gdkchan / Ohana3DS-Rebirth

WIP new version of Ohana3DS in C#.
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Texture errors when opening Dragon Ball Heroes Ultimate Mission X models #56

Open kurainooni opened 7 years ago

kurainooni commented 7 years ago

When opening the bch files from DB Heroes Ultimate Mission X, some models are imported fine, with all of their Textures, including Shader Ramps and Reflection Maps, however most models will import with either fully are partially transparent Textures, or white with outlines.

As far as I can tell, there seems to be some similarities with the type of model:

It doesn't matter if the models are compressed( with removed 3ds-lz header) or not.

gdkchan commented 7 years ago

I'm not working on this tool anymore because I started working on a better tool to replace it. Can you test the models on this tool and see if it still shows the problems you mentioned? If it does or have any other issue you can open another issue there with affected model files so I can fix the issues. Thanks.

kurainooni commented 7 years ago

Ok, I didn't know, that you did discontinue this tool already.

I've tested the models in Spica, and it seems to work now more or less. Thank you very much.

gdkchan commented 7 years ago

Glad it worked. I will put some notice on the readme later about the tool being discontinued and link to the new tool at some point. Was planning to do that when I feel it is "ready". I'm a bit curious with the "more or less", if it does have any issue please repot so they can be fixed.

kurainooni commented 7 years ago

The white textures seem to be colored through vertex color or ambient color in spica, which isn't kept in either DAE or SMD, while the partially transparent textures at least retain their original informations now in the transparent parts, when saved.( the transparent informations were lost in ohana) However I'll open an issue on spica regarding this problem, with some example files.