 0 0 -1.5708 0 10 0 0 -1.7 -1.5708 -0.532325 0 11 0 1.25 0 0 -1.5708 0

And continues the same until the animation ends

PabloMK7 commented 8 years ago

It tells me that some animations aren't supported by smd, but translate/rotate are.