Importing textures from .bcmdl files works just fine, might as well throw that in, makes life easier.
Also throwing in a quick failsafe in the event that boneless .BCHs ever show up somehow, as SMD really really hates objects with absolutely no nodes.
Importing textures from .bcmdl files works just fine, might as well throw that in, makes life easier. Also throwing in a quick failsafe in the event that boneless .BCHs ever show up somehow, as SMD really really hates objects with absolutely no nodes.