Closed lulzsun closed 6 years ago
First of all, models are not billboarded. Sprites are. The polycount is fine, it is exported as it is, Set the Rendering mode in Unity (Leaf material) to "Cutout", and it should be mostly fine, Also, set the textures filter to "Point" to remove any blur and enable texture alpha, that should fix your problem.
Thank you! I didn't even consider that. It works great now.
Model extracted from Animal Crossing New Leaf. Model looks fine in SPICA but when exported it seems the polys have been reduced. I am not that familiar with modeling terms, but I'm assuming it is because the model is technically a billboard model and I think this issue has already been addressed before. Any idea on how to properly export this?