Someone thought Godot wouldn't complain if they just deleted Camera.gd, didn't they?
This was done simply by saving the main scene after telling it to open anyways when it found missing dependencies, in case you're wondering. This also removes the move signal that's defined in the scene, as that wasn't defined in the scripts yet. :)
(More of these will come if I see any issues that I know aren't supposed to be there.)
Someone thought Godot wouldn't complain if they just deleted Camera.gd, didn't they?
This was done simply by saving the main scene after telling it to open anyways when it found missing dependencies, in case you're wondering. This also removes the
move
signal that's defined in the scene, as that wasn't defined in the scripts yet. :)(More of these will come if I see any issues that I know aren't supposed to be there.)