gdkchan / SPICA

Experimental H3D tool
The Unlicense
93 stars 46 forks source link

Model animations are not exported correctly using linux. #91

Closed Buwwet closed 2 years ago

Buwwet commented 2 years ago

I am running the program using mono. When exporting a model to a .dae, no errors are outputted. But the animation exported isn't accurate to what was shown in SPICA when in blender, its resting position is fine, but when playing play it seems as if the bones were jumbled.

DeepinScreenshot_select-area_20220525190347

You can still kind of tell what each animation was supposed to do, eg. the attacking animation shows the model lunging forward but still completely wrong in everything else.

Weirdly enough, using wine to run SPICA has given me different results, but they're much worse.

Buwwet commented 2 years ago

It seems that this is an issue that only happens when opening the models with blender. They are perfectly fine when opened in godot.