gdkchan / SPICA

Experimental H3D tool
The Unlicense
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Exporting Animation to .DAE Bug #17

Open SlackerP opened 7 years ago

SlackerP commented 7 years ago

Hello.

I did the following steps to produce a bug:

The animation is working but the right leg feet from the back is strangely rotating for no reason, although in the software the animation preview is fine, just after exporting it this happens. It's also worth noting in Blender the animation is totally messed up, only Unity seems to be able to read the animation for the most part.

This is what I mean, notice the feet:

http://i.imgur.com/stiDMF5.gif

SlackerP commented 7 years ago

Huh... Now that I re-imported its suddenly working fine, I'll keep this open but you can close it EDIT: Actually, its back again, I have no idea why. I just manually edited the animation and removed the frames.

gdkchan commented 7 years ago

in which file is the eevee model/animation located inside the GARC?

SlackerP commented 7 years ago

Sorry, I don't understand what's GARC, but the model file is located in the 1 (Model) folder from the S/M models package I downloaded and the file name is 0192 - Eevee.bin

gdkchan commented 7 years ago

I checked the Blender issue - the problem is that Blender seems to remove dae bones that are not referenced by any controller, then it searches for the bone when loading the animation and can't find them. This is a bug on Blender, not on this tool, but I added a workaround anyway since many ppl uses it. Animations should work on Blender now.

Also I'm not sure what this number - 192 - means, Pokedex number for Eevee is 133, and the file inside the GARC is 01720. I guess whoever made this pack just assigned those numbers to the model based on their order inside the GARC.

CuriousTommy commented 7 years ago

@gdkchan Is there a bug report of this issue on Blender's bug tracker?

gdkchan commented 7 years ago

I don't think so.

gdkchan commented 6 years ago

Likely related to #31

ksfox3 commented 4 years ago

Pokemon SuMo animations are completely broken in the new versions of Blender(2.8x).