gdkchan / Ohana3DS-Rebirth

WIP new version of Ohana3DS in C#.
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Little Battlers Experience models not being parsed correctly #6

Closed igniscitrinus closed 8 years ago

igniscitrinus commented 9 years ago

The vertex weights aren't being parsed correctly on .bcmdls from Little Battlers Experience. Character models will generally have their hands and head / mouth unweighted, and LBX models are completely broken. https://jii.moe/EyhzBunGx.7z Here's some models and their corresponding animations to test with.

gdkchan commented 9 years ago

Please try commit 7d3fabc (the lastest one atm) and see if it fixes the issue with "completely broken" models.

igniscitrinus commented 9 years ago

Confirming, robots have proper weights and animate just fine now. Normal characters behave somewhat differently since the overweighting workaround update, but they seem to be doing better than before: http://i.imgur.com/wMgaugY.png When not playing any animations, they look fine, but once an animation starts playing their heads scale up. The heads move in accordance to their weights, which is good.