Closed menip closed 6 years ago
Godot 3.1 isn't out yet. Yes it does work in the stable release
Replacing occurrences of get_path() with get_path_thing() resolves error and project runs fine.
I've done this and run into a new error.
Parser Error: Identifier 'IDLE' is not defined in the current scope.
The demos are for Godot 3.0, not Godot 3.1. If you want to port it to Godot 3.1, PRs are welcome. To fix this error you've got to access the enums' members explicitly:
enum EnumName {IDLE, WALK, ...}
EnumName.IDLE```
May simply be issue with current Godot master, but putting here just in case. Editor gives error at
line 114
ofpathfind_aster.gd
:Replacing occurrences of
get_path()
withget_path_thing()
resolves error and project runs fine.