gdkchan / SPICA

Experimental H3D tool
The Unlicense
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Is it possible to import a modified model to a bch file in theory? Why or why not? #67

Closed LITTOMA closed 5 years ago

legoj15 commented 5 years ago

This tool wanted to have that functionality, but the maintainer/developer left to work on bigger projects. I think Ohana3DS (Rebirth/Transfigured) has the ability to import a model and export it as a BCH but I've never used that feature so I don't know if it works.

LITTOMA commented 5 years ago

Hi legoj15, thanks for your reply. I've tested the save bch function of this project. But in the game, the models is failed to load. A lot of data changed in the new bch file. I don't know how they handle the function.

In fact, I'm going to write a tool for importing models. But I have never study on computer graphics. Seems like the bch format is a very complex format. This could be a great challenge for me.

gdkchan commented 5 years ago

It can create bch files, but there are several different versions of the bch format out there (they usually have small differences), so I can't guarantee that the tool will be able to properly save all those versions (or even all the sections on a bch file). That said, I believe that a few people has been able to successfully use it to create new ones (see https://github.com/gdkchan/SPICA/issues/41 for example).

Another problem is that pretty much nothing is exposed on the GUI to configure stuff for the conversion (version, edit materials etc), so it's probably kind of a pain to use as-is.