Closed NathanLovato closed 4 years ago
They used to, but I forgot to add it back in when I refactored the pirates to a state machine. The hurt signal still contains the shooter information, so it should be fairly simple to add back in.
I think I've got a fix for this, but I feel like it might clash a bit with the logic of the pursuit being called off?
When shooting a pirate from a distance, the pirate squad doesn't react, so you can kill them freely. They should maybe start to chase the player?