After testing the bch files in Ohana Rebirth and SPICA, I've noticed the more severe problem to be solved( partially and entirely transparent textures losing all pixel informations in the transparent parts; it is still transparent though)
Then there is the case of white textures, that seem to be colored through either Vertex Color, Ambient Lighting or color ramp. These informations are lost when exported to either DAE or SMD.
While testing the Files I've also found an issue with the capes of some Characters(for example King and Prince Vegeta(Child), where the cape is incomplete.
After testing the bch files in Ohana Rebirth and SPICA, I've noticed the more severe problem to be solved( partially and entirely transparent textures losing all pixel informations in the transparent parts; it is still transparent though) Then there is the case of white textures, that seem to be colored through either Vertex Color, Ambient Lighting or color ramp. These informations are lost when exported to either DAE or SMD.
While testing the Files I've also found an issue with the capes of some Characters(for example King and Prince Vegeta(Child), where the cape is incomplete.
Here are some examples: DBHeroesUMX-Examples.zip