Open bayou-brogrammer opened 3 years ago
Since blueprints have some Godot transformations it might be an issue with the computer it's running on. I have the same issue, but not as far away as your video.
As a quick fix, you can create a new POSITION_OFFSET constant in EntityPlacer.gd
and use that inside _move_blueprint_in_world
function so it will show up correctly, but I don't know if that will have any impact if you export the game
I'm submitting a...
Bug report
What is the current behavior?
The viewport/aspect ratio seems to be messed up with holding blueprints vs. placing them. They are placed correctly, but holding the blueprint it is very off
What is the expected behavior?
Blueprint location matches placed location
Tell us the steps to reproduce the bug, and if possible share a minimal demo of the problem.
Run the
godot
folder in simulation_game folderOther
Other information
2d
andexpand
mode within the stretch settings and this seems to fix the error so it must be some weird offset happening with the game scaling to 2d mode.https://user-images.githubusercontent.com/9278174/127583227-6f3823b9-4aed-4297-96ef-74a0eb238a68.mov