I am running the program using mono. When exporting a model to a .dae, no errors are outputted.
But the animation exported isn't accurate to what was shown in SPICA when in blender, its resting position is fine, but when playing play it seems as if the bones were jumbled.
You can still kind of tell what each animation was supposed to do, eg. the attacking animation shows the model lunging forward but still completely wrong in everything else.
Weirdly enough, using wine to run SPICA has given me different results, but they're much worse.
I am running the program using mono. When exporting a model to a
.dae
, no errors are outputted. But the animation exported isn't accurate to what was shown in SPICA when in blender, its resting position is fine, but when playing play it seems as if the bones were jumbled.You can still kind of tell what each animation was supposed to do, eg. the attacking animation shows the model lunging forward but still completely wrong in everything else.
Weirdly enough, using wine to run SPICA has given me different results, but they're much worse.